Skip to content
Level 77

God Tier. Alchemy/Combat/Signs build
The Witcher 3 Remastered
build
Published

Based on adjustments to FightingCowboy's God Tier build from 10 years ago. All the critical chance is gone. But the rest is the same. Testing it's effectiveness.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Endgame builds

lvl
77
Lowest level for this build
Combat
24 pts
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 10%.

Adrenaline Point gain: +1%

Undying

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

Adrenaline Point gain: +1%

Fleet-Footed

Reduces damage received while dodging by 33%.

Adrenaline Point gain: +1%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.

Adrenaline Point gain: +1%

Sunder Armor

Strong Attacks sunder enemy Armor, reducing enemy damage resistance by 10%. Stacks up to 3 time(s).

Adrenaline Point gain: +3%

Crushing Blow

A Strong Attack has a 20% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.

Adrenaline Point gain: +1%

Strength Training

Fast attacks increase the next strong attack's damage by 15%.

Adrenaline Point gain: +1%

add Combat skills
Signs
0 pts
add Signs skills
Alchemy
25 pts
Frenzy

If potion Toxicity is greater than 1, time automatically slows by 5% when the enemy is about to perform a counterattack.

Potion duration time and bomb damage: +2%

Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
Poisoned Blades

Oil applied to blades has a 15% chance of poisoning the target.

Potion duration time and bomb damage: +6%

Tissue Transmutation

Decoctions increase maximum Vitality by 900 for the decoction's effective duration.

Potion duration time and bomb damage: +6%

Endure Pain

Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.

Potion duration time and bomb damage: +6%

Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

Pyrotechnics

All bombs, even those that do not inflict damage, now deal 50 damage in addition to their normal effects.

Potion duration time and bomb damage: +2%

Debilitating Poison

Poisoned targets deal 15% less damage.

Potion duration time and bomb damage: +6%

Toxic Shock

Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 25% of the attack damage. Can be used once every 5 seconds.

Potion duration time and bomb damage: +2%

Efficiency

Increases the maximum number of bombs in each slot by 1.

Potion duration time and bomb damage: +2%

add Alchemy skills
General
10 pts
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

Viper School Techniques

Each piece of Medium Armor increases maximum Vitality by 2% and poison damage by 2%.

Vitality gain: +1%

Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

add General skills
Skill points
In skills
59
In mutations
49
Total spent
108
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
3
2

Loadout

Greater red mutagen
+60% Attack power
remove
Group 1
3/3
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

2 pts
Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

4 pts
Greater red mutagen
+60% Attack power
remove
Group 2
3/3
Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

6 pts
Sunder Armor

Strong Attacks sunder enemy Armor, reducing enemy damage resistance by 10%. Stacks up to 3 time(s).

Adrenaline Point gain: +3%

8 pts
Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

10 pts
Greater green mutagen
+900 Vitality
remove
Group 3
3/3
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
12 pts
Poisoned Blades

Oil applied to blades has a 15% chance of poisoning the target.

Potion duration time and bomb damage: +6%

15 pts
Tissue Transmutation

Decoctions increase maximum Vitality by 900 for the decoction's effective duration.

Potion duration time and bomb damage: +6%

18 pts
Greater green mutagen
+225 Vitality
remove
Group 4
3/3
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

22 pts
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

26 pts
Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+120%
Vitality
+1125

Mutations

4
Researched 12
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Mutated Skin
Adrenaline Rush
Cat Eyes
Second Life
Metamorphosis
research
Active mutation
Euphoria

Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).

3 green3 pts
active
Strengthened Synapses
4/4
Endure Pain

Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.

Potion duration time and bomb damage: +6%

2 mutations
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

4 mutations
Debilitating Poison

Poisoned targets deal 15% less damage.

Potion duration time and bomb damage: +6%

8 mutations
Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

12 mutations
Research
Researched
12/ 12
Active
Euphoria at 215 toxicity: +161.25% attack power and sign intensity, counted in the character stats.
Euphoria
Skill points
49
Greater mutagens
181516

Gear

Steel sword
Feline steel sword
GrandmasterFeline setLevel 40
372 damage
damage / crit
crit chance
DPS
fast
1626 / 1905
30%
2849
strong
2816 / 3328
30%
2700
+10% Critical hit chance+15% Aard intensity+15% Chance to cause bleeding+10% Chance to dismember+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Invigoration

When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.

Made from Greater Devana, Zoria, Perun
Level 3 Runeword
Takes all three sockets.
Oil
Superior beast oil
+50% Attack power versus Beasts
Oil · 60 charges
Steel sword
Silver sword
Feline silver sword
GrandmasterFeline setLevel 40
524 damage
damage / crit
crit chance
DPS
fast
2258 / 2651
30%
3961
strong
3909 / 4630
30%
3750
+10% Critical hit chance+15% Aard intensity+15% Chance to cause bleeding+10% Chance to dismember+20% Bonus experience from monsters
This sword is drawn: these lines are included in the character totals. Attack power and crit lines show in the sword's figures above.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Invigoration

When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.

Made from Greater Devana, Zoria, Perun
Level 3 Runeword
Takes all three sockets.
Oil
Superior vampire oil
+50% Attack power versus Vampires
Oil · 60 charges
Silver sword
Crossbow
Geralt of Rivia's crossbow
MagicLevel 31
112 / 105piercing damage
vs humans / monsters15 base+300% attack power20% crit
Item level
31
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
bolt
Plain bolts until you pick a kind.
Crossbow
Chest armor
Manticore armor
Manticore setmediumLevel 40
240 armor
+24% Slashing resistance+19% Piercing resistance+28% Monster damage resistance+25% Critical hit damage+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Levity

All equipped armor items are treated as Light Armor.

Made from Greater Aard, Mending, Reinforcement
Level 3 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Feline gauntlets
GrandmasterFeline setlightLevel 40
87 armor
+5% Slashing resistance+5% Piercing resistance+3% Monster damage resistance+5% Elemental resistance+11% Attack power+2% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Greater Glyph of Warding
+3% Elemental resistance
Glyph
Gauntlets
Trousers
Manticore trousers
Manticore setmediumLevel 40
91 armor
+9% Slashing resistance+8% Monster damage resistance+33% Elemental resistance+5% Critical hit chance+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Greater Glyph of Warding
+3% Elemental resistance
Glyph
Trousers
Boots
Manticore boots
Manticore setmediumLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+4% Monster damage resistance+25% Critical hit damage+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Greater Glyph of Warding
+3% Elemental resistance
Glyph
Boots
Mask
Set bonuses
Feline set
3 / 6 bonus pieces
3 pieces: Strong Attacks increase Fast Attack damage for 5 seconds by 10% for each piece of the set. Current bonus: 30%.
6 pieces: Rear attacks deal 50% more damage, and also stun opponents at the cost of 1 Adrenaline Point(s).
Manticore set
3 / 6 bonus pieces
3 pieces: Critical hit chance and critical hit damage also apply to bombs. Bombs are thrown without any delay.
6 pieces: The maximum number of charges for each alchemy item is increased by 1.

Alchemy

Potions
Superior Cat

Grants sight in total darkness and immunity to hypnosis. Increases critical hit chance. Extended duration.

+10% Critical hit chance
15 toxicity4 min5 doses
potion
Decoctions
Ekhidna decoction

Performing actions that consume Stamina regenerates Vitality.

50 toxicity43 min
Ekimmara decoction

Damage dealt to foes regenerates Vitality.

50 toxicity43 min
Water hag decoction

Damage dealt is increased when Vitality is at its maximum.

+50% Attack powerConditional, not in the character stats
50 toxicity43 min
Troll decoction

Regenerates Vitality during and outside of combat.

+100/s Vitality regen+20/s Vitality regen in combat
50 toxicity43 min
decoction
Toxicity
Toxicity
215 / 232
17 freedamage above 116
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
13400
Toxicity
232
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
292.3%
Bonus damage
77
Fast attack power
24%
Critical hit chance
20%
Critical hit damage
75%
Adrenaline gain
18%
Stamina regen in combat
12.5/s
Signs
Sign intensity
189.4%
Aard intensity
15%
Defense
Armor
509
Vitality regen
110/s
Vitality regen in combat
30/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
42%
Resistances
Slashing resistance
44%
Piercing resistance
29%
Monster damage resistance
43%
Elemental resistance
41.4%
Share