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Level 60
Body
18
Ref.
20
Cool
20
Int.
3
Tech.
20

Throw Melee
Cyberpunk 2077
Sandevistan
build
Published

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Lvl
60
PP
65
/ 69
330
/ 330
Level
60
Based on attributes
Perk
Points
65
/ 69
59
from leveling up
10
from skill rewards
0
from perk shards
Body
18
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
3 / 3
Reflexes
20
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
Cool
20
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
3 / 3
1 / 1
Intelligence
3
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
2 / 2
3 / 3
509Health
818Armor
4RAM
482Carry Weight

Cyberware

Capacity
330 / 330
Exceeds the capacity available at level 60 (232). Capacity grows +3 per level; collect the remaining +98 from capacity shards in the world.
Armor
818
Installed
22 / 22
Operating System
1 / 1
Militech "Apogee" Sandevistan

Press [IconicCyberware] to activate and deactivate. It can be activated at any charge level. When active: Slows time by 85% (you are not slowed) +20% headshot damage +20% Crit Chance +20% Crit Damage Neutralizing an enemy when active gives: +10% extended duration +22% Stamina Max Duration: 6 sec.

Cooldown: 25 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

44
5
+
++
Frontal Cortex
3 / 3
Axolotl

-7.5% Cooldown instantly for all cyberware after neutralizing an enemy.

48
4
5
+
++
Kerenzikov Boost System

Improves Kerenzikov by enhancing the user's speed and reflexes. When Kerenzikov is active: -100% Stamina cost from shooting. Slows time by +19% relative to your enemies.

reflexes · +0.1% Crit Chance per Attribute Point.

3
1
2
3
4
5
+
++
Self-ICE

Automatically negates an enemy quickhack.

+2 Max RAM

Cooldown: 20 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++
Ocular System
1 / 1
Kiroshi "The Oracle" Optics

Effects active when scanning: Highlights enemies within 19.5 m., including enemies behind cover. Highlights cameras and turrets within 39 m. Highlights explosive devices and traps near your crosshair and within 29 m. These effects remain active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

body · +0.5 Health per Attribute Point.

10
1
2
3
4
5
+
++
Nervous System
3 / 3
Deep-field Visual Interface

Crit Chance increases the farther you are from the enemy (max. +100% at 100 m).

cool · +1% Crit Damage per Attribute Point.

40
1
2
3
4
5
+
++
Stabber

+20% Crit Chance with Blades and throwable weapons.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
Arms
1 / 1
Electrifying Gorilla Arms

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.

Deal Electrical damage.

technical · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
2 / 2
Handle Wrap

When equipping or throwing a throwable weapon: +27% Crit Chance with throwable weapons for 6 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

8
1
2
3
4
5
+
++
Shock Absorber

-24% recoil

cool · +0.2% headshot and weakspot damage per Attribute Point.

12
1
2
3
4
5
+
++
Legs
1 / 1
Reinforced Tendons

Press [Jump] in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
12
2
3
4
5
+
++
Face
1 / 1
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 900 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++
Circulatory System
3 / 3
Blood Pump

Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
1
2
3
4
5
+
++
Adrenaline Booster

+25% Stamina whenever you use a melee weapon to neutralize an enemy.

reflexes · +0.1% Crit Chance per Attribute Point.

14
1
2
3
4
5
+
++
Microrotors

+25% melee attack speed

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
Integumentary System
3 / 3
Defenzikov

When Kerenzikov ends: +90% Mitigation Chance for 4 sec.

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

20
108
1
2
3
4
5
+
++
Nano-plating

7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.

reflexes · +0.1% Crit Chance per Attribute Point.

20
88
1
2
3
4
5
+
++
Optical Camo

-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 50 sec.

cool · +0.1 sec. duration with this cyberware per Attribute Point.

20
40
1
2
3
4
5
+
++
Skeleton
3 / 3
Dense Marrow

+27% melee damage +20% melee Stamina cost

reflexes · +0.1% Crit Chance per Attribute Point.

16
54
1
2
3
4
5
+
++
Titanium Bones

+66% Carrying Capacity

body · +0.5 Health per Attribute Point.

6
46
1
2
3
4
5
+
++
Kinetic Frame

+18% Mitigation Chance when Stamina is above 85%.

reflexes · +0.1% Crit Chance per Attribute Point.

16
117
1
2
3
4
5
+
++

Weapons

3/3
Byakko
Blade Katana
152.1
Damage
DPS322.5
Attack Speed2.1/s
Stamina Cost8
1
2
3
4
5
+
++
Iconic

Byakko's perfect balancing allows you to leap toward an enemy with full force. Killing them allows you to temporarily perform a rapid combo of attacks.

Agaou
Throwable Axe
145.3
Damage
DPS322.6
Attack Speed2.2/s
Stamina Cost10
1
2
3
4
5
+
++
Iconic

This one will have 'em shakin' in their boots. Crit Hits with throws emit a shockwave that can damage multiple enemies.

Punknife
Throwable Knife
104.7
Damage
DPS322.5
Attack Speed3.1/s
Stamina Cost6
1
2
3
4
5
+
++
Mod
Zero-G
Effective Range: +50%

+50% effective range Gravity has no effect on trajectory.

3
4
5
Mod
mod
weapon

Grenades

1/1
EMP Grenade
Grenade
187 DMG
3.5m blast radius
1
2
3
4
5
+

Applies an EMP effect for 5 sec.

Deals bonus damage against enemy netrunners, drones, mechs, robots and turrets.

Disables turrets for the duration of the EMP grenade effect.

Deactivates enemy cyberware for 20 sec.

grenade

Quickhacks

Cyberdeck
Militech "Apogee" Sandevistan
Not a cyberdeck. Grants no quickhack slots.
quickhack
Install a cyberdeck to unlock quickhack slots.

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

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