Skip to content
Level 50

Close To Book
The Witcher 3 Remastered
Book Accurate
build
Published · Updated ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Melee builds, Roleplay builds

lvl
50
Lowest level for this build
Combat
23 pts
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

Undying

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

Adrenaline Point gain: +1%

Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing 100% additional damage. It has a 45% chance to instantly kill the target.

Adrenaline Point gain: +3%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline.

Adrenaline Point gain: +1%

Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

add Combat skills
Signs
0 pts
add Signs skills
Alchemy
8 pts
Poisoned Blades

Oil applied to blades has a 15% chance of poisoning the target.

Potion duration time and bomb damage: +6%

Efficiency

Increases the maximum number of bombs in each slot by 1.

Potion duration time and bomb damage: +2%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.

Potion duration time and bomb damage: +2%

add Alchemy skills
General
13 pts
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

Viper School Techniques

Each piece of Medium Armor increases maximum Vitality by 2% and poison damage by 2%.

Vitality gain: +1%

Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

add General skills
Skill points
In skills
44
In mutations
5
Total spent
49
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
0
0

Loadout

Greater red mutagen
+60% Attack power
remove
Group 1
3/3
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

2 pts
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

4 pts
Greater red mutagen
+60% Attack power
remove
Group 2
3/3
Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

6 pts
Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

8 pts
Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

10 pts
Greater red mutagen
+15% Attack power
remove
Group 3
3/3
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

12 pts
Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

15 pts
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

18 pts
Greater red mutagen
+15% Attack power
remove
Group 4
3/3
Poisoned Blades

Oil applied to blades has a 15% chance of poisoning the target.

Potion duration time and bomb damage: +6%

22 pts
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
26 pts
Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+150%

Mutations

1
Researched 2
Deadly Counter
Bloodbath
research
Active mutation
Bloodbath

Each fatal blow dealt by a sword dismembers the enemy or activates a finisher. Each blow dealt by a weapon in melee combat increases Attack Power by 5% until combat ends (to a maximum of 250%). The bonus is lost if you take damage (not including damage from Toxicity).

3 red3 pts
active
Strengthened Synapses
1/1
Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing 100% additional damage. It has a 45% chance to instantly kill the target.

Adrenaline Point gain: +3%

2 mutations
4 mutations
8 mutations
12 mutations
Research
Researched
2/ 12
Active
Bloodbath
Skill points
5
Greater mutagens
500

Gear

Steel sword
Toussaint Ducal Guard Officer's steel sword
Crafted relicLevel 42
380 damage
damage / crit
crit chance
DPS
fast
1232 / 1802
30%
2339
strong
2091 / 3136
30%
2186
+15% Critical hit chance+75% Critical hit damage+12% Chance to cause bleeding+12% Chance to stun150 Armor piercing
This sword is drawn: these lines are included in the character totals. Attack power and crit lines show in the sword's figures above.
Variant
Crafted relic
Forged from its diagram.
Item level
42
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Invigoration

When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.

Made from Greater Devana, Zoria, Perun
Level 3 Runeword
Takes all three sockets.
Oil
Enhanced Hanged Man's Venom
+25% Attack power versus humans and nonhumans
Oil · 40 charges
Steel sword
Silver sword
Aerondight
RelicLevel 50
610 damage
damage / crit
crit chance
DPS
fast
1931 / 2389
15%
3333
strong
3272 / 4111
15%
3089
Item level
50 auto
The drop you would get at level 50.The level on the item's tooltip, needed to equip it.
Set level
Runeword
Invigoration

When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.

Made from Greater Devana, Zoria, Perun
Level 3 Runeword
Takes all three sockets. This piece has none: the Runewright adds three.
Oil
oil
Silver sword
Crossbow
Chest armor
Manticore armor
Manticore setmediumLevel 40
240 armor
+24% Slashing resistance+19% Piercing resistance+28% Monster damage resistance+25% Critical hit damage+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Levity

All equipped armor items are treated as Light Armor.

Made from Greater Aard, Mending, Reinforcement
Level 3 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Manticore gauntlets
Manticore setmediumLevel 40
87 armor
+6% Slashing resistance+5% Piercing resistance+12% Elemental resistance+5% Critical hit chance+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Mending
+2/s Vitality regen+2/s Vitality regen in combat
Glyph
Glyph of Mending
+2/s Vitality regen+2/s Vitality regen in combat
Glyph
Gauntlets
Trousers
Manticore trousers
Manticore setmediumLevel 40
91 armor
+9% Slashing resistance+8% Monster damage resistance+33% Elemental resistance+5% Critical hit chance+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Mending
+2/s Vitality regen+2/s Vitality regen in combat
Glyph
Glyph of Mending
+2/s Vitality regen+2/s Vitality regen in combat
Glyph
Trousers
Boots
Manticore boots
Manticore setmediumLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+4% Monster damage resistance+25% Critical hit damage+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Mending
+2/s Vitality regen+2/s Vitality regen in combat
Glyph
Glyph of Mending
+2/s Vitality regen+2/s Vitality regen in combat
Glyph
Boots
Mask
Set bonuses
Manticore set
4 / 6 bonus pieces
3 pieces: Critical hit chance and critical hit damage also apply to bombs. Bombs are thrown without any delay.
6 pieces: The maximum number of charges for each alchemy item is increased by 1.

Alchemy

Potions
Swallow

Accelerates Vitality regeneration. Vitality regeneration pauses for 2 seconds upon receiving damage.

+40/s Vitality regen+40/s Vitality regen in combat
20 toxicity22s3 doses
Tawny Owl

Accelerates Stamina regeneration.

+5/s Stamina regen in combat
20 toxicity34s3 doses
Thunderbolt

Increases Attack Power.

+30% Attack power
25 toxicity34s3 doses
White Raffard's Decoction

Immediately restores a portion of Vitality.

Restores 35% Vitality
25 toxicity2 doses
White Honey

Clears Toxicity and cancels all active potion effects.

0 toxicity1 dose
potion
Decoctions
Water hag decoction

Damage dealt is increased when Vitality is at its maximum.

+50% Attack powerConditional, not in the character stats
50 toxicity34 min
Wyvern decoction

Each blow landed increases Attack Power until either the fight ends or damage (other than that from Toxicity) is taken.

+1% Attack power per hitConditional, not in the character stats
50 toxicity34 min
decoction
Toxicity
Toxicity
190 / 237
47 freedamage above 119
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6636
Toxicity
237
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
180%
Bonus damage
77
Fast attack power
24%
Critical hit chance
15%
Critical hit damage
75%
Adrenaline gain
51%
Stamina regen in combat
18.8/s
Signs
Sign intensity
28.1%
Defense
Armor
509
Vitality regen
53/s
Vitality regen in combat
53/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
12%
Resistances
Slashing resistance
45%
Piercing resistance
29%
Monster damage resistance
40%
Elemental resistance
45%
Share