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Level 54

The Ranger
The Witcher 3 Remastered
build
Published

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lvl
54
Lowest level for this build
Combat
25 pts
Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.

Adrenaline Point gain: +1%

Cold Blood

Every bolt that reaches its target generates 1 Adrenaline point(s).

Adrenaline Point gain: +3%

Lightning Reflexes

Time slows by an additional 90% while aiming with the crossbow. Increases headshot damage by 250%. Grants a 15% chance to instantly kill the target.

Adrenaline Point gain: +3%

Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

Anatomical Knowledge

Increases crossbow damage by 30% of current silver sword damage.

Adrenaline Point gain: +3%

Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

Undying

When Vitality reaches 0, consumes Adrenaline points immediately to restore 10% Vitality per point. Restores Vitality with bonus 67%. The effect can only be used once every 30 seconds.

Adrenaline Point gain: +3%

Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

Maiming Shot

After a critical hit from a weapon or Sign, the next crossbow shot disables monster special abilities for 12 seconds.

Adrenaline Point gain: +3%

add Combat skills
Signs
0 pts
add Signs skills
Alchemy
23 pts
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

High Tolerance

While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 100% of current Toxicity.

Potion duration time and bomb damage: +6%

Tissue Transmutation

Decoctions increase maximum Vitality by 300 for the decoction's effective duration.

Potion duration time and bomb damage: +2%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 1.

Potion duration time and bomb damage: +2%

The stats assume every alchemy recipe is known.
Efficiency

Increases the maximum number of bombs in each slot by 3.

Potion duration time and bomb damage: +6%

Endure Pain

Increases maximum Vitality by 10% if Toxicity exceeds the safety threshold.

Potion duration time and bomb damage: +2%

Frenzy

If potion Toxicity is greater than 1, time automatically slows by 5% when the enemy is about to perform a counterattack.

Potion duration time and bomb damage: +2%

Refreshment

Each potion dose heals 10% Vitality.

Potion duration time and bomb damage: +2%

Pyrotechnics

All bombs, even those that do not inflict damage, now deal 50 damage in addition to their normal effects.

Potion duration time and bomb damage: +2%

Cluster Bombs

Bombs explode into 4 fragments, dealing 40% of the original bomb's damage for each fragment.

Potion duration time and bomb damage: +6%

Volatile Compound

Bomb damage increases by 0.1% per point of Toxicity.

Potion duration time and bomb damage: +2%

Delayed Recovery

When Toxicity is above 70%, each consumed potion increases the duration of active potions' effects by 5 seconds, up to their maximum duration.

Potion duration time and bomb damage: +2%

Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

add Alchemy skills
General
11 pts
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

Metabolic Boost

Consumes Adrenaline and reduces the Toxicity cost of potions by 10% per Adrenaline point. Does not affect mutagen decoctions.

Vitality gain: +1%

Viper School Techniques

Each piece of Medium Armor increases maximum Vitality by 2% and poison damage by 2%.

Vitality gain: +1%

add General skills
Skill points
In skills
59
In mutations
25
Total spent
84
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
3
1

Loadout

Greater red mutagen
+60% Attack power
remove
Group 1
3/3
Cold Blood

Every bolt that reaches its target generates 1 Adrenaline point(s).

Adrenaline Point gain: +3%

Lightning Reflexes

Time slows by an additional 90% while aiming with the crossbow. Increases headshot damage by 250%. Grants a 15% chance to instantly kill the target.

Adrenaline Point gain: +3%

2 pts
Anatomical Knowledge

Increases crossbow damage by 30% of current silver sword damage.

Adrenaline Point gain: +3%

4 pts
Greater red mutagen
+60% Attack power
remove
Group 2
3/3
Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

6 pts
Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

8 pts
Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

10 pts
Greater green mutagen
+900 Vitality
remove
Group 3
3/3
Efficiency

Increases the maximum number of bombs in each slot by 3.

Potion duration time and bomb damage: +6%

12 pts
Cluster Bombs

Bombs explode into 4 fragments, dealing 40% of the original bomb's damage for each fragment.

Potion duration time and bomb damage: +6%

15 pts
Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

18 pts
Greater green mutagen
+225 Vitality
remove
Group 4
3/3
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

22 pts
Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

26 pts
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+120%
Vitality
+1125

Mutations

3
Researched 8
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Cat Eyes
research
Active mutation
Cat Eyes

Crossbow damage is now increased by 150, and crossbow critical hit chance is increased by 50%. Crossbow bolts pierce and knock down or stun opponents. Opponents struck when they have full Vitality lose 15% of Vitality.

2 red3 green5 pts
active
Strengthened Synapses
3/3
High Tolerance

While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 100% of current Toxicity.

Potion duration time and bomb damage: +6%

2 mutations
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

4 mutations
Maiming Shot

After a critical hit from a weapon or Sign, the next crossbow shot disables monster special abilities for 12 seconds.

Adrenaline Point gain: +3%

8 mutations
12 mutations
Research
Researched
8/ 12
Active
Cat Eyes
Skill points
25
Greater mutagens
988

Gear

Steel sword
Toussaint knight's steel sword
Crafted relicLevel 48
428 damage
damage / crit
crit chance
DPS
fast
1271 / 2020
45%
2680
strong
2142 / 3515
45%
2509
+20% Critical hit chance+100% Critical hit damage+30% Quen intensity300 Armor piercing+15% Chance to cause burning
Applies while this weapon is drawn, not counted in the character totals.
Variant
Crafted relic
Forged from its diagram.
Item level
48
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
rune
rune
rune
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Steel sword
Silver sword
Gesheft
Crafted relicLevel 45
564 damage
damage / crit
crit chance
DPS
fast
1735 / 2722
40%
3550
strong
2932 / 4742
40%
3324
+15% Critical hit chance+100% Critical hit damage+30% Aard intensity+15% Chance to poison+5% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Crafted relic
Forged from its diagram.
Item level
45
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Chernobog runestone
+5% Attack power
Runestone
Greater Chernobog runestone
+5% Attack power
Runestone
Greater Chernobog runestone
+5% Attack power
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Silver sword
Crossbow
Ursine Crossbow
Ursine setLevel 29
830 / 830fire damage
vs humans / monsters25 base+210% attack power80% crit
+5% Critical hit chance+2% Critical hit damage+1–2% Adrenaline gain+15% Bonus experience from monsters
Rolled when the item drops. The stats count the middle.
Applies while this weapon is drawn, not counted in the character totals.
Item level
29
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
Exploding bolt
12 piercing / 12 silver / 12 fire damage
Bolt
Crossbow
Chest armor
Manticore armor
Manticore setmediumLevel 40
240 armor
+24% Slashing resistance+19% Piercing resistance+28% Monster damage resistance+25% Critical hit damage+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Levity

All equipped armor items are treated as Light Armor.

Made from Greater Aard, Mending, Reinforcement
Level 3 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Manticore gauntlets
Manticore setmediumLevel 40
87 armor
+6% Slashing resistance+5% Piercing resistance+12% Elemental resistance+5% Critical hit chance+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
Gauntlets
Trousers
Manticore trousers
Manticore setmediumLevel 40
91 armor
+9% Slashing resistance+8% Monster damage resistance+33% Elemental resistance+5% Critical hit chance+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
Trousers
Boots
Manticore boots
Manticore setmediumLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+4% Monster damage resistance+25% Critical hit damage+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
Boots
Mask
Set bonuses
Ursine set
0 / 6 bonus pieces
3 pieces: When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set. Current chance is: 0%.
6 pieces: Damage dealt by Abilities involving the Quen Sign is increased by 200%.
Manticore set
4 / 6 bonus pieces
3 pieces: Critical hit chance and critical hit damage also apply to bombs. Bombs are thrown without any delay.
6 pieces: The maximum number of charges for each alchemy item is increased by 1.

Alchemy

Potions
Superior Thunderbolt

Extended duration. Grants 100% critical hit chance during storms.

+35% Attack power
25 toxicity117s5 doses
Superior Cat

Grants sight in total darkness and immunity to hypnosis. Increases critical hit chance. Extended duration.

+10% Critical hit chance
15 toxicity4 min5 doses
Superior Maribor Forest

Accelerates the generation of Adrenaline Points. Extended duration. Grants 1 Adrenaline Point upon consumption.

+15% Adrenaline gain
20 toxicity117s5 doses
potion
Decoctions
Ekimmara decoction

Damage dealt to foes regenerates Vitality.

50 toxicity39 min
decoction
Toxicity
Toxicity
110 / 120
10 freedamage above 60
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
7685
Toxicity
120
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
155%
Bonus damage
77
Fast attack power
24%
Critical hit chance
25%
Critical hit damage
75%
Adrenaline gain
36%
Stamina regen in combat
12.5/s
Signs
Sign intensity
28.1%
Defense
Armor
509
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
30%
Resistances
Slashing resistance
45%
Piercing resistance
29%
Monster damage resistance
40%
Elemental resistance
45%
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