Toxic Bomber
This is a build optimized for new game+. Don't see the level 82 and be discouraged. By finding all the places of power your first play through and even just half a second play through this minimum level drops to 42. Which you need to be 40 for manticore build anyway.
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More: AoE builds, Endgame builds, Tank builds
Increases damage dealt by Aard by 3% of current Vitality.
Stamina regeneration in combat: +1.5/s
Increases the duration of Yrden, Quen and Axii by 20%.
Stamina regeneration in combat: +0.5/s
Enemies under the influence of Yrden lose 10 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.
Stamina regeneration in combat: +0.5/s
Emits a continuous stream of fire that damages enemies.
Stamina regeneration in combat: +0.5/s
Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 10%.
Stamina regeneration in combat: +0.5/s
Increases Aard range by 1 yard(s).
Stamina regeneration in combat: +0.5/s
Alternate Sign mode: Aard strikes down all opponents within a certain radius.
Stamina regeneration in combat: +1.5/s
All bombs, even those that do not inflict damage, now deal 150 damage in addition to their normal effects.
Potion duration time and bomb damage: +6%
Each potion dose heals 10% Vitality.
Potion duration time and bomb damage: +2%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.
Potion duration time and bomb damage: +2%
Decoctions increase maximum Vitality by 900 for the decoction's effective duration.
Potion duration time and bomb damage: +6%
While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 100% of current Toxicity.
Potion duration time and bomb damage: +6%
Bomb damage increases by 0.3% per point of Toxicity.
Potion duration time and bomb damage: +6%
When Toxicity is above 70%, each consumed potion increases the duration of active potions' effects by 5 seconds, up to their maximum duration.
Potion duration time and bomb damage: +2%
Bombs explode into 4 fragments, dealing 40% of the original bomb's damage for each fragment.
Potion duration time and bomb damage: +6%
Extends the duration of all mutagen decoctions by 100%.
Potion duration time and bomb damage: +6%
Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.
Potion duration time and bomb damage: +6%
If potion Toxicity is greater than 1, time automatically slows by 5% when the enemy is about to perform a counterattack.
Potion duration time and bomb damage: +2%
Increases the maximum number of bombs in each slot by 3.
Potion duration time and bomb damage: +6%
Oil applied to blades has a 15% chance of poisoning the target.
Potion duration time and bomb damage: +6%
Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.
Potion duration time and bomb damage: +6%
Poisoned weapons deal an additional 15% damage, or an additional 30% damage to targets immune to poison.
Potion duration time and bomb damage: +6%
Poisoned targets deal 5% less damage.
Potion duration time and bomb damage: +2%
Each piece of Light Armor increases critical hit damage by 8% and Fast Attack damage by 2%.
Vitality gain: +1%
Each piece of Medium Armor increases Sign intensity by 2% and Stamina regeneration by 0.2/s.
Vitality gain: +1%
When thrown, bombs have a 30% chance of not being consumed. Grants immunity to damage dealt by the thrown bomb.
Vitality gain: +3%
Each piece of Medium Armor increases maximum Vitality by 6% and poison damage by 6%.
Vitality gain: +3%
Each piece of Medium Armor increases sword damage by 6% and bomb damage by 6%.
Vitality gain: +3%
Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 2 Adrenaline point(s) per cast.
Vitality gain: +1%
Loadout
Each piece of Medium Armor increases sword damage by 6% and bomb damage by 6%.
Vitality gain: +3%
When thrown, bombs have a 30% chance of not being consumed. Grants immunity to damage dealt by the thrown bomb.
Vitality gain: +3%
Each piece of Medium Armor increases maximum Vitality by 6% and poison damage by 6%.
Vitality gain: +3%
All bombs, even those that do not inflict damage, now deal 150 damage in addition to their normal effects.
Potion duration time and bomb damage: +6%
Bomb damage increases by 0.3% per point of Toxicity.
Potion duration time and bomb damage: +6%
Bombs explode into 4 fragments, dealing 40% of the original bomb's damage for each fragment.
Potion duration time and bomb damage: +6%
Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.
Potion duration time and bomb damage: +6%
Oil applied to blades has a 15% chance of poisoning the target.
Potion duration time and bomb damage: +6%
Poisoned weapons deal an additional 15% damage, or an additional 30% damage to targets immune to poison.
Potion duration time and bomb damage: +6%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
Decoctions increase maximum Vitality by 900 for the decoction's effective duration.
Potion duration time and bomb damage: +6%
While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 100% of current Toxicity.
Potion duration time and bomb damage: +6%
Mutations
Applying critical effects to opponents activates a random decoction for 120s with no Toxicity cost. The maximum number of decoctions that can be activated simultaneously by the mutation is 5. Witcher Senses help you see better in dark places.
Increases damage dealt by Aard by 3% of current Vitality.
Stamina regeneration in combat: +1.5/s
Alternate Sign mode: Aard strikes down all opponents within a certain radius.
Stamina regeneration in combat: +1.5/s
Increases the maximum number of bombs in each slot by 3.
Potion duration time and bomb damage: +6%
Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.
Potion duration time and bomb damage: +6%
Gear
Armor deflects all arrows.
Alchemy
Each Sign cast increases Stamina regeneration for the remainder of the fight.
Damage dealt to foes regenerates Vitality.
Increases critical hit chance.
Whenever a single hit drains more than a third of Vitality, a Quen shield is activated which protects against the next attack.