Skip to content
Level 82

Toxic Bomber
The Witcher 3 Remastered
build
Published · Updated

This is a build optimized for new game+. Don't see the level 82 and be discouraged. By finding all the places of power your first play through and even just half a second play through this minimum level drops to 42. Which you need to be 40 for manticore build anyway.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: AoE builds, Endgame builds, Tank builds

lvl
82
Lowest level for this build
Combat
0 pts
add Combat skills
Signs
11 pts
Shockwave

Increases damage dealt by Aard by 3% of current Vitality.

Stamina regeneration in combat: +1.5/s

Fortify Signs

Increases the duration of Yrden, Quen and Axii by 20%.

Stamina regeneration in combat: +0.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 10 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +0.5/s

Firestream

Emits a continuous stream of fire that damages enemies.

Stamina regeneration in combat: +0.5/s

Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 10%.

Stamina regeneration in combat: +0.5/s

Far-Reaching Aard

Increases Aard range by 1 yard(s).

Stamina regeneration in combat: +0.5/s

Aard Sweep

Alternate Sign mode: Aard strikes down all opponents within a certain radius.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
41 pts
Pyrotechnics

All bombs, even those that do not inflict damage, now deal 150 damage in addition to their normal effects.

Potion duration time and bomb damage: +6%

Refreshment

Each potion dose heals 10% Vitality.

Potion duration time and bomb damage: +2%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.

Potion duration time and bomb damage: +2%

Tissue Transmutation

Decoctions increase maximum Vitality by 900 for the decoction's effective duration.

Potion duration time and bomb damage: +6%

High Tolerance

While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 100% of current Toxicity.

Potion duration time and bomb damage: +6%

Volatile Compound

Bomb damage increases by 0.3% per point of Toxicity.

Potion duration time and bomb damage: +6%

Delayed Recovery

When Toxicity is above 70%, each consumed potion increases the duration of active potions' effects by 5 seconds, up to their maximum duration.

Potion duration time and bomb damage: +2%

Cluster Bombs

Bombs explode into 4 fragments, dealing 40% of the original bomb's damage for each fragment.

Potion duration time and bomb damage: +6%

Adaptability

Extends the duration of all mutagen decoctions by 100%.

Potion duration time and bomb damage: +6%

Endure Pain

Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.

Potion duration time and bomb damage: +6%

Frenzy

If potion Toxicity is greater than 1, time automatically slows by 5% when the enemy is about to perform a counterattack.

Potion duration time and bomb damage: +2%

Efficiency

Increases the maximum number of bombs in each slot by 3.

Potion duration time and bomb damage: +6%

Poisoned Blades

Oil applied to blades has a 15% chance of poisoning the target.

Potion duration time and bomb damage: +6%

Toxic Shock

Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.

Potion duration time and bomb damage: +6%

Potent Sting

Poisoned weapons deal an additional 15% damage, or an additional 30% damage to targets immune to poison.

Potion duration time and bomb damage: +6%

Debilitating Poison

Poisoned targets deal 5% less damage.

Potion duration time and bomb damage: +2%

add Alchemy skills
General
12 pts
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 8% and Fast Attack damage by 2%.

Vitality gain: +1%

Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 2% and Stamina regeneration by 0.2/s.

Vitality gain: +1%

Advanced Pyrotechnics

When thrown, bombs have a 30% chance of not being consumed. Grants immunity to damage dealt by the thrown bomb.

Vitality gain: +3%

Viper School Techniques

Each piece of Medium Armor increases maximum Vitality by 6% and poison damage by 6%.

Vitality gain: +3%

Manticore School Techniques

Each piece of Medium Armor increases sword damage by 6% and bomb damage by 6%.

Vitality gain: +3%

Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 2 Adrenaline point(s) per cast.

Vitality gain: +1%

add General skills
Skill points
In skills
64
In mutations
49
Total spent
113
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
3
2

Loadout

Greater green mutagen
+150 Vitality
remove
Group 1
3/3
Manticore School Techniques

Each piece of Medium Armor increases sword damage by 6% and bomb damage by 6%.

Vitality gain: +3%

Advanced Pyrotechnics

When thrown, bombs have a 30% chance of not being consumed. Grants immunity to damage dealt by the thrown bomb.

Vitality gain: +3%

2 pts
Viper School Techniques

Each piece of Medium Armor increases maximum Vitality by 6% and poison damage by 6%.

Vitality gain: +3%

4 pts
Greater green mutagen
+600 Vitality
remove
Group 2
3/3
Pyrotechnics

All bombs, even those that do not inflict damage, now deal 150 damage in addition to their normal effects.

Potion duration time and bomb damage: +6%

6 pts
Volatile Compound

Bomb damage increases by 0.3% per point of Toxicity.

Potion duration time and bomb damage: +6%

8 pts
Cluster Bombs

Bombs explode into 4 fragments, dealing 40% of the original bomb's damage for each fragment.

Potion duration time and bomb damage: +6%

10 pts
Greater green mutagen
+600 Vitality
remove
Group 3
3/3
Toxic Shock

Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.

Potion duration time and bomb damage: +6%

12 pts
Poisoned Blades

Oil applied to blades has a 15% chance of poisoning the target.

Potion duration time and bomb damage: +6%

15 pts
Potent Sting

Poisoned weapons deal an additional 15% damage, or an additional 30% damage to targets immune to poison.

Potion duration time and bomb damage: +6%

18 pts
Greater green mutagen
+600 Vitality
remove
Group 4
3/3
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
22 pts
Tissue Transmutation

Decoctions increase maximum Vitality by 900 for the decoction's effective duration.

Potion duration time and bomb damage: +6%

26 pts
High Tolerance

While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 100% of current Toxicity.

Potion duration time and bomb damage: +6%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Vitality
+1950

Mutations

4
Researched 12
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Mutated Skin
Adrenaline Rush
Cat Eyes
Second Life
Metamorphosis
research
Active mutation
Metamorphosis

Applying critical effects to opponents activates a random decoction for 120s with no Toxicity cost. The maximum number of decoctions that can be activated simultaneously by the mutation is 5. Witcher Senses help you see better in dark places.

2 red2 blue3 green7 pts
active
Strengthened Synapses
4/4
Shockwave

Increases damage dealt by Aard by 3% of current Vitality.

Stamina regeneration in combat: +1.5/s

2 mutations
Aard Sweep

Alternate Sign mode: Aard strikes down all opponents within a certain radius.

Stamina regeneration in combat: +1.5/s

4 mutations
Efficiency

Increases the maximum number of bombs in each slot by 3.

Potion duration time and bomb damage: +6%

8 mutations
Endure Pain

Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.

Potion duration time and bomb damage: +6%

12 mutations
Research
Researched
12/ 12
Active
Metamorphosis
Skill points
49
Greater mutagens
181516

Gear

Steel sword
Viper venomous steel sword
WitcherLevel 39
364 damage
damage / crit
crit chance
DPS
fast
528 / 1074
30%
1154
strong
968 / 1969
30%
1153
+10% Critical hit chance+75% Critical hit damage+25% Aard intensity+15% Chance to poison+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Item level
39
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Morana runestone
+5% Chance to poison
Runestone
Greater Morana runestone
+5% Chance to poison
Runestone
Greater Morana runestone
+5% Chance to poison
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Steel sword
Silver sword
Viper venomous silver sword
WitcherLevel 39
514 damage
damage / crit
crit chance
DPS
fast
714 / 1485
30%
1576
strong
1309 / 2723
30%
1576
+10% Critical hit chance+75% Critical hit damage+25% Aard intensity+15% Chance to poison+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Item level
39
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Morana runestone
+5% Chance to poison
Runestone
Greater Morana runestone
+5% Chance to poison
Runestone
Greater Morana runestone
+5% Chance to poison
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Silver sword
Crossbow
Ursine Crossbow
Ursine setLevel 29
93 / 89piercing damage
vs humans / monsters11 base+210% attack power25% crit
+5% Critical hit chance+2% Critical hit damage+1–2% Adrenaline gain+15% Bonus experience from monsters
Rolled when the item drops. The stats count the middle.
Applies while this weapon is drawn, not counted in the character totals.
Item level
29
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
bolt
Plain bolts until you pick a kind.
Crossbow
Chest armor
Manticore armor
Manticore setmediumLevel 40
240 armor
+24% Slashing resistance+19% Piercing resistance+28% Monster damage resistance+25% Critical hit damage+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Deflection

Armor deflects all arrows.

Made from Lesser Aard, Warding, Reinforcement
Level 1 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Forgotten Wolven gauntlets
GrandmasterForgotten Wolven setmediumLevel 40
87 armor
+6% Slashing resistance+4% Piercing resistance+4% Monster damage resistance+5% Elemental resistance+12% Aard intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Aard
+10% Aard intensity
Glyph
Greater Glyph of Aard
+10% Aard intensity
Glyph
Gauntlets
Trousers
Manticore trousers
Manticore setmediumLevel 40
91 armor
+9% Slashing resistance+8% Monster damage resistance+33% Elemental resistance+5% Critical hit chance+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Aard
+10% Aard intensity
Glyph
Greater Glyph of Aard
+10% Aard intensity
Glyph
Trousers
Boots
Manticore boots
Manticore setmediumLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+4% Monster damage resistance+25% Critical hit damage+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Aard
+10% Aard intensity
Glyph
Greater Glyph of Aard
+10% Aard intensity
Glyph
Boots
Mask
Set bonuses
Ursine set
0 / 6 bonus pieces
3 pieces: When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set. Current chance is: 0%.
6 pieces: Damage dealt by Abilities involving the Quen Sign is increased by 200%.
Manticore set
3 / 6 bonus pieces
3 pieces: Critical hit chance and critical hit damage also apply to bombs. Bombs are thrown without any delay.
6 pieces: The maximum number of charges for each alchemy item is increased by 1.
Forgotten Wolven set
1 / 6 bonus pieces
3 pieces: Increases the duration of potions. The bonus increases by 7% for each piece of the set.
6 pieces: Aard deals additional damage to enemies affected by Yrden.

Alchemy

Potions
potion
Decoctions
Ancient leshen decoction

Each Sign cast increases Stamina regeneration for the remainder of the fight.

+2/s Stamina regen in combat per Sign castConditional, not in the character stats
50 toxicity50 min
Ekimmara decoction

Damage dealt to foes regenerates Vitality.

50 toxicity50 min
Katakan decoction

Increases critical hit chance.

+10% Critical hit chance
50 toxicity50 min
Wraith decoction

Whenever a single hit drains more than a third of Vitality, a Quen shield is activated which protects against the next attack.

50 toxicity50 min
decoction
Toxicity
Toxicity
200 / 202
2 freedamage above 101
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
16436
Toxicity
202
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Bonus damage
77
Fast attack power
24%
Strong attack power
24%
Critical hit chance
20%
Critical hit damage
75%
Stamina regen in combat
13/s
Signs
Sign intensity
28.1%
Aard intensity
72%
Defense
Armor
509
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
66%
Resistances
Slashing resistance
45%
Piercing resistance
28%
Monster damage resistance
44%
Elemental resistance
38%
Share