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Level 100

Bear build
The Witcher 3 Remastered
build
Published

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lvl
100
21 skill points over budget
Use lowest
Combat
24 pts
Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.

Adrenaline Point gain: +1%

Strength Training

Fast attacks increase the next strong attack's damage by 45%.

Adrenaline Point gain: +3%

Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

Fleet-Footed

Reduces damage received while dodging by 33%.

Adrenaline Point gain: +1%

Undying

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

Adrenaline Point gain: +1%

Sunder Armor

Strong Attacks sunder enemy Armor, reducing enemy damage resistance by 10%. Stacks up to 3 time(s).

Adrenaline Point gain: +3%

Crushing Blow

A Strong Attack has a 20% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.

Adrenaline Point gain: +1%

add Combat skills
Signs
20 pts
Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +1.5/s

Shockwave

Increases damage dealt by Aard by 3% of current Vitality.

Stamina regeneration in combat: +1.5/s

Aard Sweep

Alternate Sign mode: Aard strikes down all opponents within a certain radius. Reduces knock-down chance by 21%.

Stamina regeneration in combat: +0.5/s

Far-Reaching Aard

Increases Aard range by 1 yard(s).

Stamina regeneration in combat: +0.5/s

Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +1.5/s

Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
10 pts
Tissue Transmutation

Decoctions increase maximum Vitality by 900 for the decoction's effective duration.

Potion duration time and bomb damage: +6%

Protective Coating

Adds 5% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +2%

Pyrotechnics

All bombs, even those that do not inflict damage, now deal 50 damage in addition to their normal effects.

Potion duration time and bomb damage: +2%

Refreshment

Each potion dose heals 10% Vitality.

Potion duration time and bomb damage: +2%

Endure Pain

Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.

Potion duration time and bomb damage: +6%

Frenzy

If potion Toxicity is greater than 1, time automatically slows by 5% when the enemy is about to perform a counterattack.

Potion duration time and bomb damage: +2%

add Alchemy skills
General
17 pts
Bear School Techniques

Each piece of Heavy Armor increases maximum Vitality by 6% and Strong Attack damage by 6%.

Vitality gain: +3%

Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

Cat School Techniques

Each piece of Light Armor increases critical hit damage by 8% and Fast Attack damage by 2%.

Vitality gain: +1%

Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

Survival Instinct

Increases maximum Vitality by 24%.

Vitality gain: +3%

Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 2 Adrenaline point(s) per cast.

Vitality gain: +1%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

add General skills
Skill points
In skills
71
In mutations
49
Over budget by 21
120
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
0
0

Loadout

Greater red mutagen
+40% Attack power
remove
Group 1
3/3
Strength Training

Fast attacks increase the next strong attack's damage by 45%.

Adrenaline Point gain: +3%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

2 pts
Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

4 pts
Greater red mutagen
+40% Attack power
remove
Group 2
3/3
Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

6 pts
Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

8 pts
Sunder Armor

Strong Attacks sunder enemy Armor, reducing enemy damage resistance by 10%. Stacks up to 3 time(s).

Adrenaline Point gain: +3%

10 pts
Greater blue mutagen
+40% Sign intensity
remove
Group 3
3/3
Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

12 pts
Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +1.5/s

15 pts
Shockwave

Increases damage dealt by Aard by 3% of current Vitality.

Stamina regeneration in combat: +1.5/s

18 pts
Greater blue mutagen
+40% Sign intensity
remove
Group 4
3/3
Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

22 pts
Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

26 pts
Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +1.5/s

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+80%
Sign intensity
+80%

Mutations

4
Researched 12
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Mutated Skin
Adrenaline Rush
Cat Eyes
Second Life
Metamorphosis
research
Active mutation
Piercing Cold

When the Aard Sign is cast, it additionally has a 30% chance of freezing enemies. This chance scales with your available Adrenaline Points. Enemies knocked down and frozen simultaneously die immediately. Enemies who are not frozen are dealt an additional 1500 damage.

3 blue3 pts
active
Strengthened Synapses
4/4
4 locked
Bear School Techniques

Each piece of Heavy Armor increases maximum Vitality by 6% and Strong Attack damage by 6%.

Vitality gain: +3%

2 mutations
Survival Instinct

Increases maximum Vitality by 24%.

Vitality gain: +3%

4 mutations
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

8 mutations
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

12 mutations
Research
Researched
12/ 12
Active
Piercing Cold
Skill points
49
Greater mutagens
181516

Gear

Steel sword
Ursine steel sword
EnhancedUrsine setLevel 25
244 damage
damage / crit
crit chance
DPS
fast
516 / 638
5%
871
strong
946 / 1170
5%
870
+25% Critical hit damage+10% Adrenaline gain+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Enhanced
Item level
25
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Severance

Increases the range of Whirl by 1.1 yards and Rend by 1.9 yards.

Made from Zoria, Veles, Perun
Level 2 Runeword
Takes all three sockets. This piece has 2: the Runewright adds one.
Oil
oil
Steel sword
Silver sword
Ursine silver sword
EnhancedUrsine setLevel 25
364 damage
damage / crit
crit chance
DPS
fast
732 / 914
10%
1251
strong
1342 / 1676
10%
1250
+5% Critical hit chance+25% Critical hit damage+10% Adrenaline gain+12% Chance to dismember+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Enhanced
Item level
25
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Severance

Increases the range of Whirl by 1.1 yards and Rend by 1.9 yards.

Made from Zoria, Veles, Perun
Level 2 Runeword
Takes all three sockets. This piece has 2: the Runewright adds one.
Oil
oil
Silver sword
Crossbow
Ursine Crossbow
Ursine setLevel 29
97 / 93piercing damage
vs humans / monsters11 base+210% attack power10% crit
+5% Critical hit chance+2% Critical hit damage+1–2% Adrenaline gain+15% Bonus experience from monsters
Rolled when the item drops. The stats count the middle.
Applies while this weapon is drawn, not counted in the character totals.
Item level
29
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
bolt
Plain bolts until you pick a kind.
Crossbow
Chest armor
Ursine armor
EnhancedUrsine setheavyLevel 25
160 armor
+20% Slashing resistance+10% Piercing resistance+10% Bludgeoning resistance+22% Monster damage resistance+10% Adrenaline gain-10% Stamina regen
Variant
Enhanced
Item level
25
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Protection

When you enter combat, there's a 100 percent chance you will automatically get a Quen shield without using any Stamina.

Made from Quen, Yrden, Warding
Level 2 Glyphword
Takes all three sockets. This piece has 2: the Runewright adds one.
Chest armor
Gauntlets
Ursine gauntlets
EnhancedUrsine setheavyLevel 25
55 armor
+3% Slashing resistance+3% Piercing resistance+2% Monster damage resistance+3% Elemental resistance+6% Adrenaline gain-2% Stamina regen
Variant
Enhanced
Item level
25
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Aard
+10% Aard intensity
Glyph
Socket added by the Runewright
Greater Glyph of Aard
+10% Aard intensity
Glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Gauntlets
Trousers
Ursine trousers
EnhancedUrsine setheavyLevel 25
59 armor
+8% Slashing resistance+3% Piercing resistance+8% Monster damage resistance+10% Elemental resistance+6% Adrenaline gain-10% Stamina regen
Variant
Enhanced
Item level
25
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Aard
+10% Aard intensity
Glyph
Greater Glyph of Aard
+10% Aard intensity
Glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Trousers
Boots
Ursine boots
EnhancedUrsine setheavyLevel 25
59 armor
+3% Slashing resistance+3% Piercing resistance+3% Bludgeoning resistance+2% Monster damage resistance+6% Adrenaline gain-3% Stamina regen
Variant
Enhanced
Item level
25
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Aard
+10% Aard intensity
Glyph
Socket added by the Runewright
Greater Glyph of Aard
+10% Aard intensity
Glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Boots
Mask
Set bonuses
Ursine set
0 / 6 bonus pieces
3 pieces: When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set. Current chance is: 0%.
6 pieces: Damage dealt by Abilities involving the Quen Sign is increased by 200%.

Alchemy

Potions
Superior Full Moon

Increases maximum Vitality. Extended duration. Heals Vitality by an amount equal to current Toxicity.

+1000 Vitality
25 toxicity3 min5 doses
potion
Decoctions
Water hag decoction

Damage dealt is increased when Vitality is at its maximum.

+50% Attack powerConditional, not in the character stats
50 toxicity30 min
decoction
Toxicity
Toxicity
75 / 100
25 freedamage above 50
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6925
Toxicity
100
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
80%
Bonus damage
77
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
76%
Stamina regen in combat
14.3/s
Signs
Sign intensity
108.1%
Aard intensity
60%
Defense
Armor
333
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Resistances
Slashing resistance
34%
Piercing resistance
19%
Bludgeoning resistance
13%
Monster damage resistance
34%
Elemental resistance
13%
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