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Body
20
Ref.
20
Cool
17
Int.
4
Tech.
20
60
Level
Relic
15

Sandevistan
Cyberpunk 2077
build
by @Nex07
Published

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Lvl
60
PP
82
/ 82
RP
15
/ 15
320
/ 306
Level
60
Based on attributes
Perk
Points
82
/ 82
59
from leveling up
10
from skill rewards
13
from perk shards
Relic
Points
15
/ 15
from Phantom Liberty
Body
20
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
3 / 3
1 / 1
Reflexes
20
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
Cool
17
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
Intelligence
4
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
Relic
15 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1
1 / 1
515Health
1248Armor
5RAM
350Carry Weight

Cyberware

Capacity
320 / 306
Exceeds the capacity available at level 60 (232) and all +74 from shards; Edgerunner covers the remaining 14 at -7% Max Health.
Armor
1248
Installed
22 / 22
Operating System
1 / 1
Militech "Apogee" Sandevistan

Press [IconicCyberware] to activate and deactivate. It can be activated at any charge level. When active: Slows time by 85% (you are not slowed) +20% headshot damage +20% Crit Chance +20% Crit Damage Neutralizing an enemy when active gives: +10% extended duration +22% Stamina Max Duration: 6 sec.

Cooldown: 25 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

44
5
+
++
Frontal Cortex
3 / 3
Axolotl

-7.5% Cooldown instantly for all cyberware after neutralizing an enemy.

48
4
5
+
++
Newton Module

-1.35% Cooldown instantly for all cyberware after neutralizing an enemy.

technical · +0.5 Armor per Attribute Point.

14
1
2
3
4
5
+
++
Self-ICE

Automatically negates an enemy quickhack.

+2 Max RAM

Cooldown: 20 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++
Ocular System
1 / 1
Kiroshi "The Oracle" Optics

Effects active when scanning: Highlights enemies within 19.5 m., including enemies behind cover. Highlights cameras and turrets within 39 m. Highlights explosive devices and traps near your crosshair and within 29 m. These effects remain active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

body · +0.5 Health per Attribute Point.

10
1
2
3
4
5
+
++
Nervous System
3 / 3
Atomic Sensors

Increases movement speed proportional to the enemy's detection of you outside of combat (max. +64% movement speed at 80% detection). The effect ends when you enter combat.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
Synaptic Accelerator

Slows time by 50% for 4.5 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
Stabber

+20% Crit Chance with Blades and throwable weapons.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
Arms
1 / 1
Thermal Projectile Launch System

Launches an explosive projectile that deals massive Thermal damage. Small Burn chance. Charged shots gain: +30% damage +25% explosion radius +30% Burn chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

intelligence · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
2 / 2
Shock Absorber

-24% recoil

cool · +0.2% headshot and weakspot damage per Attribute Point.

12
1
2
3
4
5
+
++
Tattoo: Together Forever

J+V 4EVAH

1
Legs
1 / 1
Reinforced Tendons

Press [Jump] in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
12
2
3
4
5
+
++
Face
1 / 1
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 900 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++
Circulatory System
3 / 3
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Blood Pump

Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
1
2
3
4
5
+
++
Heal-On-Kill

+7.5% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Integumentary System
3 / 3
Chitin

An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.

body · +10% Health Regen Rate per Attribute Point.

50
232
1
2
3
4
5
+
++
Cellular Adapter

technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed

10
162
1
2
3
4
5
+
++
Optical Camo

-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 50 sec.

cool · +0.1 sec. duration with this cyberware per Attribute Point.

20
40
1
2
3
4
5
+
++
Skeleton
3 / 3
Dense Marrow

+27% melee damage +20% melee Stamina cost

reflexes · +0.1% Crit Chance per Attribute Point.

16
54
1
2
3
4
5
+
++
Spring Joints

+19% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

body · +0.5 Health per Attribute Point.

16
46
1
2
3
4
5
+
++
Universal Booster

Health Items now also give: +10% Armor for 5 sec. -30% all Stamina costs for 5 sec. These effects can stack.

technical · +0.5 Armor per Attribute Point.

25
186
1
2
3
4
5
+
++

Weapons

2/3
Errata
Blade Katana
308.2
Damage
DPS653.4
Attack Speed2.1/s
Stamina Cost8
1
2
3
4
5
+
++
Iconic

Allows you to leap toward enemies. Attacking Burning enemies guarantees Crit Damage.

Pride
Power Pistol
141
Damage
DPS469.6
Attack Speed3.3/s
Headshot Bonus+100%
Magazine10
Reload Time0.9s
1
2
3
4
5
+
++
Iconic

Rogue's pride and joy. After neutralizing an enemy with the Prejudice power assault, Pride will not consume ammo for a short time. The first shot is a guaranteed Crit Hit. When you're at high Health, headshots deal increased damage. Increased headshot damage against Elite enemies.

Scope
Kanetsugu
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
Crit Chance: +5
Crit Damage: +10
4
5
Muzzle
XC-10 Cetus
Stealth Hit Damage Multiplier: +2.5
Damage Reduction: +10
Additional Stealth Damage: +1.5
Damage: -10%
4
5
weapon

Grenades

0/1
grenade
One grenade is equipped at a time; extras go to a switchable stash.

Quickhacks

Cyberdeck
Militech "Apogee" Sandevistan
Not a cyberdeck. Grants no quickhack slots.
quickhack
Install a cyberdeck to unlock quickhack slots.

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

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