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Body
16
Ref.
3
Cool
3
Int.
20
Tech.
15
36
Level
Relic

Cyberdeck Core
Cyberpunk 2077
build
by @Nex07
Published · Updated

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Lvl
36
PP
53
/ 53
225
/ 225
Level
36
Based on attributes
Perk
Points
53
/ 53
35
from leveling up
10
from skill rewards
8
from perk shards
Body
16
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
3 / 3
Reflexes
3
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
Cool
3
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
Intelligence
20
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
Technical Ability
15
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
2 / 2
1 / 3
2 / 2
3 / 3
Relic
0 / 15
Phantom Liberty cyberware abilities

Cyberware

Operating System
Arasaka Mk.5
RAM9
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

Enemies take 100% longer to trace your location.

-2 RAM cost for Covert quickhacks.

+5 RAM after performing a Takedown.

When Overclock is active, quickhacks will not increase trace progress (but they will still initiate it).

14
5
+
++
Quickhacks
8/8
25 RAM
Synapse Burnout
16 RAM
Sonic Shock
6 RAM
Memory Wipe
32 RAM
Reboot Optics
7 RAM
Weapon Glitch
6 RAM
Cyberware Malfunction
4 RAM
Bait
4 RAM
Ping
7 RAM
Frontal Cortex
COX-2 Cybersomatic Optimizer

Allows your quickhacks to deal Crit Hits. 100% Crit Chance with quickhacks. -4 Max RAM

intelligence · +0.5% quickhack damage per Attribute Point.

50
3
4
5
+
++
Ex-Disk

+6 Max RAM +35% upload speed for quickhacks

intelligence · +0.05% to all dealt damage per Attribute Point.

10
3
4
5
+
++
Memory Boost

+1.35 RAM when you neutralize an enemy.

+1 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

18
2
3
4
5
+
++
Nervous System
implant
implant
implant
Ocular System
Kiroshi "The Oracle" Optics

Effects active when scanning: Highlights enemies within 19.5 m., including enemies behind cover. Highlights cameras and turrets within 39 m. Highlights explosive devices and traps near your crosshair and within 29 m. These effects remain active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

body · +0.5 Health per Attribute Point.

10
4
5
+
++
Capacity
225 / 225
Exceeds the capacity available at level 36 (156). Capacity grows +3 per level; collect the remaining +69 from capacity shards in the world.
Arms
implant
Hands
Smart Link

Enables the use of smart-targeting in Smart weapons. +20% target lock duration +15% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
implant
Integumentary System
Cellular Adapter

technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed

10
162
2
3
4
5
+
++
Chitin

An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.

body · +10% Health Regen Rate per Attribute Point.

50
232
3
4
5
+
++
implant
Armor
845
Skeleton
Feen-X

+250% RAM Regen Rate when available RAM is below 7.

intelligence · +0.1% damage reduction per Attribute Point.

16
38
1
2
3
4
5
+
++
RAM Recoup

Receiving damage restores RAM equal to 3% of damage received (e.g., 3 RAM per 100 Health lost).

+2 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

14
46
1
2
3
4
5
+
++
implant
Legs
Reinforced Tendons

Press the jump button in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
12
2
3
4
5
+
++
Circulatory System
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Blood Pump

Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
2
3
4
5
+
++
Heal-On-Kill

+7.5% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Face
implant

Weapons

0/3
Weapon
The loadout holds 3; extras go to a switchable stash.

Grenades

0/1
grenade
One grenade is equipped at a time; extras go to a switchable stash.

Quickhacks

8/8
Cyberdeck
Arasaka Mk.5
Cyberdeck
5
+
++
9RAM
25Total RAM
8Slots
4Buffer

Allows you to perform quickhacks on enemies and devices while scanning.

Enemies take 100% longer to trace your location.

-2 RAM cost for Covert quickhacks.

+5 RAM after performing a Takedown.

When Overclock is active, quickhacks will not increase trace progress (but they will still initiate it).

Synapse Burnout
Combat

Deals heavy damage. Damage increases by 10% for each RAM unit currently spent (max. +300%).

-2 RAM cost for 15 sec. after neutralizing an enemy with this quickhack. Stacks 3 times.

When Overclock is active, the damage bonus for Synapse Burnout (based on spent RAM) increases by 100%. Neutralizing an enemy with this quickhack extends Overclock's duration by 3 sec.

3
4
5
3s
16 RAM
Sonic Shock
Stealth

Untraceable

Deafens the enemy, reducing their ability to detect you.

Quickhacks against the affected enemy still initiate trace progress but do not increase it.

Scrambles comms, preventing the affected enemy from communicating with their allies.

Cloaks the enemy from their allies' sensory systems, causing them to be ignored.

Uploading Sonic Shock to an enemy already affected by Memory Wipe and Reboot Optics will cause them to lose consciousness.

2
3
4
5
1s
6 RAM
Memory Wipe
Stealth

Untraceable

Prevents the target enemy from noticing you for a short time. -35% trace progress when uploaded outside of combat.

Quickhacks queued after Memory Wipe are not traceable.

Forces all enemies to exit combat state.

3
4
5
1.5s
32 RAM
Reboot Optics
Control

+15% headshot and weakspot damage against the affected enemy.

Blinds the enemy for the duration of the quickhack. In combat, it greatly reduces enemy accuracy.

Neutralizing the affected enemy via headshot or weakspot replenishes +3 RAM units and spreads the quickhack to the nearest enemy.

1
2
3
4
5
0.3s
7 RAM
Weapon Glitch
Control

Causes a weapon malfunction that reduces enemy accuracy and disables Smart-targeting and cover-penetration.

Locking onto the affected enemy with a Smart weapon will extend Weapon Glitch's duration until target-lock is released.

Detonates the enemy's primary weapon, forcing them to switch to their secondary weapon which will be affected by the quickhack's core effects.

+6% Crit Chance with Smart weapons for 10 sec. whenever you upload this quickhack. Stacks 5 times.

2
3
4
5
0.3s
6 RAM
Cyberware Malfunction
Control

Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.

Stacks up to 8 times.

At 2 stacks, permanently disables enemy cyberware.

At 3 stacks, deals Electrical damage over time. Each application refreshes the effect's duration or reapplies the effect.

At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again.

2
3
4
5
0.3s
4 RAM
Bait
Stealth

Untraceable

Lures an enemy to your current position without putting them in an Alerted state.

Can be used during combat, forcing the affected enemy out of cover.

When uploaded through a camera, the enemy will be lured to the camera instead of you.

When uploaded a second time to same enemy outside of combat, they will stop their approach and turn back.

1
2
3
4
5
0.3s
4 RAM
Ping
Stealth

Untraceable

Reveals enemies and devices connected to the local network.

+25% lock-on speed with Smart weapons against Pinged enemies.

Highlights devices and allows you to quickhack them through walls.

1
3
5
1s
7 RAM
quickhack

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
375Health
845Armor
25RAM
350Carry Weight
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