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Body
15
Ref.
18
Cool
3
Int.
20
Tech.
15
50
Level
Relic

Netrunner
Cyberpunk 2077
Netrunner
build
Published

A netrunner build for no phantom liberty folks

Tried this build? Add a badge for what it does best, or agree with one that's already there.

Lvl
50
PP
62
/ 62
258
/ 258
Level
50
Based on attributes
Perk
Points
62
/ 62
49
from leveling up
10
from skill rewards
3
from perk shards
Body
15
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
3 / 3
Reflexes
18
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
Cool
3
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
Intelligence
20
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
Technical Ability
15
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
2 / 2
2 / 2
3 / 3
Relic
0 / 15
Phantom Liberty cyberware abilities
518Health
907Armor
34RAM
350Carry Weight

Cyberware

Capacity
258 / 258
Exceeds the capacity available at level 50 (202). Capacity grows +3 per level; collect the remaining +56 from capacity shards in the world.
Armor
907
Installed
20 / 22
Operating System
1 / 1
Tetratronic Rippler Mk.5
RAM13
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+15% weapon damage against enemies affected by non-Combat quickhacks.

+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.

+8 Max RAM

When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.

16
5
+
++
Frontal Cortex
3 / 3
Camillo RAM Manager

Instantly recovers 26% Max RAM when available RAM falls to 20%.

+2 Max RAM

Cooldown: 80 sec.

intelligence · -2 sec. Cooldown with this cyberware per Attribute Point.

8
4
5
+
++
Ex-Disk

+6 Max RAM +32% upload speed for quickhacks

intelligence · +0.05% to all dealt damage per Attribute Point.

10
3
4
5
+
++
Newton Module

-1.3% Cooldown instantly for all cyberware after neutralizing an enemy.

technical · +0.5 Armor per Attribute Point.

14
1
2
3
4
5
+
++
Ocular System
1 / 1
Kiroshi "The Oracle" Optics

Effects active when scanning: Highlights enemies within 17.5 m., including enemies behind cover. Highlights cameras and turrets within 35 m. Highlights explosive devices and traps near your crosshair and within 26 m. These effects remain active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

body · +0.5 Health per Attribute Point.

10
1
2
3
4
5
+
++
Nervous System
3 / 3
Visual Cortex Support

Crit Chance increases the farther you are from the enemy (max. +29% at 30 m).

cool · +0.2% headshot and weakspot damage per Attribute Point.

20
1
2
3
4
5
+
++
Reflex Tuner

Slows time by 60% for 4.5 sec. when your Health drops below 25%.

Cooldown: 40 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
NeoFiber

+10% Mitigation Chance +10% Mitigation Strength

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

14
1
2
3
4
5
+
++
Arms
1 / 1
Electrifying Monowire

Monowire is arm replacement cyberware that allows you to whip multiple enemies at once from a distance.

Deals Electrical damage.

reflexes · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
1 / 2
Smart Link

Enables the use of smart-targeting in Smart weapons. +20% target lock duration +12% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
requires Ambidextrous
Legs
1 / 1
Reinforced Tendons

Press [Jump] in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
11
2
3
4
5
+
++
Face
0 / 1
implant
Circulatory System
3 / 3
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +15% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Blood Pump

Functions as a powerful Health Item. Instantly restores 100 Health, then regenerates 20 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
1
2
3
4
5
+
++
Heal-On-Kill

+7.25% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Integumentary System
3 / 3
Optical Camo

-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 50 sec.

cool · +0.1 sec. duration with this cyberware per Attribute Point.

20
35
1
2
3
4
5
+
++
Shock-n-Awe

Whenever you take damage, you have a 10% chance to release a large electroshock that deals 500 damage to nearby enemies.

technical · +0.1% Tech weapon damage per Attribute Point.

25
108
1
2
3
4
5
+
++
Countershell

+50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
67
1
2
3
4
5
+
++
Skeleton
3 / 3
Epimorphic Skeleton

+15% Max Health

body · +0.5 Health per Attribute Point.

40
156
4
5
+
++
Kinetic Frame

+18% Mitigation Chance when Stamina is above 85%.

reflexes · +0.1% Crit Chance per Attribute Point.

16
107
1
2
3
4
5
+
++
RAM Recoup

Receiving damage restores RAM equal to 3% of damage received (e.g., 3 RAM per 100 Health lost).

+2 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

14
40
1
2
3
4
5
+
++

Weapons

1/3
Prototype: Shingen Mark V
Smart Smg
67.6
Damage
DPS450.9
Attack Speed6.7/s
Headshot Bonus+100%
Magazine30
Reload Time1.9s
1
2
3
4
5
+
++
Iconic

Fires explosive rounds. The modified automated targeting system guides bullets to up to 3 targets while aiming. Perfect for when you're outnumbered.

weapon

Grenades

0/1
grenade
One grenade is equipped at a time; extras go to a switchable stash.

Quickhacks

4/8
Cyberdeck
Tetratronic Rippler Mk.5
RAM13
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+15% weapon damage against enemies affected by non-Combat quickhacks.

+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.

+8 Max RAM

When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.

16
5
+
++
Contagion
Combat
12 RAM
3s upload
2
3
4
5

Infects the enemy with a virus that causes toxic cyberware substances to leak. This deals poison damage over time and can spread to 4 enemy(-ies) within 8 m. Effective against closely grouped enemies. Ineffective against mechs, robots, drones and turrets. Stacks 2 times.

Applying a Burn or Overheat effect against an affected enemy will cause the leaked toxic substance to detonate. The explosion removes Contagion's effect.

+15% damage with this quickhack against each subsequent enemy it spreads to.

System Collapse
Ultimate
28 RAM
1s upload
4
5

Knocks out the enemy without making noise by crippling their nervous system.

-12 RAM cost for a short time after reducing trace progress. Stacks 2 times.

Neutralizing an enemy with this quickhack reduces trace progress by 20%. Neutralizing an enemy netrunner this way removes all trace progress.

Cyberware Malfunction
Control
4 RAM
0.3s upload
2
3
4
5

Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.

At 2 stacks, permanently disables enemy cyberware.

At 3 stacks, deals Electrical damage over time. Each application refreshes the effect's duration or reapplies the effect.

At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again.

Synapse Burnout
Combat
16 RAM
3s upload
3
4
5

Deals heavy damage. Damage increases by 10% for each RAM unit currently spent (max. +300%).

-2 RAM cost for 15 sec. after neutralizing an enemy with this quickhack. Stacks 3 times.

When Overclock is active, the damage bonus for Synapse Burnout (based on spent RAM) increases by 100%. Neutralizing an enemy with this quickhack extends Overclock's duration by 3 sec.

quickhack
quickhack
quickhack
quickhack

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

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