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Level 100

Wolven Adrenaline
The Witcher 3 Remastered
Combat/Sign hybrid, Adrenaline synergy, Euphoria.
build
by Mr_G
Published · Updated ·

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More: Endgame builds, Sign builds, Melee builds

lvl
100
17 skill points over budget
Prioritise: combat>signs>general>alchemy

Combat has the most amount of skills you'll need, and you will start getting the ones you need earlier such as Resolve, Undying, and Razor Focus. Signs has some essential skills that brings it all together, but they're acquired much further in (combat remains more potent early game and signs tend to become strong towards the mid game to late game). General has some good skills that further increase the build's efficiency, but they have no synergy with mutagens so they must be obtained later. Alchemy is last since it will only be used once mutations are unlocked, specifically for Euphoria (unlocking the skill slots requires an enormous amount of skill points, leaving alchemy as a very late game investment).

Combat
23 pts
Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.

Adrenaline Point gain: +1%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

Undying

When Vitality reaches 0, consumes Adrenaline points immediately to restore 10% Vitality per point. Restores Vitality with bonus 67%. The effect can only be used once every 30 seconds.

Adrenaline Point gain: +3%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

Fleet-Footed

Reduces damage received while dodging by 33%.

Adrenaline Point gain: +1%

Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

Counterattack

After a successful counterattack or dodge, the next attack deals 33% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +1%

Flood of Anger

When casting a Sign, consumes 3 Adrenaline points to cast the Sign at its highest level. Increases Sign intensity by 150%.

Adrenaline Point gain: +3%

add Combat skills
Signs
16 pts
Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +0.5/s

Active Shield

Creates an active shield. Maintaining and blocking with it drains Stamina by 100%. Damage absorbed by the shield restores Vitality.

Stamina regeneration in combat: +0.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 10 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +0.5/s

Shockwave

Increases damage dealt by Aard by 1% of current Vitality.

Stamina regeneration in combat: +0.5/s

Aard Sweep

Alternate Sign mode: Aard strikes down all opponents within a certain radius. Reduces knock-down chance by 21%.

Stamina regeneration in combat: +0.5/s

Far-Reaching Aard

Increases Aard range by 1 yard(s).

Stamina regeneration in combat: +0.5/s

Catalyst

Increases Aard and Igni intensity by 30% against enemies inside Yrden.

Stamina regeneration in combat: +0.5/s

Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +1.5/s

Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
17 pts
Efficiency

Increases the maximum number of bombs in each slot by 1.

Potion duration time and bomb damage: +2%

Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

Pyrotechnics

All bombs, even those that do not inflict damage, now deal 50 damage in addition to their normal effects.

Potion duration time and bomb damage: +2%

Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
Tissue Transmutation

Decoctions increase maximum Vitality by 300 for the decoction's effective duration.

Potion duration time and bomb damage: +2%

High Tolerance

While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 33% of current Toxicity.

Potion duration time and bomb damage: +2%

Fast Metabolism

Toxicity drops 1 points per second faster.

Potion duration time and bomb damage: +2%

Side Effects

Drinking a potion has a 100% chance of activating the effects of another random potion without increasing Toxicity. You can only have one bonus effect at a time.

Potion duration time and bomb damage: +6%

add Alchemy skills
General
11 pts
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 8% and Fast Attack damage by 2%.

Vitality gain: +1%

Adrenaline Burst

Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.

Vitality gain: +3%

Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

Bear School Techniques

Each piece of Heavy Armor increases maximum Vitality by 2% and Strong Attack damage by 2%.

Vitality gain: +1%

Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.

Vitality gain: +3%

add General skills
Skill points
In skills
67
In mutations
49
Over budget by 17
116
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
0
0

Loadout

Skills

Resolve, Razor Focus, and Adrenaline Burst are your main sources towards generating and upkeeping adrenaline. Focus is the main anchor towards signs that makes the adrenaline skills investment and hybrid aspect work: Focus synergises with Adrenaline Burst, Flood of Anger, Resonance, and Anger Management. Resonance is a strong skill to "compensate" whenever you use Flood of Anger and Anger Management as you will get a damage buff after casting any sign, making the loss of adrenaline points less heart-felt. Undying is a really good "generalist" combat perk, especially for the harder difficulties (you already generate tons of adrenaline, so if you were to die you would be topped all the way to the top and it wouldn't take much effort to recover the stamina points as you would after using Flood of Anger or Anger Management). Wolf School Techniques is just a straightforward but very good buff towards our 2 main investments. Afterschok is decent for interrupting enemies when casting a sign (such as for the alternate cast of Yrden). Since Flood of Anger is a decent investment of adrenaline points whenever you use it, being able to guarantee its value is great (and since you'll be using combat a fair bunch, stunning enemies after a quick cast sets them up for a hit or 2). Whirl and Rend are decent combat skills that add variety and benefit from adrenaline (and can be exponentially stronger with Severance), and while strong they are mostly there for role-playing purposes.

Greater red mutagen
+40% Attack power
remove
Group 1
3/3
Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

2 pts
Undying

When Vitality reaches 0, consumes Adrenaline points immediately to restore 10% Vitality per point. Restores Vitality with bonus 67%. The effect can only be used once every 30 seconds.

Adrenaline Point gain: +3%

4 pts
Greater red mutagen
+40% Attack power
remove
Group 2
3/3
Flood of Anger

When casting a Sign, consumes 3 Adrenaline points to cast the Sign at its highest level. Increases Sign intensity by 150%.

Adrenaline Point gain: +3%

6 pts
Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

8 pts
Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

10 pts
Greater blue mutagen
+40% Sign intensity
remove
Group 3
3/3
Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

12 pts
Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +1.5/s

15 pts
Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

18 pts
Greater blue mutagen
+10% Sign intensity
remove
Group 4
3/3
Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

22 pts
Adrenaline Burst

Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.

Vitality gain: +3%

26 pts
Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.

Vitality gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+80%
Sign intensity
+50%

Mutations

4
Researched 12
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Mutated Skin
Adrenaline Rush
Cat Eyes
Second Life
Metamorphosis
research
Active mutation
Euphoria

Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).

3 green3 pts
active
Strengthened Synapses
4/4
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

2 mutations
Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

4 mutations
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
8 mutations
Side Effects

Drinking a potion has a 100% chance of activating the effects of another random potion without increasing Toxicity. You can only have one bonus effect at a time.

Potion duration time and bomb damage: +6%

12 mutations
Research
Researched
12/ 12
Active
Euphoria at 90 toxicity: +67.5% attack power and sign intensity, counted in the character stats.
Euphoria
Skill points
49
Greater mutagens
181516

Gear

Steel sword
Wolven steel sword
GrandmasterWolven setLevel 40
372 damage
damage / crit
crit chance
DPS
fast
1299 / 1392
16%
2190
strong
2381 / 2552
16%
2189
+11% Critical hit chance+11% Sign intensity+11% Adrenaline gain+11% Chance to cause bleeding+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Severance

Increases the range of Whirl by 1.1 yards and Rend by 1.9 yards.

Made from Zoria, Veles, Perun
Level 2 Runeword
Takes all three sockets.
Oil
oil
Steel sword
Silver sword
Wolven silver sword
GrandmasterWolven setLevel 40
524 damage
damage / crit
crit chance
DPS
fast
1798 / 1929
16%
3032
strong
3296 / 3536
16%
3032
+11% Critical hit chance+11% Sign intensity+11% Adrenaline gain+11% Chance to cause bleeding+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Severance

Increases the range of Whirl by 1.1 yards and Rend by 1.9 yards.

Made from Zoria, Veles, Perun
Level 2 Runeword
Takes all three sockets.
Oil
oil
Silver sword
Crossbow
Geralt of Rivia's crossbow
MagicLevel 31
108 / 102piercing damage
vs humans / monsters15 base+300% attack power5% crit
Item level
31
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
Bolts
5 piercing / 4 silver damage
Bolt
Crossbow
Chest armor
Wolven armor
GrandmasterWolven setmediumLevel 40
240 armor
+24% Slashing resistance+19% Piercing resistance+17% Bludgeoning resistance+26% Monster damage resistance+22% Adrenaline gain
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Protection

When you enter combat, there's a 100 percent chance you will automatically get a Quen shield without using any Stamina.

Made from Quen, Yrden, Warding
Level 2 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Wolven gauntlets
GrandmasterWolven setmediumLevel 40
87 armor
+6% Slashing resistance+5% Piercing resistance+4% Monster damage resistance+12% Elemental resistance+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Aard
+10% Aard intensity
Glyph
Greater Glyph of Yrden
+10% Yrden intensity
Glyph
Gauntlets
Trousers
Wolven trousers
GrandmasterWolven setmediumLevel 40
91 armor
+9% Slashing resistance+8% Monster damage resistance+33% Elemental resistance+11% Attack power+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Axii
+10% Axii intensity
Glyph
Greater Glyph of Igni
+10% Igni intensity
Glyph
Trousers
Boots
Wolven boots
GrandmasterWolven setmediumLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+5% Bludgeoning resistance+4% Monster damage resistance+11% Attack power
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Quen
+10% Quen intensity
Glyph
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Boots
Mask
Set bonuses
Wolven set
6 / 6 bonus pieces
3 pieces: Each instance of Bleeding applied to enemies increases sword damage by 1% for each piece of the set. Current bonus: 6%.
6 pieces: Each Adrenaline Point increases the possible number of Bleeding effects that can be applied to a single enemy.

Alchemy

Potions
Superior Swallow

Accelerates Vitality regeneration. Taking damage does not interrupt regeneration.

+80/s Vitality regen+80/s Vitality regen in combat
20 toxicity25s5 doses
Superior Petri's Philter

Increases Sign intensity. Extended duration. Signs always apply their special effects.

+25% Sign intensity
25 toxicity112s5 doses
Superior Thunderbolt

Extended duration. Grants 100% critical hit chance during storms.

+35% Attack power
25 toxicity112s5 doses
Superior Tawny Owl

Accelerates Stamina regeneration. Extended duration. Never expires at night.

+10/s Stamina regen in combat
20 toxicity74s5 doses
potion
Decoctions
decoction
Toxicity
Toxicity
90 / 187
97 freedamage above 94
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6458
Toxicity
187
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
228.5%
Bonus damage
77
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
70%
Stamina regen in combat
24.5/s
Signs
Sign intensity
216.6%
Aard intensity
10%
Igni intensity
10%
Yrden intensity
10%
Quen intensity
10%
Axii intensity
10%
Defense
Armor
509
Vitality regen
84/s
Vitality regen in combat
84/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
24%
Resistances
Slashing resistance
45%
Piercing resistance
29%
Bludgeoning resistance
22%
Monster damage resistance
42%
Elemental resistance
45%
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