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Level 52

Geralt of Rivia
The Witcher 3 Remastered
The Witcher
build
Published

Adrenaline based skills. Tried to have an all-around balanced approach. Use Aghoul, Tawny, and Maribor Forest as main potions and decoctions. Mid game use Wolven armor and as late game approaches transition to Ursun armor with the balanced Glyphword.

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More: Consumable builds, Crafting builds, Endgame builds, Roleplay builds

lvl
52
Lowest level for this build
Combat
21 pts
Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 10% per point upon hitting an enemy.

Adrenaline Point gain: +1%

Deadly Precision

All attacks have a chance to make the next Strong Attack instantly kill an enemy. Enemies immune to this effect generate 0.3 Adrenaline instead.

Adrenaline Point gain: +3%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Flood of Anger

When casting a Sign, consumes 3 Adrenaline points to cast the Sign at its highest level. Increases Sign intensity by 150%.

Adrenaline Point gain: +3%

Counterattack

After a successful counterattack or dodge, the next attack deals 33% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +1%

Lightning Reflexes

Time slows by an additional 30% while aiming with the crossbow. Increases headshot damage by 250%. Grants a 5% chance to instantly kill the target.

Adrenaline Point gain: +1%

Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.

Adrenaline Point gain: +1%

Cold Blood

Every bolt that reaches its target generates 1 Adrenaline point(s).

Adrenaline Point gain: +3%

add Combat skills
Signs
15 pts
Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +0.5/s

Active Shield

Creates an active shield. Maintaining and blocking with it drains Stamina by 100%. Damage absorbed by the shield restores Vitality.

Stamina regeneration in combat: +0.5/s

Domination

Axii can influence two targets simultaneously, but the effect is 50% weaker.

Stamina regeneration in combat: +0.5/s

Chain Reaction

Casting a Sign increases the intensity of the next different Sign by 15%. Stacks up to 5 times.

Stamina regeneration in combat: +1.5/s

Fortify Signs

Increases the duration of Yrden, Quen and Axii by 60%.

Stamina regeneration in combat: +1.5/s

Sidestep

After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 60%.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
10 pts
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

Refreshment

Each potion dose heals 10% Vitality.

Potion duration time and bomb damage: +2%

Adaptability

Extends the duration of all mutagen decoctions by 100%.

Potion duration time and bomb damage: +6%

add Alchemy skills
General
7 pts
Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.

Vitality gain: +3%

Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 2% and Stamina regeneration by 0.2/s.

Vitality gain: +1%

add General skills
Skill points
In skills
53
In mutations
27
Total spent
80
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
2
9

Loadout

Greater red mutagen
+40% Attack power
remove
Group 1
3/3
Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

Cold Blood

Every bolt that reaches its target generates 1 Adrenaline point(s).

Adrenaline Point gain: +3%

2 pts
Deadly Precision

All attacks have a chance to make the next Strong Attack instantly kill an enemy. Enemies immune to this effect generate 0.3 Adrenaline instead.

Adrenaline Point gain: +3%

4 pts
Greater red mutagen
+30% Attack power
remove
Group 2
3/3
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

6 pts
Flood of Anger

When casting a Sign, consumes 3 Adrenaline points to cast the Sign at its highest level. Increases Sign intensity by 150%.

Adrenaline Point gain: +3%

8 pts
Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

10 pts
Greater blue mutagen
+40% Sign intensity
remove
Group 3
3/3
Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

12 pts
Chain Reaction

Casting a Sign increases the intensity of the next different Sign by 15%. Stacks up to 5 times.

Stamina regeneration in combat: +1.5/s

15 pts
Sidestep

After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 60%.

Stamina regeneration in combat: +1.5/s

18 pts
Greater green mutagen
+450 Vitality
remove
Group 4
3/3
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
22 pts
Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.

Vitality gain: +3%

26 pts
Adaptability

Extends the duration of all mutagen decoctions by 100%.

Potion duration time and bomb damage: +6%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+70%
Sign intensity
+40%
Vitality
+450

Mutations

2
Researched 7
Deadly Counter
Toxic Blood
Bloodbath
Euphoria
Mutated Skin
Cat Eyes
Metamorphosis
research
Active mutation
Metamorphosis

Applying critical effects to opponents activates a random decoction for 120s with no Toxicity cost. The maximum number of decoctions that can be activated simultaneously by the mutation is 5. Witcher Senses help you see better in dark places.

2 red2 blue3 green7 pts
active
Strengthened Synapses
2/2
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

2 mutations
Fortify Signs

Increases the duration of Yrden, Quen and Axii by 60%.

Stamina regeneration in combat: +1.5/s

4 mutations
8 mutations
12 mutations
Research
Researched
7/ 12
Active
Metamorphosis
Skill points
27
Greater mutagens
11214

Gear

Steel sword
Ursine steel sword
GrandmasterUrsine setLevel 40
372 damage
damage / crit
crit chance
DPS
fast
799 / 1171
10%
1393
strong
1464 / 2146
10%
1393
+5% Critical hit chance+75% Critical hit damage+21% Adrenaline gain+14% Chance to dismember+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Replenishment

After you cast a Sign, an Adrenaline Point is consumed and your next sword attack is charged with the power of that Sign.

Made from Greater Triglav, Morana, Dazhbog
Level 3 Runeword
Takes all three sockets.
Oil
oil
Steel sword
Silver sword
Ursine silver sword
GrandmasterUrsine setLevel 40
524 damage
damage / crit
crit chance
DPS
fast
1094 / 1618
10%
1910
strong
2004 / 2965
10%
1910
+5% Critical hit chance+75% Critical hit damage+21% Adrenaline gain+14% Chance to dismember+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Replenishment

After you cast a Sign, an Adrenaline Point is consumed and your next sword attack is charged with the power of that Sign.

Made from Greater Triglav, Morana, Dazhbog
Level 3 Runeword
Takes all three sockets.
Oil
oil
Silver sword
Crossbow
Geralt of Rivia's crossbow
MagicLevel 31
117 / 117piercing damage
vs humans / monsters24 base+300% attack power5% crit
Item level
31
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
Broadhead bolt
8 piercing / 8 silver damage
15 Effect duration+100% Chance to cause bleeding
Bolt
Crossbow
Chest armor
Ursine armor
GrandmasterUrsine setheavyLevel 40
240 armor
+32% Slashing resistance+26% Piercing resistance+25% Bludgeoning resistance+32% Monster damage resistance+22% Adrenaline gain-10% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Balance

All equipped armor items are treated as Medium Armor.

Made from Axii, Mending, Reinforcement
Level 2 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Ursine gauntlets
GrandmasterUrsine setheavyLevel 40
87 armor
+6% Slashing resistance+6% Piercing resistance+4% Monster damage resistance+6% Elemental resistance+11% Adrenaline gain-2% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Aard
+10% Aard intensity
Glyph
Greater Glyph of Axii
+10% Axii intensity
Glyph
Gauntlets
Trousers
Ursine trousers
GrandmasterUrsine setheavyLevel 40
91 armor
+11% Slashing resistance+6% Piercing resistance+10% Monster damage resistance+25% Elemental resistance+11% Adrenaline gain-10% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Igni
+10% Igni intensity
Glyph
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Trousers
Boots
Ursine boots
GrandmasterUrsine setheavyLevel 40
91 armor
+6% Slashing resistance+6% Piercing resistance+5% Bludgeoning resistance+4% Monster damage resistance+11% Adrenaline gain-3% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Quen
+10% Quen intensity
Glyph
Greater Glyph of Yrden
+10% Yrden intensity
Glyph
Boots
Mask
Set bonuses
Ursine set
6 / 6 bonus pieces
3 pieces: When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set. Current chance is: 30%.
6 pieces: Damage dealt by Abilities involving the Quen Sign is increased by 200%.

Alchemy

Potions
Maribor Forest

Accelerates the generation of Adrenaline Points.

+15% Adrenaline gain
20 toxicity35s3 doses
Superior Blizzard

When you are in danger, time slows for a short period. If 3 Adrenaline Points are available, during this period actions don't deplete Stamina.

20 toxicity14s4 doses
Tawny Owl

Accelerates Stamina regeneration.

+5/s Stamina regen in combat
20 toxicity35s3 doses
potion
Decoctions
Alghoul decoction

Adrenaline Points are generated more quickly than normal until the first successful enemy attack.

+50% Adrenaline gainConditional, not in the character stats
50 toxicity65 min
decoction
Toxicity
Toxicity
110 / 187
77 freedamage above 94
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6758
Toxicity
187
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
94%
Bonus damage
77
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
115%
Stamina regen in combat
21/s
Signs
Sign intensity
92.1%
Aard intensity
10%
Igni intensity
10%
Yrden intensity
10%
Quen intensity
10%
Axii intensity
10%
Defense
Armor
509
Vitality regen
4/s
Vitality regen in combat
4/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
18%
Resistances
Slashing resistance
55%
Piercing resistance
44%
Bludgeoning resistance
30%
Monster damage resistance
50%
Elemental resistance
31%
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