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Lvl 60
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Heavenly Demon Red Lotus
Skyrim
build
Published

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lvl 60
Based on spent perk points
You get 58685 XP from skills
You need 48675 XP to level up
Race
Dunmer
+10
Destruction
+5
Light Armor, Sneak, Alchemy, Illusion, and Alteration
Unlocks: Resist Fire, Ancestor's Wrath
Standing Stones
The Steed Stone

Those under the sign of The Steed can carry more and do not suffer a movement penalty from armor.

Attributes
health
690
stamina
100
magica
100
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
0
15
Steel Smithing
30
Dwarven Smithing
50
Orcish Smithing
80
Ebony Smithing
90
Daedric Smithing
Heavy Armor
4930 xp
1
0
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
40
Juggernaut (3/5)
60
Juggernaut (4/5)
80
Juggernaut (5/5)
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
4930 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Eagle Eye ,
Critical Shot (1/3)
40
Overdraw (3/5)
50
Power Shot ,
Hunter's Discipline
60
Overdraw (4/5) ,
Ranger
70
Quick Shot
80
Overdraw (5/5)
100
Bullseye
Light Armor
0 xp
0
2
0
Sneak
4840 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
40
Stealth (3/5)
60
Stealth (4/5)
80
Stealth (5/5)
Lockpicking
4930 xp
1
0
0
Pickpocket
0 xp
0
1
5
Speech
4930 xp
1
0
0
Alchemy
4840 xp
1
0
0
Illusion
0 xp
0
2
0
Conjuration
4930 xp
1
0
0
Destruction
4725 xp
1
0
0
15
Novice Destruction
25
Apprentice Destruction
30
Augmented Flames (1/2) ,
Augmented Frost (1/2) ,
Augmented Shock (1/2)
50
Adept Destruction
60
Augmented Flames (2/2) ,
Augmented Frost (2/2) ,
Augmented Shock (2/2)
75
Expert Destruction
100
Master Destruction
Restoration
4930 xp
1
0
0
15
Novice Restoration
30
Recovery (1/2)
60
Recovery (2/2)
Alteration
4840 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Magic Resistance (2/3)
70
Magic Resistance (3/3)
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5) ,
Soul Squeezer
30
Fire Enchanter
40
Enchanter (3/5) ,
Soul Siphon ,
Frost Enchanter
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Crossbow
Any crossbow. Hits harder than a bow but reloads slowly. Archery perks apply.

50% chance for each element of Fire, Frost and Shock to do 34 points of damage.

at your skill×3.44

If target dies within 5 seconds, fills a soul gem.; Burns the target for 34 points. Targets on fire take extra damage.

at your skill×3.44
left hand
Choose item to equip
one-handed weapon
staff
spell
shield
ammo
head
Daedric Helmet
Heavy Armor
108
23

Bows do 44% more damage.

at your skill×3.44

Increases your Magicka by 137 points. Health regeneration decreased by 30%.

at your skill40 →13730 →82×3.44
Legendary · +10 armor
Daedric Smithing
1600
15
29
hands
Daedric Gauntlets
Heavy Armor
92
18

Bows do 44% more damage.

at your skill×3.44

Increases Heavy Armor skill by 27 points.

at your skill×3.44
Legendary · +10 armor
Daedric Smithing
625
6
24
body
Daedric Armor
Heavy Armor
224
49

Increases your Health by 68 points.

at your skill×3.44

Increases Heavy Armor skill by 27 points.

at your skill×3.44
Legendary · +20 armor
Daedric Smithing
3200
50
54
feet
Daedric Boots
Heavy Armor
92
18

Increases Frost Resistance by 51%.

at your skill×3.44

Increases Shock Resistance by 51%.

at your skill×3.44
Legendary · +10 armor
Daedric Smithing
625
10
24
backpack
add backpack
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Bows do 44% more damage.

at your skill×3.44

Increases Magic Resistance by 22%.

at your skill×2.75
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Bows do 44% more damage.

at your skill×3.44

Increases Magic Resistance by 22%.

at your skill×2.75
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Dunmer
Resist Fire
constant

Your Dunmer blood gives you 50% resistance to fire.

Ancestor's Wrath
power · 1/day

For 60 seconds, opponents that get too close take 8 points per second of fire damage.;

The Steed Stone
The Steed Stone
constant

Carry capacity increased by 100 points, (50 if Survival Mode is enabled), armor weighs nothing and doesn't slow you down when worn.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Seeker of Sorcery
constant

All spells cost 10% less Magicka. Enchantments are 10% more powerful.

Black Book: The Sallow Regent
db
Add Power

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
758
Stamina
100
Magicka
237
Carry
400
Armor
516
−73.9%
Magic
85%
Fire
50%
Frost
51%
Shock
51%
Warmth
131
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