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Body
15
Ref.
20
Cool
10
Int.
20
Tech.
16
60
Level
Relic
8

Netgunner
Cyberpunk 2077
Smartgun Netrunner
build
This is a guide with 6 notes
Published

Netrunner who uses the Militech Paraline and smartguns in tandem with various straightforward quickhack and smartgun combos. Examples:

Cyberware Malfunction+Short Circuit+Yinglong for dropping single enemies with electrical damage and EMP bursts.

Contagion+Prototype Shingen Mk II+Explosions for making large groups of enemies explode.

Cyberware+Perks+Overclock+Synapse Burnout for endless Synapse Burnout spamming.

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More: AoE builds, Beginner builds, Leveling builds, Long Range builds, Netrunner builds

Lvl
60
PP
82
/ 82
212
/ 236

Perks were selected with movement, hacking, and general smartgun use in mind. If feeling more like leaning into gunning, perks can be reallocated for AR/SMG perks like Spray and Pray, or even go for other weapons like Shotguns to play with the Ba Xing Chong. This is a pretty versatile perk spread that can be adjusted on the fly if needed.

Level
60
Based on attributes
Perk
Points
82
/ 82
59
from leveling up
10
from skill rewards
13
from perk shards
Body
15
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
3 / 3
Reflexes
20
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
2 / 2
1 / 1
2 / 2
3 / 3
Cool
10
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
Intelligence
20
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
Technical Ability
16
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
2 / 2
2 / 2
3 / 3
Relic
8 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1

Cyberware

Cyberware was selected primarily to maximize armor, recovering resources on taking down targets, netrunning, and smartgun use. The Thermal Monowire was selected to allow the player to detonate enemies afflicted with Contagion. I applied Cripple Movement to the Monowire in order leave enemies unable to chase me about in melee.

Making use of other Arm Cyberware shouldn't affect the build too much. Just remember to reallocate the perks associated with the Monowire, and maybe consider swapping your deck to a Tetratonic Rippler or Raven.

Operating System
Militech Paraline Mk.5
RAM9
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+10% quickhack damage

+2% Monowire damage per used RAM unit (max. +30%).

When an uploading a quickhack to an enemy, shooting them with a Smart weapon will accelerate upload speed.

When Overclock is active: Smart weapons and Monowire deal bonus Electrical damage equal to 60% of normal attack damage.

14
5
+
++
Quickhacks
8/8
31 RAM
Contagion
12 RAM
Short Circuit
4 RAM
Cyberware Malfunction
4 RAM
Reboot Optics
7 RAM
Ping
7 RAM
Synapse Burnout
16 RAM
Cripple Movement
6 RAM
Cyberpsychosis
22 RAM
Frontal Cortex
Ex-Disk

+6 Max RAM +35% upload speed for quickhacks

intelligence · +0.05% to all dealt damage per Attribute Point.

10
3
4
5
+
++
Memory Boost

+1.35 RAM when you neutralize an enemy.

+1 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

18
2
3
4
5
+
++
RAM Upgrade

Increases RAM recovery rate by +0.3 unit(s) per sec.

+2 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

8
1
2
3
4
5
+
++
Nervous System
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
2
3
4
5
+
++
NeoFiber

+11% Mitigation Chance +11% Mitigation Strength

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

14
3
4
5
+
++
Reflex Tuner

Slows time by 60% for 4 sec. when your Health drops below 25%.

Cooldown: 40 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
Ocular System
Kiroshi "Sentry" Optics

Effect active when scanning: Highlights cameras and turrets within 39 m. The effect remains active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

intelligence · +0.05% to all dealt damage per Attribute Point.

2
1
2
3
4
5
+
++
Capacity
212 / 236
Arms
Thermal Monowire

Monowire is arm replacement cyberware that allows you to whip multiple enemies at once from a distance.

Deals Thermal damage.

cool · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
Smart Link

Enables the use of smart-targeting in Smart weapons. +20% target lock duration +15% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
Microgenerator

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 250 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

intelligence · +0.05% to all dealt damage per Attribute Point.

9
2
3
4
5
+
++
Integumentary System
Cellular Adapter

technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed

10
162
2
3
4
5
+
++
Cogito Lattice

+250% Armor from this cyberware when available RAM is below 12. Requires an installed cyberdeck.

intelligence · +2 Armor per Attribute Point.

12
62
1
2
3
4
5
+
++
Carapace

+32% Armor effectiveness when attacked from the side or rear.

technical · +0.5 Armor per Attribute Point.

16
108
2
3
4
5
+
++
Armor
1033
Skeleton
Feen-X

+250% RAM Regen Rate when available RAM is below 7.

intelligence · +0.1% damage reduction per Attribute Point.

16
38
1
2
3
4
5
+
++
RAM Recoup

Receiving damage restores RAM equal to 3% of damage received (e.g., 3 RAM per 100 Health lost).

+2 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

14
46
1
2
3
4
5
+
++
Bionic Joints

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

8
130
1
2
3
4
5
+
++
Legs
Reinforced Tendons

Press the jump button in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
12
2
3
4
5
+
++
Circulatory System
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Blood Pump

Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
2
3
4
5
+
++
Heal-On-Kill

+7.5% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Face
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with the combat gadget button.

Cooldown: 900 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++

Weapons

3/3 + 6

The Yinglong and Prototype Shingen Mark V never left my equipment slots once I got them, but the third weapon can vary. Ba Xing Chong, Pizdets, Divided We Stand, Chesapeake, Yasha, the Hercules 3AX, and Ogou were all used depending on my mood at the time.

Keeping a smart shotgun, smart pistol, and smart SMG or AR is good practice for the lower levels to ensure your skills level evenly.

Prototype: Shingen Mark V
IconicSmart Smg
42.5
Damage
DPS193.4
Attack Speed6.7/s
Headshot Bonus-50%
Magazine30
Reload Time1.9s
1
2
3
4
5
+
++

Fires explosive rounds. The modified automated targeting system guides bullets to up to 3 targets while aiming. Perfect for when you're outnumbered.

Yinglong
IconicSmart Smg
34.2
Damage
DPS275
Attack Speed12.5/s
Headshot Bonus-50%
Magazine45
Reload Time1.4s
1
2
3
4
5
+
++

Deals additional Electrical damage with a small chance to apply an EMP on impact.

Hercules 3AX
IconicSmart Assault Rifle
35.9
Damage
DPS227.8
Attack Speed10/s
Headshot Bonus-50%
Magazine90
Reload Time3.3s
1
2
3
4
5
+
++

Has a chance to severely Poison enemies. Poisoned enemies are more susceptible to Crit Damage. Neutralizing an enemy causes them to explode and leave a pool of acid.

Switch
Ba Xing Chong
IconicSmart Shotgun
1645.1
Damage
DPS283.6
Attack Speed2/s
Projectiles4
Magazine2
Reload Time2s
1
2
3
4
5
+
++

Heavy weapon. Slightly reduces movement speed and jump height.

A rocket launcher that fires explosive rounds. This weapon can smart-target up to six enemies simultaneously. Everything caught in the blast radius is torn to shreds. Be careful - that goes for you too. At low Health, reload speed and Burn chance is increased.

Pizdets
IconicSmart Smg
88
Damage
DPS279.3
Attack Speed5.9/s
Headshot Bonus-50%
Magazine20
Reload Time2.1s
1
2
3
4
5
+
++

Fire rate increases with each consecutive shot.

Thanks to Boris's mods, the longer this weapon fires, the greater the Crit chance. Comes with its own custom silencer.

Genjiroh
IconicSmart Pistol
50.1
Damage
DPS227.8
Attack Speed6.7/s
Headshot Bonus-15%
Magazine30
Reload Time1.6s
1
2
3
4
5
+
++

Rounds per burst increased to 4. Increases magazine size and projectile speed. When aiming, can lock onto 4 targets simultaneously. Projectiles deal additional Electrical damage with an increased chance to apply Shock.

Ogou
IconicSmart Pistol
71.2
Damage
DPS107.4
Attack Speed3.3/s
Headshot Bonus-50%
Magazine18
Reload Time1.4s
1
2
3
4
5
+
++

Fires a burst of two explosive rounds. Hits have a higher chance of dismemberment. Each dismemberment increases Crit Chance and chance to apply Bleeding.

Yasha
IconicSmart Sniper Rifle
528
Damage
DPS150.4
Attack Speed1.7/s
Headshot Bonus+60%
Magazine1
Reload Time2.1s
1
2
3
4
5
+
++

Locks onto only one enemy at a time.

A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.

Mod
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
Mod
Headhopper
Headshot Damage: +20%

+2 lock-on target(s) +30% lock-on speed +20% headshot damage

4
5
Divided We Stand
IconicSmart Assault Rifle
46.6
Damage
DPS279.3
Attack Speed10/s
Headshot Bonus-50%
Magazine30
Reload Time1.6s
1
2
3
4
5
+
++

Rounds deal increased damage, but have a chance to lose target-lock and miss.

You can smart-target up to five enemies simultaneously, though at the cost of accuracy. Bullets may cause Chemical explosions that apply heavy Poison effects.

weapon

Grenades

1/1

Incendiary Grenades were my usual go-to in order to make enemies affected by Contagion explode.

CHAR Incendiary Grenade
Grenade
3.5m radius

Applies Burn for 5 sec.

Deals additional damage to armored enemies.

2
3
4
5
+
grenade

Quickhacks

8/8

Hacks were mostly chosen to emphasize open combat, though there is nothing wrong with starting from stealth. I swapped Cyberpsychosis out for System Collapse whenever I wanted to down powerful single enemies like Regina's Cyberpsychos without killing them.

Cyberdeck
Militech Paraline Mk.5
Cyberdeck
5
+
++
9RAM
31Total RAM
8Slots
4Buffer

Allows you to perform quickhacks on enemies and devices while scanning.

+10% quickhack damage

+2% Monowire damage per used RAM unit (max. +30%).

When an uploading a quickhack to an enemy, shooting them with a Smart weapon will accelerate upload speed.

When Overclock is active: Smart weapons and Monowire deal bonus Electrical damage equal to 60% of normal attack damage.

Contagion
Combat

Infects the enemy with a virus that causes toxic cyberware substances to leak. This deals poison damage over time and can spread to 4 enemy(-ies) within 8 m. Effective against closely grouped enemies. Ineffective against mechs, robots, drones and turrets. Stacks 2 times.

Applying a Burn or Overheat effect against an affected enemy will cause the leaked toxic substance to detonate. The explosion removes Contagion's effect.

+15% damage with this quickhack against each subsequent enemy it spreads to.

2
3
4
5
3s
12 RAM
Short Circuit
Combat

Deals damage. Mechs, robots, drones and turrets receive additional damage.

+3 sec. duration for all Control quickhacks currently affecting the target.

+10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.

Applies an EMP effect that deals additional damage over time.

+20% damage against enemies below a High threat level.

1
2
3
4
5
1.5s
4 RAM
Cyberware Malfunction
Control

Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.

Stacks up to 8 times.

At 2 stacks, permanently disables enemy cyberware.

At 3 stacks, deals Electrical damage over time. Each application refreshes the effect's duration or reapplies the effect.

At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again.

2
3
4
5
0.3s
4 RAM
Reboot Optics
Control

+15% headshot and weakspot damage against the affected enemy.

Blinds the enemy for the duration of the quickhack. In combat, it greatly reduces enemy accuracy.

Neutralizing the affected enemy via headshot or weakspot replenishes +3 RAM units and spreads the quickhack to the nearest enemy.

1
2
3
4
5
0.3s
7 RAM
Ping
Stealth

Untraceable

Reveals enemies and devices connected to the local network.

+25% lock-on speed with Smart weapons against Pinged enemies.

Highlights devices and allows you to quickhack them through walls.

1
3
5
1s
7 RAM
Synapse Burnout
Combat

Deals heavy damage. Damage increases by 10% for each RAM unit currently spent (max. +300%).

-2 RAM cost for 15 sec. after neutralizing an enemy with this quickhack. Stacks 3 times.

When Overclock is active, the damage bonus for Synapse Burnout (based on spent RAM) increases by 100%. Neutralizing an enemy with this quickhack extends Overclock's duration by 3 sec.

3
4
5
3s
16 RAM
Cripple Movement
Control

Disables enemy movement and cyberware that supports movement and dodging.

+15% melee damage against affected enemies.

Affected enemies are more susceptible to melee Finishers.

+5% Health and +2 RAM after performing Finishers on affected enemies.

2
3
4
5
0.3s
6 RAM
Cyberpsychosis
Ultimate

Forces the enemy to attack the nearest friendly or hostile. If no one is nearby, they will commit suicide instead.

-6 RAM cost for a short time after applying a stack of Cyberware Malfunction or an EMP effect. Stacks 3 times.

+25% duration and +25% damage dealt by the affected enemy for each other quickhack affecting them.

4
5
1.5s
22 RAM
quickhack

Skills

I had no trouble leveling skills organically outside of the Solo skill. Keep a smart shotgun handy and remember to use it now and again to keep that skill from falling behind.

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
485Health
1033Armor
31RAM
350Carry Weight
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