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Level 50
s.
p.
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c.
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Silver Tongue
Fallout 4
Smooth talking, pistol packing, relationship
build
Published

Brains, charm, and CAPS. Build settlements, pacify enemies, and if your companions or your wit can't get you out of trouble, some quick pistol play can.

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More: Mind Control builds, Minion builds, Roleplay builds, Support builds, Wealth builds

lvl
50
Perk Chart
S.
4
Iron Fist
Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.
9
18
31
46
Big Leagues
Swing for the fences! Do 20% more melee weapon damage.
7
15
27
42
Armorer
You gain access to Rank 4 armor mods.
13
25
39
Blacksmith
Fire up the forge and gain access to base level and Rank 1 melee weapon mods.
16
29
Heavy Gunner
Thanks to practice and conditioning, heavy guns do 20% more damage.
11
21
35
47
Strong Back
What are you, part pack mule? Gain +25 to carry weight.
10
20
30
40
Steady Aim
Stay on target! Hip-fire accuracy is improved when firing any gun.
28
49
Basher
Get up close and personal! Gun bashing does 25% more damage.
5
14
26
Rooted
You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
22
43
Pain Train
Choo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
24
50
P.
5
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier.
6
17
30
Rifleman
Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.
9
18
31
46
Awareness
To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
14
Locksmith
Your nimble fingers allow you to pick Advanced locks.
7
18
41
Demolition Expert
Your explosives now do double damage. Mines and grenades shot in V.A.T.S. explode for double damage, too.
10
22
34
Night Person
You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.
25
37
Refractor
You must be part mirror! Instantly gain +10 Energy Resistance.
11
21
35
42
Sniper
It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
13
26
Penetrator
There's no place to hide! In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
28
Concentrated Fire
Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.
26
50
E.
1
Toughness
If nothing else, you can take a beating! Instantly gain +10 Damage Resistance.
9
18
31
46
Lead Belly
Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
6
17
Lifegiver
You embody wellness! Instantly gain +20 maximum Health.
8
20
Chem Resistant
All the rush without the hassle! You're 50% less likely to get addicted when consuming chems.
22
Aquaboy / Aquagirl
Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater.
21
Rad Resistant
Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.
13
26
35
Adamantium Skeleton
Your skeleton has been infused with indestructible metal, reducing limb damage by 30%.
13
26
Cannibal
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
19
38
Ghoulish
Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
24
48
50
Solar Powered
Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.
27
50
C.
10
Cap Collector
You can now invest a total of 500 caps to raise a store's buying capacity.
20
41
Lady Killer / Black Widow
Men/Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.
7
22
Lone Wanderer
Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.
17
40
50
Attack Dog
Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
9
25
31
Animal Friend
When you successfully pacify an animal, you can give it specific commands.
12
28
Local Leader
You can build stores and workstations at workshop settlements.
14
Party Boy/Girl
Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
15
37
Inspirational
Your companion resists more damage in combat, and can't be harmed by your attacks.
19
43
Wasteland Whisperer
When you successfully pacify a Wasteland creature, you can give it specific commands.
21
49
Intimidation
When you successfully pacify someone, you can give them specific commands.
23
50
I.
8
V.A.N.S.
Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
36
Medic
Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.
18
30
49
Gun Nut
You gain access to Rank 4 gun mods.
13
25
39
Hacker
Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals.
9
21
33
Scrapper
You get more from salvaging.
23
40
Science!
You gain access to Rank 4 high-tech mods.
17
28
41
Chemist
Any chems you take last 50% longer. Far out.
16
32
45
Robotics Expert
When you successfully hack a robot, you can give it specific commands.
19
44
Nuclear Physicist
You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
14
26
Nerd Rage!
Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
31
50
A.
1
Gunslinger
Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.
7
15
27
42
Commando
Rigorous combat training means automatic weapons do 20% more damage.
11
21
35
49
Sneak
Become whisper, become shadow. You are 20% harder to detect while sneaking.
5
12
23
38
Mister Sandman
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
17
30
Action Boy/Girl
There's no time to waste! Action Points regenerate 25% faster.
18
38
Moving Target
They can't hurt what they can't hit! Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting.
24
44
Ninja
Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
16
33
Quick Hands
In combat, there's no time to hesitate. You can reload all guns faster.
28
40
Blitz
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
29
Gun Fu
You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
26
50
L.
1
Fortune Finder
You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.
5
25
40
Scrounger
You know just how to scavenge to keep the fight going, and find more ammunition in containers.
7
24
37
Bloody Mess
+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
9
31
47
Mysterious Stranger
Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...
22
41
49
Idiot Savant
You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.
11
34
Better Criticals
Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
15
40
Critical Banker
You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most.
17
43
50
Grim Reaper's Sprint
Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
19
46
Four Leaf Clover
Feeling lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.
13
32
48
Ricochet
What goes around comes around! An enemy's ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.
29
50

Companions

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Bobbleheads

Perception

+1 Perception.

add perk

Magazines

add perk

Quests

add perk

Consumables

Consumables

Chems, food, and drinks. Their combined buffs are counted into your stats; Medic, Chemist, and Party Boy scale them.

With Survival mode on, cards also show hunger, thirst, and disease risk, and food only works while you are Fed.

Weapons

Deliverer
99
Fire Rate
100
shots per
10 sec
Semi-Auto
Ammo
1610mm Round
Range
0
49
80
100%50%
AP Cost
7
Reload Time
2.3s
972
6.2
Legendary
VATS Enhanced

Improved VATS hit chance, 25% less Action Point cost.

Modifications
Advanced Receiver
Exceptional damage. More sensitive trigger. Better rate of fire.
Gun Nut (3)
Short Barrel
Improved hip-fire accuracy. Inferior range and sighted accuracy.
Large Quick Eject Mag
Superior ammo capacity. Improved reload speed.
Gun Nut (3)
Sharpshooter's Grip
Better recoil and hip-fire accuracy.
Gun Nut (2)
Glow Sights
Improved focus and better sighted accuracy.
Suppressor
Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range.
Swap
Survivor's Special
115
Fire Rate
50
shots per
10 sec
Semi-Auto
Ammo
30Fusion Cell
Range
0
161
287
100%50%
AP Cost
20
Reload Time
0s
396
6.9
Legendary
Bloodied

Does more damage the lower your health is.

Modifications
Overcharged Capacitor
Superior damage. Improved ammo capacity.
Science! (3)
Improved Long Barrel
Better damage and range. Improved sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy.
Science! (2)
Sharpshooter's Grip
Better recoil and hip-fire accuracy.
Science! (1)
Reflex Sight
Better focus and sighted accuracy.
Science! (1)
Quantum Gyro Compensating Lens
Exceptional recoil. Reduced range.
Science! (3)
Wastelander's Friend
71
Fire Rate
70
shots per
10 sec
Semi-Auto
Ammo
2410mm Round
Range
0
94
152
100%50%
AP Cost
14
Reload Time
2.7s
358
7.1
Legendary
Crippling

50% more limb damage.

Modifications
Advanced Receiver
Exceptional damage. More sensitive trigger. Better rate of fire.
Gun Nut (2)
Sharpshooter's Grip
Better recoil and hip-fire accuracy.
Gun Nut (1)
Long Ported Barrel
Superior recoil.
Gun Nut (2)
Large Quick Eject Mag
Better ammo capacity. Improved reload speed.
Gun Nut (2)
Reflex Sight (Circle)
Better focus and sighted accuracy.
Muzzle Brake
Exceptional recoil control. Better per-shot recoil. Inferior range.
Gun Nut (2)
Old Faithful
115
Fire Rate
50
shots per
10 sec
Semi-Auto
Ammo
30Fusion Cell
Range
0
233
359
100%50%
AP Cost
20
Reload Time
0s
393
6.6
Legendary
Instigating

Does double damage if the target is at full health.

Modifications
Overcharged Capacitor
Superior damage. Improved ammo capacity.
Science! (3)
Improved Long Barrel
Better damage and range. Improved sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy.
Science! (2)
Sharpshooter's Grip
Better recoil and hip-fire accuracy.
Science! (1)
Reflex Sight
Better focus and sighted accuracy.
Science! (1)
Fine-tuned Beam Focuser
Super range and accuracy. Better recoil.
Science! (2)
Protectron's Gaze
101
Fire Rate
63
shots per
10 sec
Semi-Auto
Ammo
27Fusion Cell
Range
0
233
359
100%50%
AP Cost
20
Reload Time
0s
384
6.3
Legendary
Rapid

25% faster fire rate, 15% faster reload.

Modifications
Maximized Capacitor
Better damage.
Science! (2)
Improved Long Barrel
Better damage and range. Improved sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy.
Science! (2)
Sharpshooter's Grip
Better recoil and hip-fire accuracy.
Science! (1)
Reflex Sight
Better focus and sighted accuracy.
Science! (1)
Fine-tuned Beam Focuser
Super range and accuracy. Better recoil.
Science! (2)
Weapon
Throwables
Throwable
Grenades, mines and traps. One is carried at a time; extras become swap-ins.

Armor Sets

Combined
220
220
223
3.5
C
 
+4
hat
Armored Newsboy Cap
Ballistic Weave Mk5
110
110
C
 
+1
Ballistic Weave
105
0.4
eyewear
Black-Rim Glasses
C
 
+1
8
0.1
mask
clothing
Armored Lorenzo's Suit
Ballistic Weave Mk5
110
110
C
 
+2
Ballistic Weave
110
3
torso
covered by Lorenzo's Suit
left arm
covered by Lorenzo's Suit
right arm
covered by Lorenzo's Suit
left leg
covered by Lorenzo's Suit
right leg
covered by Lorenzo's Suit
backpack
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.

Effects

Effects
Add addictions and diseases to factor their penalties into your stats.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
On foot
HP: 100% (232 / 232)
Rads: 0
Day
Alone
Standing
Standing
Hip fire
Outside
Survival
Hunger
Fed
None
Thirst
Hydrated
None
Sleep
Rested
None
Adrenaline
Rank 0
None
Character stats
4
5
1
14
8
1
1
S.
P.
E.
C.
I.
A.
L.
Carry Weight
240
HP
232
AP
70
XP
+24%
Settlement Size
24
VATS Accuracy
+20%
Crit Meter per Hit
+7%
Resistances
220
220
0
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