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Level 60
s.
p.
e.
c.
i.
a.
l.

Wandering trader gunslinger
Fallout 4
V.A.T.S, Gunslinger, Intimidation
build
by @MELON
Published · Updated

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
60
14 lvl-ups to
SPECIAL points
The Wandering Trader

This build focuses on slinging guns and talking around fights, it functions as a solo or with dogmeat survival build, focusing around intimidator early to pacify enemies and avoid fights however once a fight breaks out or in those unavoidable spots you can start blasting with vats efficient weapons. personally I prefer avoiding stealth as it feels too slow so I like to go guns blazing stringing critical along.

pick up some companion perks then send them on their way while you build your own empire.

Enjoy the build.

Perk Chart
S.
3
Iron Fist
Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.
9
18
31
46
Big Leagues
Swing for the fences! Do 20% more melee weapon damage.
7
15
27
42
Armorer
You gain access to Rank 4 armor mods.
13
25
39
Blacksmith
Fire up the forge and gain access to base level and Rank 1 melee weapon mods.
16
29
Heavy Gunner
Thanks to practice and conditioning, heavy guns do 20% more damage.
11
21
35
47
Strong Back
What are you, part pack mule? Gain +25 to carry weight.
10
20
30
40
Steady Aim
Stay on target! Hip-fire accuracy is improved when firing any gun.
28
49
Basher
Get up close and personal! Gun bashing does 25% more damage.
5
14
26
Rooted
You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
22
43
Pain Train
Choo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
24
50
P.
3
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier.
6
17
30
Rifleman
Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.
9
18
31
46
Awareness
To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
14
Locksmith
Your nimble fingers allow you to pick Advanced locks.
7
18
41
Demolition Expert
The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.
10
22
34
Night Person
You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.
25
37
Refractor
You must be part mirror! Instantly gain +10 Energy Resistance.
11
21
35
42
Sniper
It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
13
26
Penetrator
There's no place to hide! In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
28
Concentrated Fire
Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.
26
50
E.
10
Toughness
If nothing else, you can take a beating! Instantly gain +10 Damage Resistance.
9
18
31
46
Lead Belly
Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
6
17
Lifegiver
You embody wellness! Instantly gain +20 maximum Health.
8
20
Chem Resistant
You gain complete immunity to chem addiction.
22
Aquaboy / Aquagirl
Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater.
21
Rad Resistant
Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.
13
26
35
Adamantium Skeleton
Your skeleton has been infused with indestructible metal, reducing limb damage by 30%.
13
26
Cannibal
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
19
38
Ghoulish
Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
24
48
50
Solar Powered
Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.
27
50
C.
10
Cap Collector
Buying and selling prices at vendors are now much better.
20
41
Lady Killer / Black Widow
You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue.
7
22
Lone Wanderer
When adventuring without a companion, you have 25 more action points.
17
40
50
Attack Dog
Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
9
25
31
Animal Friend
Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
12
28
Local Leader
You can build stores and workstations at workshop settlements.
14
Party Boy/Girl
Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
15
37
Inspirational
Because you lead by example, your companion does more damage in combat, and cannot hurt you.
19
43
Wasteland Whisperer
Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
21
49
Intimidation
When you successfully pacify someone, you can incite them to attack.
23
50
I.
3
V.A.N.S.
Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
36
Medic
Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.
18
30
49
Gun Nut
You gain access to Rank 4 gun mods.
13
25
39
Hacker
Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals.
9
21
33
Scrapper
Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.
23
40
Science!
Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.
17
28
41
Chemist
Any chems you take last 50% longer. Far out.
16
32
45
Robotics Expert
Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
19
44
Nuclear Physicist
You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
14
26
Nerd Rage!
Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
31
50
A.
10
Gunslinger
Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.
7
15
27
42
Commando
Rigorous combat training means automatic weapons do 20% more damage.
11
21
35
49
Sneak
Become whisper, become shadow. You are 20% harder to detect while sneaking.
5
12
23
38
Mister Sandman
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
17
30
Action Boy/Girl
There's no time to waste! Action Points regenerate 25% faster.
18
38
Moving Target
They can't hurt what they can't hit! Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting.
24
44
Ninja
Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
16
33
Quick Hands
In combat, there's no time to hesitate. You can reload all guns faster.
28
40
Blitz
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
29
Gun Fu
In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.
26
50
L.
10
Fortune Finder
You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.
5
25
40
Scrounger
You know just how to scavenge to keep the fight going, and find more ammunition in containers.
7
24
37
Bloody Mess
+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
9
31
47
Mysterious Stranger
Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...
22
41
49
Idiot Savant
You now randomly receive 5x XP from any action. The lower your Intelligence, the greater the chance.
11
34
Better Criticals
Your criticals now do 2.5x as much extra damage.
15
40
Critical Banker
You can now save 4 Critical Hits, to be used in V.A.T.S. when you need them the most.
17
43
50
Grim Reaper's Sprint
Any kill in V.A.T.S. now has a 35% chance to restore all Action Points and refill your Critical meter.
19
46
Four Leaf Clover
Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.
13
32
48
Ricochet
What goes around comes around! An enemy's ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.
29
50

Companions

United We Stand
 garvey

Thanks to your relationship with Preston, you deal +20% more damage and gain +20 Damage Resistance when facing three or more opponents.

Killshot
 maccready

Thanks to your relationship with MacCready, headshot accuracy in V.A.T.S. is increased by 20%.

Cloak & Dagger
 deacon

Thanks to your relationship with Deacon, you receive +40% Stealth Boy duration and deal +20% more sneak attack damage.

add perk

Bobbleheads

Luck

+1 Luck.

Charisma

+1 Charisma.

Strength

+1 Strength.

Agility

+1 Agility.

Perception

+1 Perception.

Endurance

+1 Endurance.

add perk

Magazines

Covert Operations

You are more difficult to detect while sneaking.

Guns and Bullets

Ballistic weapons do +50% critical damage.

Junktown Vendor

Get better prices when buying from vendors.

add perk

Quests

add perk
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
On foot
HP: 100% (573 / 572.5)
Rads: 0
Day
Alone
Standing
Standing
Hip fire
Outside
Survival
Hunger
Fed
None
Thirst
Hydrated
None
Sleep
Rested
None
Adrenaline
Rank 0
None
3
3
10
15
3
10
10
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
330
HP
572.5
AP
185
XP
+9%
Settlement Size
25
VATS Accuracy
+12%
Crit Meter per Hit
+20%
Resistances
220
220
0
Incoming Damage
x0.7

Effects

+ effects
Add addictions and diseases to factor their penalties into your stats.

Weapons

Deliverer
Kellogg's Pistol
Western Revolver
Deliverer
93
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
1610 Mm Round
Range
0
85
134
100%50%
AP Cost
11
Reload Time
2.3s
963
6.7
Legendary
VATS Enhanced

Improved VATS hit chance, 25% less Action Point cost.

Modifications
Calibrated Powerful Receiver
Superior damage. Better critical shot damage and accuracy.
Gun Nut (3)
Extended Barrel
Standard.
Large Quick Eject Mag
Superior ammo capacity. Improved reload speed.
Gun Nut (3)
Sharpshooter's Grip
Better recoil and hip-fire accuracy.
Gun Nut (2)
Glow Sights
Improved focus and better sighted accuracy.
Suppressor
Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range.
Throwables
Throwable
Grenades, mines and traps. One is carried at a time; extras become swap-ins.

Armor Sets

Combined
220
220
463
2.5
C
 
+5
hat
Armored Newsboy Cap
Ballistic Weave Mk5
110
110
C
 
+1
Ballistic Weave
105
0.4
eyewear
Black-Rim Glasses
C
 
+1
8
0.1
mask
clothing
Agatha's Dress
Less like to get addicted to alcohol and effects last 25% longer.
Ballistic Weave Mk5
110
110
C
 
+3
Ballistic Weave
350
2
torso
covered by Agatha's Dress
left arm
covered by Agatha's Dress
right arm
covered by Agatha's Dress
left leg
covered by Agatha's Dress
right leg
covered by Agatha's Dress
backpack

Power Armor Sets

Power Armor
A power armor set with mods and legendary effects.
Build several and switch between them.
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