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Level 55
s.
p.
e.
c.
i.
a.
l.

CoA Inquisitor
Fallout 4
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Consumable builds, Melee builds

lvl
55
10 lvl-ups to
SPECIAL points
Perk Chart
S.
11
Iron Fist
Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.
9
18
31
46
Big Leagues
You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off!
7
15
27
42
Armorer
You gain access to Rank 4 armor mods.
13
25
39
Blacksmith
You gain access to Rank 2 melee weapon mods.
16
29
Heavy Gunner
Thanks to practice and conditioning, heavy guns do 20% more damage.
11
21
35
47
Strong Back
What are you, part pack mule? Gain +25 to carry weight.
10
20
30
40
Steady Aim
Stay on target! Hip-fire accuracy is improved when firing any gun.
28
49
Basher
Get up close and personal! Gun bashing does 25% more damage.
5
14
26
Rooted
While standing still, you may automatically disarm enemies that use melee weapons against you.
22
43
Pain Train
Choo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
24
50
P.
2
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier.
6
17
30
Rifleman
Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.
9
18
31
46
Awareness
To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
14
Locksmith
Your nimble fingers allow you to pick Advanced locks.
7
18
41
Demolition Expert
The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.
10
22
34
Night Person
You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.
25
37
Refractor
You must be part mirror! Instantly gain +10 Energy Resistance.
11
21
35
42
Sniper
It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
13
26
Penetrator
There's no place to hide! In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
28
Concentrated Fire
Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.
26
50
E.
11
Toughness
You now have +50 Damage Resistance.
9
18
31
46
Lead Belly
Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
6
17
Lifegiver
You embody wellness! Instantly gain +20 maximum Health.
8
20
Chem Resistant
All the rush without the hassle! You're 50% less likely to get addicted when consuming chems.
22
Aquaboy / Aquagirl
Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater.
21
Rad Resistant
Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.
13
26
35
Adamantium Skeleton
Your limb damage is completely eliminated.
13
26
Cannibal
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
19
38
Ghoulish
Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
24
48
50
Solar Powered
Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.
27
50
C.
7
Cap Collector
You've mastered the art of the deal! Buying and selling prices at vendors are better.
20
41
Lady Killer / Black Widow
You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue.
7
22
Lone Wanderer
When adventuring without a companion, you do 25% more damage.
17
40
50
Attack Dog
Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
9
25
31
Animal Friend
Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
12
28
Local Leader
As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
14
Party Boy/Girl
The effects of alcohol are doubled.
15
37
Inspirational
Because you lead by example, your companion does more damage in combat, and cannot hurt you.
19
43
Wasteland Whisperer
Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
21
49
Intimidation
Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.
23
50
I.
10
V.A.N.S.
Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
36
Medic
Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.
18
30
49
Gun Nut
Shoot first, kill first, with access to base level and Rank 1 gun mods.
13
25
39
Hacker
Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals.
9
21
33
Scrapper
Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.
23
40
Science!
You gain access to Rank 4 high-tech mods.
17
28
41
Chemist
Any chems you take now last an additional 200% longer.
16
32
45
Robotics Expert
Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
19
44
Nuclear Physicist
Radiation weapons now do double damage and Fusion Cores last an extra 50% longer.
14
26
Nerd Rage!
You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.
31
50
A.
1
Gunslinger
Channel the spirit of the Old West! Non-automatic pistols do 20% more damage.
7
15
27
42
Commando
Rigorous combat training means automatic weapons do 20% more damage.
11
21
35
49
Sneak
Become whisper, become shadow. You are 20% harder to detect while sneaking.
5
12
23
38
Mister Sandman
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
17
30
Action Boy/Girl
There's no time to waste! Action Points regenerate 25% faster.
18
38
Moving Target
They can't hurt what they can't hit! Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting.
24
44
Ninja
Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
16
33
Quick Hands
In combat, there's no time to hesitate. You can reload all guns faster.
28
40
Blitz
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
29
Gun Fu
You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
26
50
L.
3
Fortune Finder
You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.
5
25
40
Scrounger
You know just how to scavenge to keep the fight going, and find more ammunition in containers.
7
24
37
Bloody Mess
You now inflict +15% damage in combat.
9
31
47
Mysterious Stranger
Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...
22
41
49
Idiot Savant
You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.
11
34
Better Criticals
Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
15
40
Critical Banker
You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most.
17
43
50
Grim Reaper's Sprint
Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
19
46
Four Leaf Clover
Feeling lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.
13
32
48
Ricochet
What goes around comes around! An enemy's ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.
29
50

Companions

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Bobbleheads

Strength

+1 Strength.

Perception

+1 Perception.

Intelligence

+1 Intelligence.

Luck

+1 Luck.

Melee

Plus 25% critical damage with Melee Weapons.

Endurance

+1 Endurance.

Charisma

+1 Charisma.

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Magazines

Unstoppable

Gain a +5% chance of avoiding all damage from an attack.

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Quests

Inquisitor of Atom

Provides a bonus to your weapon's damage. The higher your rads, the high the bonus.

Pack Alpha

Your damage resistance is greatly increased and you deal more damage while unarmed or using melee weapons.

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Consumables (5)

Yao Guai Roast

+10 melee damage for 1 hour.

+210 HP
1
×1
Fury

Perception: -5 (24m), Physical Resistance: +25 (24m)

15% 0.1
×1
Bufftats

Strength: +3 (24m), Endurance: +3 (24m), Max Health: +65 (24m), Perception: +3 (24m)

15% 0.1
×1
Psychobuff

Damage: x1.25 (24m), Strength: +3 (24m), Endurance: +3 (24m), Max Health: +65 (24m)

15% 0.1
×1
Durable Sludgepak

Physical Resistance: +100 (36m), Damage Resistance increases with your current radiation level for 12 minutes.

+150
fh
0.1
×1
Total effect
Str
 
+6
Per
 
-2
End
 
+6
HP
 
+130
 
+125
Melee Damage
 
+10
Damage
 
+25%
Total weight 1.4

Weapons

Atom's Judgement
1019
509
2547
AP Cost
45
1080
20
Legendary
Atom's Judgement

+100 Radiation damage.

Modifications
Heating Coil
Adds energy damage.
Blacksmith (2)
Weapon
Throwables
Throwable
Grenades, mines and traps. One is carried at a time; extras become swap-ins.

Armor Sets

Combined
308
307
50
2308
103.69999999999999
I
 
+4
S
 
+1
A
 
+1
hat
Inquisitor's Cowl
+1 IN for every 100 rads, max +4
Wearer's Intelligence increases with Rads.
2
I
 
+4
250
3
fh
eyewear
covered by Inquisitor's Cowl
mask
covered by Inquisitor's Cowl
clothing
Armored Dirty Army Fatigues
Ballistic Weave Mk5
110
110
S
 
+1
A
 
+1
Ballistic Weave
112
3
torso
Atom's Bulwark
Atom's Bulwark
Inquisitor's Marine Armor
Dense
106
107
10
1134
37.5
fh
left arm
Aerodynamic Inquisitor's Marine Armor Left Arm
Inquisitor's Marine Armor
Aerodynamic
22
22
10
196
15.4
fh
right arm
Aerodynamic Inquisitor's Marine Armor Right Arm
Inquisitor's Marine Armor
Aerodynamic
22
22
10
196
15.4
fh
left leg
Inquisitor's Marine Armor Left Leg
Inquisitor's Marine Armor
No Misc
23
23
10
175
14
fh
right leg
Custom Fit Inquisitor's Marine Armor Right Leg
Inquisitor's Marine Armor
Custom Fitted
23
23
10
245
15.4
fh
backpack
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.

Effects

Effects
Add addictions and diseases to factor their penalties into your stats.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
On foot
HP: 20% (191 / 953)
Rads: 800
Day
Dogmeat
Standing
Standing
Hip fire
Outside
Survival
Hunger
Fed
None
Thirst
Hydrated
None
Sleep
Rested
None
Adrenaline
Rank 0
None
Character stats
20
1
19
7
14
2
3
S.
P.
E.
C.
I.
A.
L.
Carry Weight
500
HP
953
AP
80
XP
+42%
Settlement Size
17
VATS Accuracy
+4%
Crit Meter per Hit
+10%
Resistances
573
357
50
Incoming Damage
x0.525
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