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Level 120
s.
p.
e.
c.
i.
a.
l.

Lou
Fallout 4
Maniac
build
by Lex
Published ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
120
25 lvl-ups to
SPECIAL points
Perk Chart
S.
8
Iron Fist
Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent.
9
18
31
46
Big Leagues
You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off!
7
15
27
42
Armorer
Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods.
13
25
39
Blacksmith
You gain access to Rank 3 melee weapon mods.
16
29
Heavy Gunner
Thanks to practice and conditioning, heavy guns do 20% more damage.
11
21
35
47
Strong Back
When overencumbered, running costs 50% less action points.
10
20
30
40
Steady Aim
Hip-fire damage is improved when firing any gun.
28
49
Basher
Get up close and personal! Gun bashing does 25% more damage.
5
14
26
Rooted
You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
22
43
Pain Train
Choo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
24
50
P.
9
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier.
6
17
30
Rifleman
Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.
9
18
31
46
Awareness
To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
14
Locksmith
Your nimble fingers allow you to pick Advanced locks.
7
18
41
Demolition Expert
Your explosives now do double damage. Mines and grenades shot in V.A.T.S. explode for double damage, too.
10
22
34
Night Person
You have 30 extra health between the hours of 6:00 p.m. and 6:00 a.m.
25
37
Refractor
You must be part mirror! Instantly gain +10 Energy Resistance.
11
21
35
42
Sniper
It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
13
26
Penetrator
In V.A.T.S. when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.
28
Concentrated Fire
Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.
26
50
E.
10
Toughness
You now have +50 Damage Resistance.
9
18
31
46
Lead Belly
You take no radiation from eating or drinking.
6
17
Lifegiver
You instantly gain another +20 maximum Health, and slowly regenerate lost Health.
8
20
Chem Resistant
You gain complete immunity to chem addiction.
22
Aquaboy / Aquagirl
Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater.
21
Rad Resistant
You now have +40 Radiation Resistance.
13
26
35
Adamantium Skeleton
Your limb damage is completely eliminated.
13
26
Cannibal
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
19
38
Ghoulish
Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
24
48
50
Solar Powered
Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.
27
50
C.
7
Cap Collector
You've mastered the art of the deal! Buying and selling prices at vendors are better.
20
41
Lady Killer / Black Widow
Men/Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.
7
22
Lone Wanderer
Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.
17
40
50
Attack Dog
Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
9
25
31
Animal Friend
Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
12
28
Local Leader
As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
14
Party Boy/Girl
Your Luck is increased by 3 while you're under the influence of alcohol.
15
37
Inspirational
Because you lead by example, your companion does more damage in combat, and cannot hurt you.
19
43
Wasteland Whisperer
Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
21
49
Intimidation
Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.
23
50
I.
2
V.A.N.S.
Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
36
Medic
Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation.
18
30
49
Gun Nut
Shoot first, kill first, with access to base level and Rank 1 gun mods.
13
25
39
Hacker
Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals.
9
21
33
Scrapper
Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.
23
40
Science!
Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.
17
28
41
Chemist
Any chems you take last 50% longer. Far out.
16
32
45
Robotics Expert
Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
19
44
Nuclear Physicist
You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
14
26
Nerd Rage!
Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
31
50
A.
10
Gunslinger
Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.
7
15
27
42
Commando
Rigorous combat training means automatic weapons do 20% more damage.
11
21
35
49
Sneak
Become whisper, become shadow. You are 20% harder to detect while sneaking.
5
12
23
38
Mister Sandman
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
17
30
Action Boy/Girl
There's no time to waste! Action Points regenerate 25% faster.
18
38
Moving Target
They can't hurt what they can't hit! Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting.
24
44
Ninja
Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
16
33
Quick Hands
Quick and efficient. You gain 10 additional Action Points.
28
40
Blitz
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
29
Gun Fu
In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.
26
50
L.
11
Fortune Finder
You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.
5
25
40
Scrounger
There is a chance to gain ammo when firing the last round in your clip.
7
24
37
Bloody Mess
When an enemy explodes, nearby enemies may suffer the same fate.
9
31
47
Mysterious Stranger
Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...
22
41
49
Idiot Savant
Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower your Intelligence, the greater the chance.
11
34
Better Criticals
Your criticals now do 2.5x as much extra damage.
15
40
Critical Banker
You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most.
17
43
50
Grim Reaper's Sprint
Any kill in V.A.T.S. now has a 35% chance to restore all Action Points and refill your Critical meter.
19
46
Four Leaf Clover
Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.
13
32
48
Ricochet
When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled.
29
50

Companions

Killshot
 maccready

Thanks to your relationship with MacCready, headshot accuracy in V.A.T.S. is increased by 20%.

Isodoped
 hancock

Thanks to your relationship with Hancock, at 250 rads or higher you get criticals 20% faster.

Trigger Rush
 cait

Thanks to your relationship with Cait, Action Points regenerate faster if your health is below 25%.

Combat Medic
 curie

Thanks to your relationship with Curie, once per day you heal 100 Hit Points if your health falls below 10%.

Know Your Enemy
 danse

Thanks to your relationship with Danse, you deal +20% more damage against Feral Ghouls, Super Mutants and Synths.

Lessons in Blood
 gage

Thanks to your relationship with Gage, you gain +5% more XP per kill and +10 Damage Resistance.

Gift of Gab
 piper

Thanks to your relationship with Piper, you receive double XP for speech challenges and discovering new locations.

United We Stand
 garvey

Thanks to your relationship with Preston, you deal +20% more damage and gain +20 Damage Resistance when facing three or more opponents.

Berserk
 strong

Thanks to your relationship with Strong, when you fall below 25% health you deal +20% more melee weapon damage.

Shield Harmonics
 x6-88

Thanks to your relationship with X6-88, you receive +20 Energy Resistance.

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Bobbleheads

Luck

+1 Luck.

Charisma

+1 Charisma.

Endurance

+1 Endurance.

Strength

+1 Strength.

Medicine

Stimpaks do 10% more healing.

Science

Get one extra guess when hacking terminals.

Explosives

Plus 15% damage with explosives.

Unarmed

Plus 25% critical damage with unarmed attacks.

Small Guns

Plus 25% critical damage with ballistic guns.

Melee

Plus 25% critical damage with Melee Weapons.

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Magazines

Massachusetts Surgery

Inflict +18% limb damage.

Unstoppable

Gain a +5% chance of avoiding all damage from an attack.

Tumblers Today

Gain a bonus to lockpicking.

Astoundingly Awesome 1

Regenerate 1 point of health per minute.

Live & Love 4

Gain +25% XP from persuading women.

Wasteland Survival 8

Take 5% less damage from melee attacks.

SCAV! 1

Increases speech challenge success chance.

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Quests

Far Harbor Survivalist

Gain +5 to all resistances.

Crusader of Atom

Provides a bonus to your weapon's damage. The higher your rads, the high the bonus.

Pack Alpha

Your damage resistance is greatly increased and you deal more damage while unarmed or using melee weapons.

Chosen Disciple

Kills made by your melee weapons will restore some of your Action Points.

Destroyer of Acadia

When your health falls below 20%, do 4x damage for 30 seconds.

Inquisitor of Atom

Provides a bonus to your weapon's damage. The higher your rads, the high the bonus.

Protector of Acadia

When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds.

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Consumables

Consumables

Chems, food, and drinks. Their combined buffs are counted into your stats; Medic, Chemist, and Party Boy scale them.

With Survival mode on, cards also show hunger, thirst, and disease risk, and food only works while you are Fed.

Weapons

Western Revolver
840
Fire Rate
19
shots per
10 sec
Bolt Action
Ammo
6.44 Round
Range
0
125
197
100%50%
AP Cost
28
Reload Time
3.3s
557
8.2
Legendary
Defiant

The final shot in the magazine deals twice the normal damage.

Modifications
Advanced Receiver
Exceptional damage. Improved rate of fire.
Gun Nut (4)
Gunslinger (5)
Sharpshooter's Grip
Better recoil and hip-fire accuracy.
Gun Nut (4)
Gunslinger (4)
Reflex Sight
Better focus and sighted accuracy.
Long Barrel
Exceptional range. Better recoil.
Gun Nut (4)
Gunslinger (3)
Swap
Bloodletter
214
AP Cost
40
283
9.8
Legendary
Wounding

Targets bleed for 25 points of additional damage.

Modifications
Puncturing
Armor piercing. Superior damage.
Blacksmith (2)
Weapon
Throwables
Nuka Quantum Grenade
573
AP Cost20
Blast Radius3.6m
50
0.5
nw
Throwable

Armor Sets

Combined
157
141
45
5018.5
91.85100000000001
L
 
+1
E
 
+1
Carry Weight
 
+120
hat
eyewear
mask
clothing
Patchwork Sweater & Shorts
1
L
 
+1
E
 
+1
5
1
nw
torso
Steadfast BOS Combat Armor Chest Piece
Bolstering
Heavy Armor
Polymer Combat Armor
Deep Pocketed
52
52
Carry Weight
 
+20
1484
19.938
left arm
Destroyer's Left Arm
Cavalier's
Heavy Armor
Polymer Combat Armor
Brawling
22
22
988
10.938
right arm
Recon Marine Right Arm
Sprinter's
Inquisitor's Marine Armor
Brawling
24
24
10
728
17.5
fh
left leg
Apocalypse Left Greave
Bolstering
Heavy Armor
Polished Metal
Lead Lined
38
27
10
821.5
24.975
right leg
Freefall Armor Right Leg
Freefall
Heavy Armor
Brotherhood of Steel
Strengthened
18
16
15
962
13.5
backpack
Military Backpack - Explosives w/ Sleeping Bag
Adds additional Carry Weight.
Gear: Explosives w/ Sleeping Bag
Patch: Vault Tec
2
10
Carry Weight
 
+100
30
4
cc
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.

Effects

Effects
Add addictions and diseases to factor their penalties into your stats.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
On foot
HP: 75% (860 / 1147)
Rads: 250
Day
Alone
Standing
Standing
Hip fire
Outside
Survival
Hunger
Fed
None
Thirst
Hydrated
None
Sleep
Rested
None
Adrenaline
Rank 0
None
Character stats
8
9
11
7
2
10
12
S.
P.
E.
C.
I.
A.
L.
Carry Weight
450
HP
1147
AP
170
XP
+6%
Settlement Size
17
VATS Accuracy
+36%
Crit Meter per Hit
+23%
Resistances
222
176
90
+5
Incoming Damage
x0.75
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