Lou
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SPECIAL points
Companions
Thanks to your relationship with MacCready, headshot accuracy in V.A.T.S. is increased by 20%.
Thanks to your relationship with Hancock, at 250 rads or higher you get criticals 20% faster.
Thanks to your relationship with Cait, Action Points regenerate faster if your health is below 25%.
Thanks to your relationship with Curie, once per day you heal 100 Hit Points if your health falls below 10%.
Thanks to your relationship with Danse, you deal +20% more damage against Feral Ghouls, Super Mutants and Synths.
Thanks to your relationship with Gage, you gain +5% more XP per kill and +10 Damage Resistance.
Thanks to your relationship with Piper, you receive double XP for speech challenges and discovering new locations.
Thanks to your relationship with Preston, you deal +20% more damage and gain +20 Damage Resistance when facing three or more opponents.
Thanks to your relationship with Strong, when you fall below 25% health you deal +20% more melee weapon damage.
Thanks to your relationship with X6-88, you receive +20 Energy Resistance.
Bobbleheads
+1 Luck.
+1 Charisma.
+1 Endurance.
+1 Strength.
Stimpaks do 10% more healing.
Get one extra guess when hacking terminals.
Plus 15% damage with explosives.
Plus 25% critical damage with unarmed attacks.
Plus 25% critical damage with ballistic guns.
Plus 25% critical damage with Melee Weapons.
Magazines
Inflict +18% limb damage.
Gain a +5% chance of avoiding all damage from an attack.
Gain a bonus to lockpicking.
Regenerate 1 point of health per minute.
Gain +25% XP from persuading women.
Take 5% less damage from melee attacks.
Increases speech challenge success chance.
Quests
Gain +5 to all resistances.
Provides a bonus to your weapon's damage. The higher your rads, the high the bonus.
Your damage resistance is greatly increased and you deal more damage while unarmed or using melee weapons.
Kills made by your melee weapons will restore some of your Action Points.
When your health falls below 20%, do 4x damage for 30 seconds.
Provides a bonus to your weapon's damage. The higher your rads, the high the bonus.
When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds.
Consumables
Chems, food, and drinks. Their combined buffs are counted into your stats; Medic, Chemist, and Party Boy scale them.
With Survival mode on, cards also show hunger, thirst, and disease risk, and food only works while you are Fed.
Weapons
10 sec
The final shot in the magazine deals twice the normal damage.
Targets bleed for 25 points of additional damage.
Armor Sets
Power Armor Sets
Effects
Set it here to see what they really contribute.