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Level 100

Legasov
The Witcher 3 Remastered
build
Published ·

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lvl
100
Set by you. The build needs level 99.
Use lowest
Combat
19 pts
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Strength Training

Fast attacks increase the next strong attack's damage by 45%.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Undying

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

Adrenaline Point gain: +1%

Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline.

Adrenaline Point gain: +1%

Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 10% per point upon hitting an enemy.

Adrenaline Point gain: +1%

Flood of Anger

When casting a Sign, consumes 3 Adrenaline points to cast the Sign at its highest level. Increases Sign intensity by 150%.

Adrenaline Point gain: +3%

add Combat skills
Signs
22 pts
Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

Firestream

Emits a continuous stream of fire that damages enemies. Reduces Stamina cost by 50%.

Stamina regeneration in combat: +1.5/s

Catalyst

Increases Aard and Igni intensity by 30% against enemies inside Yrden.

Stamina regeneration in combat: +0.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 10 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +0.5/s

Active Shield

Creates an active shield. Maintaining and blocking with it does not drain Stamina. Damage absorbed by the shield restores Vitality.

Stamina regeneration in combat: +1.5/s

Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +1/s

Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

Sidestep

After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 20%.

Stamina regeneration in combat: +0.5/s

Fortify Signs

Increases the duration of Yrden, Quen and Axii by 20%.

Stamina regeneration in combat: +0.5/s

Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +0.5/s

add Signs skills
Alchemy
27 pts
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

Refreshment

Each potion dose heals 10% Vitality.

Potion duration time and bomb damage: +2%

Efficiency

Increases the maximum number of bombs in each slot by 1.

Potion duration time and bomb damage: +2%

Endure Pain

Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.

Potion duration time and bomb damage: +6%

Frenzy

If potion Toxicity is greater than 1, time automatically slows by 5% when the enemy is about to perform a counterattack.

Potion duration time and bomb damage: +2%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

Pyrotechnics

All bombs, even those that do not inflict damage, now deal 50 damage in addition to their normal effects.

Potion duration time and bomb damage: +2%

Tissue Transmutation

Decoctions increase maximum Vitality by 900 for the decoction's effective duration.

Potion duration time and bomb damage: +6%

Side Effects

Drinking a potion has a 100% chance of activating the effects of another random potion without increasing Toxicity. You can only have one bonus effect at a time.

Potion duration time and bomb damage: +6%

Fast Metabolism

Toxicity drops 1 points per second faster.

Potion duration time and bomb damage: +2%

Delayed Recovery

When Toxicity is above 70%, each consumed potion increases the duration of active potions' effects by 5 seconds, up to their maximum duration.

Potion duration time and bomb damage: +2%

Adaptability

Extends the duration of all mutagen decoctions by 100%.

Potion duration time and bomb damage: +6%

add Alchemy skills
General
13 pts
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

Attack is the Best Defense

Each successful defensive action generates Adrenaline points. Scales with every skill level.

Vitality gain: +1%

Gourmand

Consuming food regenerates Vitality for 5 minutes.

Vitality gain: +1%

Elemental Attunement

Increases non-physical damage (fire, frost, force, magic, poison) by 3%.

Vitality gain: +1%

Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

Cat School Techniques

Each piece of Light Armor increases critical hit damage by 8% and Fast Attack damage by 2%.

Vitality gain: +1%

add General skills
Skill points
In skills
81
In mutations
49
Total spent
130
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
3
2

Loadout

Greater red mutagen
+40% Attack power
remove
Group 1
3/3
Strength Training

Fast attacks increase the next strong attack's damage by 45%.

Adrenaline Point gain: +3%

Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

2 pts
Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

4 pts
Greater green mutagen
+450 Vitality
remove
Group 2
3/3
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

6 pts
Endure Pain

Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.

Potion duration time and bomb damage: +6%

8 pts
Adaptability

Extends the duration of all mutagen decoctions by 100%.

Potion duration time and bomb damage: +6%

10 pts
Greater blue mutagen
+30% Sign intensity
remove
Group 3
3/3
Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

12 pts
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

15 pts
Active Shield

Creates an active shield. Maintaining and blocking with it does not drain Stamina. Damage absorbed by the shield restores Vitality.

Stamina regeneration in combat: +1.5/s

18 pts
Greater blue mutagen
+40% Sign intensity
remove
Group 4
3/3
Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

22 pts
Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

26 pts
Firestream

Emits a continuous stream of fire that damages enemies. Reduces Stamina cost by 50%.

Stamina regeneration in combat: +1.5/s

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+40%
Vitality
+450
Sign intensity
+70%

Mutations

4
Researched 12
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Mutated Skin
Adrenaline Rush
Cat Eyes
Second Life
Metamorphosis
research
Active mutation
Euphoria

Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).

3 green3 pts
active
Strengthened Synapses
4/4
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

2 mutations
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
4 mutations
Side Effects

Drinking a potion has a 100% chance of activating the effects of another random potion without increasing Toxicity. You can only have one bonus effect at a time.

Potion duration time and bomb damage: +6%

8 mutations
Tissue Transmutation

Decoctions increase maximum Vitality by 900 for the decoction's effective duration.

Potion duration time and bomb damage: +6%

12 mutations
Research
Researched
12/ 12
Active
Euphoria
Skill points
49
Greater mutagens
181516

Gear

Steel sword
Griffin steel sword
GrandmasterGriffin setLevel 40
372 damage
damage / crit
crit chance
DPS
fast
672 / 858
10%
1151
strong
1232 / 1573
10%
1151
+5% Critical hit chance+25% Critical hit damage+21% Sign intensity+10% Chance to dismember+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Rejuvenation

Each fatal blow dealt restores 100% of your Stamina.

Made from Perun, Svarog, Stribog
Level 2 Runeword
Takes all three sockets.
Oil
oil
Steel sword
Silver sword
Aerondight
RelicLevel 98
1090 damage
damage / crit
crit chance
DPS
fast
1821 / 2094
5%
3058
strong
3338 / 3837
5%
3057
Item level
98 auto
The drop you would get at level 100.The level on the item's tooltip, needed to equip it.
Set level
Runeword
Replenishment

After you cast a Sign, an Adrenaline Point is consumed and your next sword attack is charged with the power of that Sign.

Made from Greater Triglav, Morana, Dazhbog
Level 3 Runeword
Takes all three sockets. This piece has none: the Runewright adds three.
Oil
oil
Silver sword
Crossbow
Ursine Crossbow
Ursine setLevel 29
96 / 92piercing damage
vs humans / monsters11 base+210% attack power10% crit
+5% Critical hit chance+2% Critical hit damage+1–2% Adrenaline gain+15% Bonus experience from monsters
Rolled when the item drops. The stats count the middle.
Applies while this weapon is drawn, not counted in the character totals.
Item level
29
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
bolt
Plain bolts until you pick a kind.
Crossbow
Chest armor
Forgotten Wolven armor
GrandmasterForgotten Wolven setmediumLevel 40
243 armor
+22% Slashing resistance+18% Piercing resistance+30% Monster damage resistance+30% Elemental resistance+20% Attack power+20% Adrenaline gain
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Eruption

Foes set alight by Igni explode when they die and ignite nearby foes.

Made from Greater Igni, Quen, Reinforcement
Level 3 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Griffin gauntlets
GrandmasterGriffin setmediumLevel 40
87 armor
+6% Slashing resistance+5% Piercing resistance+4% Monster damage resistance+12% Elemental resistance+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Igni
+10% Igni intensity
Glyph
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Gauntlets
Trousers
Forgotten Wolven trousers
GrandmasterForgotten Wolven setmediumLevel 40
92 armor
+8% Slashing resistance+10% Monster damage resistance+25% Elemental resistance+17% Stamina regen+12% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Binding
+5% Bleeding resistance
Glyph
Greater Glyph of Quen
+10% Quen intensity
Glyph
Trousers
Boots
Griffin boots
GrandmasterGriffin setmediumLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+5% Bludgeoning resistance+4% Monster damage resistance+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Igni
+10% Igni intensity
Glyph
Greater Glyph of Warding
+3% Elemental resistance
Glyph
Boots
Mask
Set bonuses
Griffin set
3 / 6 bonus pieces
3 pieces: After using Stamina to cast a Sign in its standard mode, the next Sign cast within 3 seconds will be cast in standard mode without using Stamina.
6 pieces: The size of Yrden traps is increased by 40%. While you are within an Yrden trap, Stamina regeneration is increased by 5/s and Sign Intensity by 100%, and damage is reduced by 20%.
Ursine set
0 / 6 bonus pieces
3 pieces: When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set. Current chance is: 0%.
6 pieces: Damage dealt by Abilities involving the Quen Sign is increased by 200%.
Forgotten Wolven set
2 / 6 bonus pieces
3 pieces: Increases the duration of potions. The bonus increases by 7% for each piece of the set.
6 pieces: Aard deals additional damage to enemies affected by Yrden.

Alchemy

Potions
potion
Decoctions
decoction
Toxicity
Toxicity
0 / 187
187 freedamage above 94
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6566
Toxicity
187
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
60%
Bonus damage
77
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
32%
Stamina regen in combat
23.3/s
Signs
Sign intensity
144.1%
Igni intensity
20%
Quen intensity
10%
Defense
Armor
513
Vitality regen
4/s
Vitality regen in combat
4/s
Poison resistance
25%
Bleeding resistance
26.3%
Potion duration
36%
Resistances
Slashing resistance
42%
Piercing resistance
28%
Bludgeoning resistance
5%
Monster damage resistance
48%
Elemental resistance
69%
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