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Level 54

Vampire Cat
The Witcher 3 Remastered
build
Published

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More: Close Range builds, Glass Cannon builds, Boss Killer builds, Melee builds, Meta builds

lvl
54
Lowest level for this build
Combat
19 pts
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

Undying

When Vitality reaches 0, consumes Adrenaline points immediately to restore 10% Vitality per point. Restores Vitality with bonus 67%. The effect can only be used once every 30 seconds.

Adrenaline Point gain: +3%

Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline.

Adrenaline Point gain: +1%

Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

add Combat skills
Signs
0 pts
add Signs skills
Alchemy
15 pts
Refreshment

Each potion dose heals 10% Vitality.

Potion duration time and bomb damage: +2%

Adaptability

Extends the duration of all mutagen decoctions by 100%.

Potion duration time and bomb damage: +6%

Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.

Potion duration time and bomb damage: +2%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
Tissue Transmutation

Decoctions increase maximum Vitality by 900 for the decoction's effective duration.

Potion duration time and bomb damage: +6%

Frenzy

If potion Toxicity is greater than 1, time automatically slows by 5% when the enemy is about to perform a counterattack.

Potion duration time and bomb damage: +2%

Endure Pain

Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.

Potion duration time and bomb damage: +6%

add Alchemy skills
General
13 pts
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

Manticore School Techniques

Each piece of Medium Armor increases sword damage by 2% and bomb damage by 2%.

Vitality gain: +1%

Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

add General skills
Skill points
In skills
47
In mutations
22
Total spent
69
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
1
6

Loadout

Greater red mutagen
+60% Attack power
remove
Group 1
3/3
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

2 pts
Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

4 pts
Greater red mutagen
+60% Attack power
remove
Group 2
3/3
Undying

When Vitality reaches 0, consumes Adrenaline points immediately to restore 10% Vitality per point. Restores Vitality with bonus 67%. The effect can only be used once every 30 seconds.

Adrenaline Point gain: +3%

6 pts
Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

8 pts
Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

10 pts
Greater green mutagen
+225 Vitality
remove
Group 3
3/3
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

12 pts
Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

15 pts
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

18 pts
Greater green mutagen
+675 Vitality
remove
Group 4
3/3
Tissue Transmutation

Decoctions increase maximum Vitality by 900 for the decoction's effective duration.

Potion duration time and bomb damage: +6%

22 pts
Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

26 pts
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+120%
Vitality
+900

Mutations

2
Researched 6
Deadly Counter
Toxic Blood
Bloodbath
Euphoria
Cat Eyes
Metamorphosis
research
Active mutation
Euphoria

Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).

3 green3 pts
active
Strengthened Synapses
2/2
Endure Pain

Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.

Potion duration time and bomb damage: +6%

2 mutations
Adaptability

Extends the duration of all mutagen decoctions by 100%.

Potion duration time and bomb damage: +6%

4 mutations
8 mutations
12 mutations
Research
Researched
6/ 12
Active
Euphoria at 120 toxicity: +90% attack power and sign intensity, counted in the character stats.
Euphoria
Skill points
22
Greater mutagens
9211

Gear

Steel sword
Toussaint knight's steel sword
Crafted relicLevel 48
428 damage
damage / crit
crit chance
DPS
fast
1742 / 2277
25%
3126
strong
3005 / 3985
25%
2954
+20% Critical hit chance+100% Critical hit damage+30% Quen intensity300 Armor piercing+15% Chance to cause burning
Applies while this weapon is drawn, not counted in the character totals.
Variant
Crafted relic
Forged from its diagram.
Item level
48
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Invigoration

When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.

Made from Greater Devana, Zoria, Perun
Level 3 Runeword
Takes all three sockets.
Oil
oil
Steel sword
Silver sword
Aerondight
RelicLevel 54
650 damage
damage / crit
crit chance
DPS
fast
2606 / 2768
5%
4356
strong
4490 / 4788
5%
4095
Item level
54 auto
The drop you would get at level 54.The level on the item's tooltip, needed to equip it.
Set level
Runeword
Invigoration

When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.

Made from Greater Devana, Zoria, Perun
Level 3 Runeword
Takes all three sockets. This piece has none: the Runewright adds three.
Oil
oil
Silver sword
Crossbow
Ravix of Fourhorn's crossbow
MagicLevel 31
117 / 110piercing damage
vs humans / monsters18 base+300% attack power5% crit
Item level
31
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
Tracking bolt
6 piercing / 5 silver damage
100 Armor piercing120 Effect duration+100% Chance to cause bleeding
Bolt
Crossbow
Chest armor
Feline armor
GrandmasterFeline setlightLevel 40
240 armor
+17% Slashing resistance+12% Piercing resistance+15% Monster damage resistance+36% Elemental resistance+22% Attack power+10% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Quen
+10% Quen intensity
Glyph
Greater Glyph of Quen
+10% Quen intensity
Glyph
Greater Glyph of Quen
+10% Quen intensity
Glyph
Glyphword
glyphword
Takes all three sockets, replacing what they hold.
Chest armor
Gauntlets
Feline gauntlets
GrandmasterFeline setlightLevel 40
87 armor
+5% Slashing resistance+5% Piercing resistance+3% Monster damage resistance+5% Elemental resistance+11% Attack power+2% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Quen
+10% Quen intensity
Glyph
glyph
Gauntlets
Trousers
Feline trousers
GrandmasterFeline setlightLevel 40
91 armor
+7% Slashing resistance+5% Piercing resistance+7% Monster damage resistance+11% Elemental resistance+11% Attack power+10% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Quen
+10% Quen intensity
Glyph
glyph
Trousers
Boots
Feline boots
GrandmasterFeline setlightLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+3% Monster damage resistance+5% Elemental resistance+11% Attack power+3% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Quen
+10% Quen intensity
Glyph
glyph
Boots
Mask
Set bonuses
Feline set
4 / 6 bonus pieces
3 pieces: Strong Attacks increase Fast Attack damage for 5 seconds by 10% for each piece of the set. Current bonus: 40%.
6 pieces: Rear attacks deal 50% more damage, and also stun opponents at the cost of 1 Adrenaline Point(s).

Alchemy

Potions
Swallow

Accelerates Vitality regeneration. Vitality regeneration pauses for 2 seconds upon receiving damage.

+40/s Vitality regen+40/s Vitality regen in combat
20 toxicity25s3 doses
potion
Decoctions
Ekimmara decoction

Damage dealt to foes regenerates Vitality.

50 toxicity67 min
Succubus decoction

Attack Power grows over the course of a fight until reaching a maximum threshold.

+1% Attack power every 2 s (up to +30%)Conditional, not in the character stats
50 toxicity67 min
decoction
Toxicity
Toxicity
120 / 217
97 freedamage above 109
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
11492
Toxicity
217
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
265%
Bonus damage
77
Fast attack power
24%
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
18%
Stamina regen in combat
12.5/s
Signs
Sign intensity
118.1%
Quen intensity
60%
Defense
Armor
509
Vitality regen
41/s
Vitality regen in combat
41/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
24%
Resistances
Slashing resistance
35%
Piercing resistance
27%
Monster damage resistance
28%
Elemental resistance
57%
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