Vampire Cat
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After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.
Adrenaline Point gain: +3%
The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +3%
When Vitality reaches 0, consumes Adrenaline points immediately to restore 10% Vitality per point. Restores Vitality with bonus 67%. The effect can only be used once every 30 seconds.
Adrenaline Point gain: +3%
Reduces damage received while dodging by 100%.
Adrenaline Point gain: +3%
After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.
Adrenaline Point gain: +3%
A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline.
Adrenaline Point gain: +1%
Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.
Adrenaline Point gain: +3%
Each potion dose heals 10% Vitality.
Potion duration time and bomb damage: +2%
Extends the duration of all mutagen decoctions by 100%.
Potion duration time and bomb damage: +6%
When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.
Potion duration time and bomb damage: +2%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
Decoctions increase maximum Vitality by 900 for the decoction's effective duration.
Potion duration time and bomb damage: +6%
If potion Toxicity is greater than 1, time automatically slows by 5% when the enemy is about to perform a counterattack.
Potion duration time and bomb damage: +2%
Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.
Potion duration time and bomb damage: +6%
Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.
Vitality gain: +3%
Increases critical hit chance by 9% per Adrenaline point available.
Vitality gain: +3%
Each piece of Medium Armor increases sword damage by 2% and bomb damage by 2%.
Vitality gain: +1%
Increases maximum Toxicity by 30.
Vitality gain: +3%
Increases bonuses for mutagens placed in mutagen slots by 30%.
Vitality gain: +3%
Loadout
After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.
Adrenaline Point gain: +3%
The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +3%
Reduces damage received while dodging by 100%.
Adrenaline Point gain: +3%
When Vitality reaches 0, consumes Adrenaline points immediately to restore 10% Vitality per point. Restores Vitality with bonus 67%. The effect can only be used once every 30 seconds.
Adrenaline Point gain: +3%
After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.
Adrenaline Point gain: +3%
Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.
Adrenaline Point gain: +3%
Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.
Vitality gain: +3%
Increases critical hit chance by 9% per Adrenaline point available.
Vitality gain: +3%
Increases bonuses for mutagens placed in mutagen slots by 30%.
Vitality gain: +3%
Decoctions increase maximum Vitality by 900 for the decoction's effective duration.
Potion duration time and bomb damage: +6%
Increases maximum Toxicity by 30.
Vitality gain: +3%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
Mutations
Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).
Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.
Potion duration time and bomb damage: +6%
Extends the duration of all mutagen decoctions by 100%.
Potion duration time and bomb damage: +6%
Gear
When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.
When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.
Alchemy
Accelerates Vitality regeneration. Vitality regeneration pauses for 2 seconds upon receiving damage.
Damage dealt to foes regenerates Vitality.
Attack Power grows over the course of a fight until reaching a maximum threshold.