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Level 52

Magic
The Witcher 3 Remastered
build
Published ·

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lvl
52
Lowest level for this build
Combat
0 pts
add Combat skills
Signs
33 pts
Far-Reaching Aard

Increases Aard range by 3 yard(s).

Stamina regeneration in combat: +1.5/s

Aard Sweep

Alternate Sign mode: Aard strikes down all opponents within a certain radius.

Stamina regeneration in combat: +1.5/s

Shockwave

Increases damage dealt by Aard by 3% of current Vitality.

Stamina regeneration in combat: +1.5/s

Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

Chain Reaction

Casting a Sign increases the intensity of the next different Sign by 15%. Stacks up to 5 times.

Stamina regeneration in combat: +1.5/s

Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +1.5/s

Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius. Increases damage by 50%.

Stamina regeneration in combat: +1.5/s

Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +1.5/s

Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
0 pts
add Alchemy skills
General
9 pts
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.

Vitality gain: +3%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

add General skills
Skill points
In skills
42
In mutations
9
Total spent
51
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
0
0

Loadout

Greater blue mutagen
+60% Sign intensity
remove
Group 1
3/3
Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius. Increases damage by 50%.

Stamina regeneration in combat: +1.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +1.5/s

2 pts
Shockwave

Increases damage dealt by Aard by 3% of current Vitality.

Stamina regeneration in combat: +1.5/s

4 pts
Greater blue mutagen
+60% Sign intensity
remove
Group 2
3/3
Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

6 pts
Chain Reaction

Casting a Sign increases the intensity of the next different Sign by 15%. Stacks up to 5 times.

Stamina regeneration in combat: +1.5/s

8 pts
Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

10 pts
Greater blue mutagen
+45% Sign intensity
remove
Group 3
3/3
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

12 pts
Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +1.5/s

15 pts
Far-Reaching Aard

Increases Aard range by 3 yard(s).

Stamina regeneration in combat: +1.5/s

18 pts
Greater blue mutagen
+30% Sign intensity
remove
Group 4
3/3
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

22 pts
Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.

Vitality gain: +3%

26 pts
Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +1.5/s

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Sign intensity
+195%

Mutations

2
Researched 4
Deadly Counter
Magic Sensibilities
Toxic Blood
Piercing Cold
research
Active mutation
Piercing Cold

When the Aard Sign is cast, it additionally has a 30% chance of freezing enemies. This chance scales with your available Adrenaline Points. Enemies knocked down and frozen simultaneously die immediately. Enemies who are not frozen are dealt an additional 1500 damage.

3 blue3 pts
active
Strengthened Synapses
2/2
Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

2 mutations
Aard Sweep

Alternate Sign mode: Aard strikes down all opponents within a certain radius.

Stamina regeneration in combat: +1.5/s

4 mutations
8 mutations
12 mutations
Research
Researched
4/ 12
Active
Piercing Cold
Skill points
9
Greater mutagens
252

Gear

Steel sword
Griffin steel sword
GrandmasterGriffin setLevel 40
372 damage
damage / crit
crit chance
DPS
fast
449 / 635
10%
779
strong
823 / 1164
10%
779
+5% Critical hit chance+25% Critical hit damage+21% Sign intensity+10% Chance to dismember+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Preservation

Armorer's Table and Grindstone bonuses never expire.

Made from Lesser Svarog, Devana, Morana
Level 1 Runeword
Takes all three sockets.
Oil
oil
Steel sword
Silver sword
Griffin silver sword
GrandmasterGriffin setLevel 40
524 damage
damage / crit
crit chance
DPS
fast
601 / 863
10%
1045
strong
1102 / 1582
10%
1045
+5% Critical hit chance+25% Critical hit damage+21% Sign intensity+10% Chance to dismember+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Invigoration

When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.

Made from Greater Devana, Zoria, Perun
Level 3 Runeword
Takes all three sockets.
Oil
oil
Silver sword
Crossbow
Chest armor
Griffin armor
GrandmasterGriffin setmediumLevel 40
240 armor
+24% Slashing resistance+19% Piercing resistance+17% Bludgeoning resistance+26% Monster damage resistance+22% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Entanglement

When a trap set by Yrden hits an enemy, an Yrden glyph is placed at that position.

Made from Yrden, Axii, Binding
Level 2 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Griffin gauntlets
GrandmasterGriffin setmediumLevel 40
87 armor
+6% Slashing resistance+5% Piercing resistance+4% Monster damage resistance+12% Elemental resistance+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Aard
+10% Aard intensity
Glyph
Greater Glyph of Aard
+10% Aard intensity
Glyph
Gauntlets
Trousers
Griffin trousers
GrandmasterGriffin setmediumLevel 40
91 armor
+9% Slashing resistance+6% Piercing resistance+8% Monster damage resistance+33% Elemental resistance+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Aard
+10% Aard intensity
Glyph
Greater Glyph of Aard
+10% Aard intensity
Glyph
Trousers
Boots
Griffin boots
GrandmasterGriffin setmediumLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+5% Bludgeoning resistance+4% Monster damage resistance+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
Boots
Mask
Set bonuses
Griffin set
6 / 6 bonus pieces
3 pieces: After using Stamina to cast a Sign in its standard mode, the next Sign cast within 3 seconds will be cast in standard mode without using Stamina.
6 pieces: The size of Yrden traps is increased by 40%. While you are within an Yrden trap, Stamina regeneration is increased by 5/s and Sign Intensity by 100%, and damage is reduced by 20%.

Alchemy

Potions
potion
Decoctions
decoction
Toxicity
Toxicity
0 / 100
100 freedamage above 50
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6458
Toxicity
100
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Bonus damage
77
Critical hit chance
5%
Critical hit damage
25%
Stamina regen in combat
28.9/s
Signs
Sign intensity
302.1%
Aard intensity
40%
Defense
Armor
509
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Resistances
Slashing resistance
45%
Piercing resistance
35%
Bludgeoning resistance
22%
Monster damage resistance
42%
Elemental resistance
45%
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