Skip to content
Level 23

BEAR
The Witcher 3 Remastered
build
Published ·

Midgame

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
23
Lowest level for this build
Combat
16 pts
Strength Training

Fast attacks increase the next strong attack's damage by 15%.

Adrenaline Point gain: +1%

Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

Crushing Blow

A Strong Attack has a 60% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.

Adrenaline Point gain: +3%

Sunder Armor

Strong Attacks sunder enemy Armor, reducing enemy damage resistance by 10%. Stacks up to 1 time(s).

Adrenaline Point gain: +1%

Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 20% per point upon hitting an enemy.

Adrenaline Point gain: +2%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.

Adrenaline Point gain: +1%

add Combat skills
Signs
0 pts
add Signs skills
Alchemy
6 pts
Refreshment

Each potion dose heals 20% Vitality.

Potion duration time and bomb damage: +4%

Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 1.

Potion duration time and bomb damage: +2%

The stats assume every alchemy recipe is known.
add Alchemy skills
General
3 pts
Bear School Techniques

Each piece of Heavy Armor increases maximum Vitality by 6% and Strong Attack damage by 6%.

Vitality gain: +3%

add General skills
Skill points
In skills
25
In mutations
0
Total spent
25
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
0
3

Loadout

Green mutagen
+400 Vitality
remove
Group 1
3/3
Refreshment

Each potion dose heals 20% Vitality.

Potion duration time and bomb damage: +4%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 1.

Potion duration time and bomb damage: +2%

The stats assume every alchemy recipe is known.
2 pts
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

4 pts
Red mutagen
+28% Attack power
remove
Group 2
3/3
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

6 pts
Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 20% per point upon hitting an enemy.

Adrenaline Point gain: +2%

8 pts
Crushing Blow

A Strong Attack has a 60% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.

Adrenaline Point gain: +3%

10 pts
Red mutagen
+28% Attack power
remove
Group 3
3/3
Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

12 pts
Sunder Armor

Strong Attacks sunder enemy Armor, reducing enemy damage resistance by 10%. Stacks up to 1 time(s).

Adrenaline Point gain: +1%

15 pts
Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

18 pts
Mutagen
28 pts
Group 4
1/1
Bear School Techniques

Each piece of Heavy Armor increases maximum Vitality by 6% and Strong Attack damage by 6%.

Vitality gain: +3%

22 pts
26 pts
30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Vitality
+400
Attack power
+56%

Mutations

0
Researched 0
research
Active mutation
research a mutation
Strengthened Synapses
0/0
2 mutations
4 mutations
8 mutations
12 mutations
Research
Researched
0/ 12
Active
none
Skill points
0
Greater mutagens
000

Gear

Steel sword
Ursine steel sword
BaseUrsine setLevel 20
204 damage
damage / crit
crit chance
DPS
fast
368 / 419
5%
618
strong
765 / 858
5%
699
+5% Adrenaline gain+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Base
Item level
20
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Perun runestone
+3% Adrenaline gain
Runestone
rune
Socket added by the Runewright
rune
Socket added by the Runewright
Runeword
runeword
Takes all three sockets, replacing what they hold. This piece has 1: the Runewright adds two.
Oil
oil
Steel sword
Silver sword
Ursine silver sword
BaseUrsine setLevel 20
314 damage
damage / crit
crit chance
DPS
fast
540 / 618
10%
913
strong
1128 / 1272
10%
1038
+5% Critical hit chance+5% Adrenaline gain+10% Chance to dismember+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Base
Item level
20
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Perun runestone
+3% Adrenaline gain
Runestone
rune
Socket added by the Runewright
rune
Socket added by the Runewright
Runeword
runeword
Takes all three sockets, replacing what they hold. This piece has 1: the Runewright adds two.
Oil
oil
Silver sword
Crossbow
Chest armor
Ursine armor
BaseUrsine setheavyLevel 20
135 armor
+15% Slashing resistance+5% Piercing resistance+5% Bludgeoning resistance+18% Monster damage resistance+5% Adrenaline gain-10% Stamina regen
Variant
Base
Item level
20
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Mending
+2/s Vitality regen+2/s Vitality regen in combat
Glyph
glyph
Socket added by the Runewright
glyph
Socket added by the Runewright
Glyphword
glyphword
Takes all three sockets, replacing what they hold. This piece has 1: the Runewright adds two.
Chest armor
Gauntlets
Ursine gauntlets
BaseUrsine setheavyLevel 20
45 armor
+2% Slashing resistance+2% Piercing resistance+2% Monster damage resistance+2% Elemental resistance+5% Adrenaline gain-2% Stamina regen
Variant
Base
Item level
20
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Mending
+2/s Vitality regen+2/s Vitality regen in combat
Glyph
Socket added by the Runewright
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Gauntlets
Trousers
Ursine trousers
BaseUrsine setheavyLevel 20
49 armor
+7% Slashing resistance+2% Piercing resistance+7% Monster damage resistance+5% Elemental resistance+5% Adrenaline gain-10% Stamina regen
Variant
Base
Item level
20
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Mending
+2/s Vitality regen+2/s Vitality regen in combat
Glyph
Socket added by the Runewright
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Trousers
Boots
Ursine boots
BaseUrsine setheavyLevel 20
49 armor
+2% Slashing resistance+2% Piercing resistance+2% Bludgeoning resistance+2% Monster damage resistance+5% Adrenaline gain-3% Stamina regen
Variant
Base
Item level
20
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Mending
+2/s Vitality regen+2/s Vitality regen in combat
Glyph
Socket added by the Runewright
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Boots
Mask
Set bonuses
Ursine set
0 / 6 bonus pieces
3 pieces: When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set. Current chance is: 0%.
6 pieces: Damage dealt by Abilities involving the Quen Sign is increased by 200%.

Alchemy

Potions
potion
Decoctions
Ekimmara decoction

Damage dealt to foes regenerates Vitality.

50 toxicity34 min
Ekhidna decoction

Performing actions that consume Stamina regenerates Vitality.

50 toxicity34 min
decoction
Toxicity
Toxicity
100 / 155
55 freedamage above 78
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6922
Toxicity
155
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
56%
Bonus damage
50
Strong attack power
24%
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
63%
Stamina regen in combat
7.5/s
Signs
Sign intensity
23%
Defense
Armor
278
Vitality regen
9/s
Vitality regen in combat
9/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
12%
Resistances
Slashing resistance
26%
Piercing resistance
11%
Bludgeoning resistance
7%
Monster damage resistance
29%
Elemental resistance
7%
Share