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Level 52

L'Évêque
The Witcher 3 Remastered
build
Published ·

Hybrid build

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More: AoE builds, Glass Cannon builds, Sign builds

lvl
52
Lowest level for this build
Combat
16 pts
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Undying

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

Adrenaline Point gain: +1%

Fleet-Footed

Reduces damage received while dodging by 33%.

Adrenaline Point gain: +1%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

Counterattack

After a successful counterattack or dodge, the next attack deals 67% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +2%

add Combat skills
Signs
13 pts
Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

Firestream

Emits a continuous stream of fire that damages enemies.

Stamina regeneration in combat: +0.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 10 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +0.5/s

Catalyst

Increases Aard and Igni intensity by 30% against enemies inside Yrden.

Stamina regeneration in combat: +0.5/s

Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +0.5/s

Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
8 pts
Refreshment

Each potion dose heals 10% Vitality.

Potion duration time and bomb damage: +2%

Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.

Potion duration time and bomb damage: +2%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 1.

Potion duration time and bomb damage: +2%

The stats assume every alchemy recipe is known.
Tissue Transmutation

Decoctions increase maximum Vitality by 300 for the decoction's effective duration.

Potion duration time and bomb damage: +2%

High Tolerance

While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 33% of current Toxicity.

Potion duration time and bomb damage: +2%

Fast Metabolism

Toxicity drops 3 points per second faster.

Potion duration time and bomb damage: +6%

add Alchemy skills
General
4 pts
Adrenaline Burst

Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.

Vitality gain: +3%

Cat School Techniques

Each piece of Light Armor increases critical hit damage by 8% and Fast Attack damage by 2%.

Vitality gain: +1%

add General skills
Skill points
In skills
41
In mutations
10
Total spent
51
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
0
0

Loadout

Greater red mutagen
+40% Attack power
remove
Group 1
3/3
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

2 pts
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

4 pts
Greater red mutagen
+30% Attack power
remove
Group 2
3/3
Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

6 pts
Counterattack

After a successful counterattack or dodge, the next attack deals 67% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +2%

8 pts
Adrenaline Burst

Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.

Vitality gain: +3%

10 pts
Greater blue mutagen
+40% Sign intensity
remove
Group 3
3/3
Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

12 pts
Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

15 pts
Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

18 pts
Greater green mutagen
+600 Vitality
remove
Group 4
3/3
Fast Metabolism

Toxicity drops 3 points per second faster.

Potion duration time and bomb damage: +6%

22 pts
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.

Potion duration time and bomb damage: +2%

26 pts
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 1.

Potion duration time and bomb damage: +2%

The stats assume every alchemy recipe is known.
30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+70%
Sign intensity
+40%
Vitality
+600

Mutations

2
Researched 4
Deadly Counter
Toxic Blood
Bloodbath
Euphoria
research
Active mutation
Euphoria

Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).

3 green3 pts
active
Strengthened Synapses
0/2
2 mutations
4 mutations
8 mutations
12 mutations
Research
Researched
4/ 12
Active
Euphoria
Skill points
10
Greater mutagens
505

Gear

Sword figures apply your attack power and crit. Sockets take runestones and glyphs; three take a runeword or glyphword.
Steel sword
Silver sword
Crossbow
Chest armor
Gauntlets
Trousers
Boots
Mask
Set bonuses
Set-bonus pieces count: Grandmaster witcher gear and every Manticore, Tesham Mutna and Hen Gaidth piece, the vampire masks included. Three pieces of a set open its first bonus, six the second.

Alchemy

Potions
potion
Decoctions
decoction
Toxicity
Toxicity
0 / 155
155 freedamage above 78
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6721
Toxicity
155
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
70%
Bonus damage
77
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
44%
Stamina regen in combat
14.5/s
Signs
Sign intensity
68.1%
Defense
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
10%
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