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Lvl 70
12
28
8
20

The Bounty Hunter
Starfield
Ultimate Space Mercenary
build
Published

"I'm just a simple man trying to make my way in the universe."

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Lvl 70
Background
Bounty Hunter
1
Piloting
1
Targeting Control Systems
1
Boost Pack Training

Wherever there are wanted individuals, there are those who profit from their capture. And your quarry knows that in the vastness of space, they can run... but they can't hide.

Traits
add trait
add trait
add trait
Up to 3 traits; each mixes a benefit with a drawback.

Skills

physical
4
4
4
4
Weight Lifting

Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.

4
Wellness

Increase your maximum health by 40%.

4
Gymnastics

Increased jump height. Run faster after combat sliding or mantling.

add physical skills
combat
4
4
4
4
4
4
4
4
Pistol Certification

Pistol kills grant +25% critical hit chance for 5 seconds.

4
Demolitions

All previous bonuses are doubled.

4
Rapid Reloading

Chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds.

4
Armor Penetration

Enemy armor is decreased by 25% for 6 seconds after a critical hit.

4
Heavy Weapons Certification

Gain 25% Physical resistance while aiming down sights with a heavy weapon.

4
Particle Beams

Particle beam weapons have +5% crit chance.

4
Targeting

10% chance to disarm targets hit when shooting without aiming. Marks up to four enemies within 100m that damage you.

add combat skills
science
4
4
4
Medicine

Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction.

4
Weapon Engineering

You can research and craft master-level weapon mods.

add science skills
tech
4
4
4
4
4
4
Boost Pack Training

Doubles previous bonuses.

4
Piloting

Unlock the ability to pilot Class C ships.

4
Targeting Control Systems

Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.

4
Boost Assault Training

While hovering, time slows down and the world moves 70% slower around you.

4
Particle Beam Weapon Systems

Increased critical hit chance with ship particle beam weapons.

add tech skills

Weapons

Weapon
Stats apply your skills. The first weapon is readied, extras become swap-ins.
Throwables
Throwable
Grenades and mines. One is carried at a time; extras become swap-ins.

Powers

Power
Powers are earned at temples. Add the ones you plan to use; set each one's rank.

Armor

apparel
suit
helmet
backpack
Suit, helmet, backpack, and apparel feed the resistances below.
Armor stats
0
0
0
Thermal
0
Airborne
0
Corrosive
0
Radiation
0

Consumables

Consumables

Chems, aid, food and drinks. Their combined buffs are counted into your stats; Nutrition, Medicine and Alien DNA scale them.

Crafted items list the research their recipe needs.

Research Projects

Projects unlock craftable mods, recipes, and outpost modules.
Weaponry
Barrel Mods 1
Barrel Mods 2
Muzzle Mods 1
Muzzle Mods 2
Muzzle Mods 3
Magazine and Battery Mods 1
Magazine and Battery Mods 2
Magazine and Battery Mods 3
Optic and Laser Mods 1
Optic and Laser Mods 2
Optic and Laser Mods 3
Grip and Stock Mods 1
Grip and Stock Mods 2
Grip and Stock Mods 3
Receiver Mods 1
Receiver Mods 2
Internal Mods 1
Internal Mods 2
Internal Mods 3
Handle Mods 1
Handle Mods 2
Blade Mods 1
Blade Mods 2
Ammunition 1
Ammunition 2
Ammunition 3
Equipment
Helmet Mods 1
Helmet Mods 2
Helmet Mods 3
Spacesuit Mods 1
Spacesuit Mods 2
Spacesuit Mods 3
Pack Mods 1
Pack Mods 2
Pack Mods 3
Pharmacology
Medical Treatment 1
Medical Treatment 2
Medical Treatment 3
Medical Treatment 4
Performance Enhancement 1
Performance Enhancement 2
Performance Enhancement 3
Performance Enhancement 4
Innovative Synthesis 1
Innovative Synthesis 2
Innovative Synthesis 3
Food And Drink
Old Earth Cuisine 1
Old Earth Cuisine 2
Old Earth Cuisine 3
Old Earth Cuisine 4
Beverage Development 1
Beverage Development 2
Beverage Development 3
Beverage Development 4
Mixology 1
Mixology 2
Mixology 3
Mixology 4
Exotic Recipes 1
Exotic Recipes 2
Exotic Recipes 3
Exotic Recipes 4
Outpost Development
Power Generation 1
Power Generation 2
Power Generation 3
Power Generation 4
Resource Extraction 1
Resource Extraction 2
Manufacturing 1
Manufacturing 2
Manufacturing 3
Outpost Defense 1
Outpost Defense 2
Robots 1
Robots 2
Domestication 1
Domestication 2
Horticulture 1
Horticulture 2
Decoration 1
Decoration 2
Decoration 3

Afflictions

Affliction
Add injuries and infections to factor their symptoms into your stats.
Character state switchboard
Some skills, traits and legendary effects depend on your character's state.
Set it here to see what they really contribute.
HP: 100% (140 / 140)
Consecutive hits
0
Surface
Alone
Any
Standing
Standing
Hip fire
Out of combat
Gameplay options
Sustenance
Off
Environmental damage
Standard
Carry capacity
Standard
Ammo weight
Weightless
Hunger
Not fed
None
Thirst
Not hydrated
None
Character stats
HP
140
O2
100
Cargo
235
Movement Speed
100%
Resistances
0
0
0
Thermal
0
Airborne
0
Corrosive
0
Radiation
0
Incoming Damage
x1
Health Regen
0
O2 Recovery
100%
CO2 Recovery
100%
O2 Use
x1
Sneak Attack Bonus
0%
Sprint O2 Drain
x1
Power Attack O2
x1
Hold Breath O2
x1
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