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Lvl 1

Halaena
Skyrim
magic in her blood & a bow in her hands
build
by kels
Published · Updated

Halaena is a Breton with magic in her blood, but she'd rather settle things with steel and arrows. She shrugs off hostile spells thanks to her heritage and learns combat fast under the Warrior Stone. She travels light in plain clothes, relies on a bow and a battered iron shield, and is still figuring out what kind of hero Skyrim needs her to be.

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lvl 1
Based on spent perk points
You get 5051 XP from skills
You need 0 XP to level up
Race
Breton
+10
Conjuration
+5
Speech, Alchemy, Illusion, Restoration, and Alteration
Unlocks: Magic Resistance, Dragonskin
Standing Stones
The Warrior Stone

Those under the sign of the Warrior will learn all combat skills 20% faster.

Attributes
health
110
stamina
100
magica
100
Not enough attribute points. You need to reach level 2
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
51 xp
0
1
8
One-handed
4930 xp
1
0
1
5
Archery
16 xp
0
1
6
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
33 xp
0
1
7
Pickpocket
0 xp
0
1
5
Speech
21 xp
0
2
1
Alchemy
0 xp
0
2
0
Illusion
0 xp
0
2
0
Conjuration
0 xp
0
2
5
Destruction
0 xp
0
1
5
Restoration
0 xp
0
2
0
Alteration
0 xp
0
2
0
Enchanting
0 xp
0
1
5

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Bow
Any bow. Draw speed depends on the make. Archery perks apply.
add enchantment
left hand
Iron Shield
22
20
add enchantment
choose variant
improve · Fine
60
12
head
Hat
Any hood or hat. No armor rating; Mage Armor keeps working and enchantments do the rest.
add enchantment
18
hands
Gloves
Any cloth gloves. No armor rating; Mage Armor keeps working and enchantments do the rest.
add enchantment
13
body
Clothes
Any robes or clothes. No armor rating; Mage Armor keeps working and enchantments do the rest.
add enchantment
27
feet
Boots
Any cloth shoes. No armor rating; Mage Armor keeps working and enchantments do the rest.
add enchantment
13
backpack
add backpack
shoulder
add shoulder
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.
add enchantment
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.
add enchantment
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Breton
Magic Resistance
constant

Your Breton blood gives you 25% resistance to magic.

Dragonskin
power · 1/day

Absorb 50% of the Magicka from hostile spells for 60 seconds.

The Warrior Stone
The Warrior Stone
constant

All combat skills increase 20% faster.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.

Consumables (5)

Potions, Food & Drink
Found or bought, no alchemy needed
Apple Cabbage Stew
Craftable Food

Restores 15 points of Stamina.

Restores 10 points of Health.

Restores 380 Hunger

8 0.5
×1
Total weight 0.5
Crafted Potions
Crafted with this build's Alchemy skill, perks and gear
Fortify Conjuration
Crafted Potion

Conjuration spells last 26% longer for 60 seconds.

64via Sload Soap
Regenerate Magicka
Crafted Potion

Magicka regenerates 26% faster for 300 seconds.

151via Lichor
Resist Fire
Crafted Potion

Resists 18% of fire damage for 60 seconds.

86via Ashen Grass Pod
Resist Frost
Crafted Potion

Resists 18% of frost damage for 60 seconds.

86via Flame Stalk
Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
110
Stamina
100
Magicka
100
Carry
300
Armor
22
−5.6%
Magic
25%
Fire
18%
Frost
18%
Warmth
71
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