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Level 50
s.
p.
e.
c.
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a.
l.

Krieg
Fallout 4
Atom's Berzerker
build
Published

One of my first builds I am very proud of. Uses limited health from high rads to cycle in and out of nerd rage. I would recommend using any armor on any clothing mod and using maxsons battlecoat instead of army fatigues. Probably suboptimal but I like how it looks.

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More: Consumable builds, Endgame builds, Melee builds, Solo builds, Tank builds

lvl
50
Perk Chart
S.
6
Iron Fist
Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent.
9
18
31
46
Big Leagues
Swing for the fences! Do 20% more melee weapon damage.
7
15
27
42
Armorer
You gain access to Rank 4 armor mods.
13
25
39
Blacksmith
You gain access to Rank 3 melee weapon mods.
16
29
Heavy Gunner
Thanks to practice and conditioning, heavy guns do 20% more damage.
11
21
35
47
Strong Back
What are you, part pack mule? Gain +25 to carry weight.
10
20
30
40
Steady Aim
Stay on target! Hip-fire accuracy is improved when firing any gun.
28
49
Basher
Get up close and personal! Gun bashing does 25% more damage.
5
14
26
Rooted
You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
22
43
Pain Train
Choo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
24
50
P.
1
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier.
6
17
30
Rifleman
Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.
9
18
31
46
Awareness
To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
14
Locksmith
Your nimble fingers allow you to pick Advanced locks.
7
18
41
Demolition Expert
The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.
10
22
34
Night Person
You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.
25
37
Refractor
You must be part mirror! Instantly gain +10 Energy Resistance.
11
21
35
42
Sniper
It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
13
26
Penetrator
There's no place to hide! In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
28
Concentrated Fire
Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.
26
50
E.
9
Toughness
You now have +50 Damage Resistance.
9
18
31
46
Lead Belly
Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
6
17
Lifegiver
You instantly gain another +20 maximum Health, and slowly regenerate lost Health.
8
20
Chem Resistant
You gain complete immunity to chem addiction.
22
Aquaboy / Aquagirl
Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater.
21
Rad Resistant
You now have +40 Radiation Resistance.
13
26
35
Adamantium Skeleton
Your limb damage is completely eliminated.
13
26
Cannibal
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
19
38
Ghoulish
Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friendly.
24
48
50
Solar Powered
Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.
27
50
C.
3
Cap Collector
You've mastered the art of the deal! Buying and selling prices at vendors are better.
20
41
Lady Killer / Black Widow
You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue.
7
22
Lone Wanderer
When adventuring without a companion, you have 25 more action points.
17
40
50
Attack Dog
Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
9
25
31
Animal Friend
Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
12
28
Local Leader
As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
14
Party Boy/Girl
Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
15
37
Inspirational
Because you lead by example, your companion does more damage in combat, and cannot hurt you.
19
43
Wasteland Whisperer
Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
21
49
Intimidation
Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.
23
50
I.
10
V.A.N.S.
Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
36
Medic
Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.
18
30
49
Gun Nut
Shoot first, kill first, with access to base level and Rank 1 gun mods.
13
25
39
Hacker
Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals.
9
21
33
Scrapper
Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.
23
40
Science!
You gain access to Rank 4 high-tech mods.
17
28
41
Chemist
Any chems you take now last an additional 200% longer.
16
32
45
Robotics Expert
Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
19
44
Nuclear Physicist
You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
14
26
Nerd Rage!
You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.
31
50
A.
1
Gunslinger
Channel the spirit of the Old West! Non-automatic pistols do 20% more damage.
7
15
27
42
Commando
Rigorous combat training means automatic weapons do 20% more damage.
11
21
35
49
Sneak
Become whisper, become shadow. You are 20% harder to detect while sneaking.
5
12
23
38
Mister Sandman
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
17
30
Action Boy/Girl
There's no time to waste! Action Points regenerate 25% faster.
18
38
Moving Target
They can't hurt what they can't hit! Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting.
24
44
Ninja
Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
16
33
Quick Hands
In combat, there's no time to hesitate. You can reload all guns faster.
28
40
Blitz
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
29
Gun Fu
You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
26
50
L.
1
Fortune Finder
You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.
5
25
40
Scrounger
You know just how to scavenge to keep the fight going, and find more ammunition in containers.
7
24
37
Bloody Mess
+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
9
31
47
Mysterious Stranger
Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...
22
41
49
Idiot Savant
You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.
11
34
Better Criticals
Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
15
40
Critical Banker
You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most.
17
43
50
Grim Reaper's Sprint
Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
19
46
Four Leaf Clover
Feeling lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.
13
32
48
Ricochet
What goes around comes around! An enemy's ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.
29
50

Companions

Berserk
 strong

Thanks to your relationship with Strong, when you fall below 25% health you deal +20% more melee weapon damage.

Trigger Rush
 cait

Thanks to your relationship with Cait, Action Points regenerate faster if your health is below 25%.

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Bobbleheads

Intelligence

+1 Intelligence.

Charisma

+1 Charisma.

add perk

Magazines

Islander's Almanac 5

You've unlocked Sludge based recipes.

SCAV! 3

+10% hand to hand weapon damage.

add perk

Quests

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Consumables (5)

Psychobuff

Damage: x1.25 (24m), Strength: +3 (24m), Endurance: +3 (24m), Max Health: +65 (24m)

0% 0.1
×1
Strong Sludge Cocktail

Strength: +4 (36m), Strength increases with your current radiation level for 12 minutes.

+150
fh
0.5
×1
Fury

Perception: -5 (24m), Physical Resistance: +25 (24m)

0% 0.1
×1
Chemist (1)
Fire Belly

Do more damage, gradually increases at low health

-30 HP
0%
fh
0.1
×1
Yao Guai Roast

+10 melee damage for 1 hour.

+210 HP
1
×1
Total effect
Str
 
+7
Per
 
-5
End
 
+3
HP
 
+65
 
+25
Damage
 
+55%
Melee Damage
 
+10
Total weight 1.8

Weapons

Furious Power Fist
134
AP Cost
35
545
5.6
Legendary
Furious

Increased damage after each consecutive hit on the same target.

Modifications
Puncturing
Armor piercing. Superior damage.
Blacksmith (2)
Weapon
Throwables
Throwable
Grenades, mines and traps. One is carried at a time; extras become swap-ins.

Armor Sets

Combined
334
301
50
5650.5
107.2
S
 
+23
E
 
+1
A
 
+1
hat
Iron Helmet
Fortifying
Polymer Combat Armor
Armorer (2)
Reinforced
Blacksmith (1)
31
6
S
 
+2
E
 
+1
1072.5
7.1
cc
eyewear
covered by Iron Helmet
mask
covered by Iron Helmet
clothing
Armored Dirty Army Fatigues
Ballistic Weave Mk5
Armorer (4)
110
110
S
 
+1
A
 
+1
Ballistic Weave
112
3
torso
Atom's Bulwark
Atom's Bulwark
Assault Marine Armor
Armorer (4)
Science! (4)
BioCommMesh
Armorer (4)
Science! (2)
95
95
10
1155
29.9
fh
left arm
Rad Powered Inquisitor's Marine Armor Left Arm
Rad Powered
Grants additional Strength the higher your rads.
Inquisitor's Marine Armor
Armorer (4)
Science! (4)
Brawling
Armorer (1)
24
22
10
S
 
+5
728
17.5
fh
right arm
Rad Powered Assault Marine Armor Right Arm
Rad Powered
Grants additional Strength the higher your rads.
Assault Marine Armor
Armorer (4)
Science! (4)
Brawling
Armorer (1)
24
22
10
S
 
+5
728
17.5
fh
left leg
Rad Powered Inquisitor's Marine Armor Left Leg
Rad Powered
Grants additional Strength the higher your rads.
Inquisitor's Marine Armor
Armorer (4)
Science! (4)
Strengthened
Armorer (1)
25
23
10
S
 
+5
910
16.8
fh
right leg
Rad Powered Inquisitor's Marine Armor Right Leg
Rad Powered
Grants additional Strength the higher your rads.
Inquisitor's Marine Armor
Armorer (4)
Science! (4)
Custom Fitted
Armorer (3)
25
23
10
S
 
+5
945
15.4
fh
backpack
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.

Effects

Effects
Add addictions and diseases to factor their penalties into your stats.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
On foot
HP: 25% (178 / 711)
Rads: 750
Day
Alone
Standing
Standing
Hip fire
Outside
Survival
Hunger
Fed
None
Thirst
Hydrated
None
Sleep
Rested
None
Adrenaline
Rank 0
None
Character stats
36
1
13
3
10
2
1
S.
P.
E.
C.
I.
A.
L.
Carry Weight
685
HP
711
AP
105
XP
+30%
Settlement Size
13
VATS Accuracy
+4%
Crit Meter per Hit
+7%
Resistances
409
301
90
Incoming Damage
x0.7
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