Suppressed Criticality
Picture this. You're the god of speed and invisibility, but a good sniper bullet can kill you quite easily. Introducing suppressed criticality! A stealth build with the tankiest cyberware equipped to make up for the fact you're as easily squishable as that annoying summer fly that you can never kill!
NOT PHANTOM LIBERTY I REPEAT NOT PHANTOM LIBERTY
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More: Endgame builds, Glass Cannon builds, Long Range builds, Stealth builds
Start off with 4 body, 6 cool and 6 tech. Get cool, tech and reflexes to nine, then start investing in cool (COOL FIRST), reflexes and tech till they all reach 20. Then dump the rest into strength.
THE GOAAAAAAAAAAAAAAAAT TOP PRIORITY Got everything you need for stealth and critical headshots! If you ever want to, you can reinvest throwable melee perks into reflexes' katana too!
Healing is your best friend, so is edgerunner. Invested in every health perk and cyberware for that sweet sweet armour.
Purely twenty for the sole purpose of tailwind. You need to keep moving at all times if in the case that you get caught. Tailwind immediately regenerates stamina used for mid air dashes, keeping you moving.
Body is dump stat, alternitavely you can use intelligence but in the end you would be making yourself one shot. So heavily reccomended you put the rest into strength
Who uses intel bro We don't need none of those bum quickhacks
Points
Cyberware
Take this with a bit of salt!
Press [IconicCyberware] to activate and deactivate. It can be activated at any charge level. When active: Slows time by 85% (you are not slowed) +17% headshot damage +17% Crit Chance +17% Crit Damage Neutralizing an enemy when active gives: +10% extended duration +22% Stamina Max Duration: 6 sec.
Cooldown: 25 sec.
reflexes · +0.1 sec. duration with this cyberware per Attribute Point.
-1.3% Cooldown instantly for all cyberware after neutralizing an enemy.
technical · +0.5 Armor per Attribute Point.
+37% damage against drones, robots, mechs and turrets.
+2 Max RAM
technical · +0.5 Armor per Attribute Point.
Automatically negates an enemy quickhack.
+2 Max RAM
Cooldown: 26 sec.
intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.
Automatically connects to your equipped Tech weapon. When aiming: Highlights enemies behind cover for 23% of your field of vision and up to 50 m. deep.
10x optical zoom when scanning or aiming.
technical · +0.5 Armor per Attribute Point.
Crit Chance increases the farther you are from the enemy (max. +29% at 30 m).
cool · +0.2% headshot and weakspot damage per Attribute Point.
+18% Crit Chance with Blades and throwable weapons.
reflexes · +0.1% Crit Chance per Attribute Point.
+40% movement speed for 8 sec. when entering combat.
cool · +0.2% headshot and weakspot damage per Attribute Point.
Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.
Deal Chemical damage.
cool · +0.5% damage with this cyberware per Attribute Point.
When equipping or throwing a throwable weapon: +25% Crit Chance with throwable weapons for 6 sec.
cool · +0.2% headshot and weakspot damage per Attribute Point.
-22% recoil
cool · +0.2% headshot and weakspot damage per Attribute Point.
Press [Jump] in midair to perform a double jump.
reflexes · +0.1% Crit Chance per Attribute Point.
+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)
Cooldown: 220 sec.
body · +0.5 Health per Attribute Point.
+7.25% Health when you neutralize an enemy.
intelligence · +0.05% to all dealt damage per Attribute Point.
Functions as a powerful Health Item. Instantly restores 100 Health, then regenerates 20 Health per second for 6 sec.
technical · +0.1% Health Item efficiency per Attribute Point.
-7% all incoming damage
cool · +0.1% damage reduction per Attribute Point.
Armor – simple but effective.
technical · +0.5 Armor per Attribute Point.
-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 50 sec.
cool · +0.1 sec. duration with this cyberware per Attribute Point.
+15% Max Health
body · +0.5 Health per Attribute Point.
Armor – simple but effective.
technical · +0.5 Armor per Attribute Point.
+13% Armor
technical · +0.5 Armor per Attribute Point.
Weapons
3/3 + 1The critical hit demon, feeds off of critical hits like an stressed out mother of 3 eating breakfast protein bars while being late for her 3 jobs. Suppressor for stealth, recoil reduction when you're in combat!
I WANT HER MAJESTY SO BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD 😭
This is for the big scary guys when you are currently in stealth and don't know if La Chingona Dorada won't finish the job. Always guarenteed kills on skull bosses with the perk arrangements.
Nehan is my favourite throwable weapon in the game, however you are always free to use katanas instead if you would like to involve reflexes a bit more!
Every headshot temporarily increases Crit Damage and Burn chance. The next time you equip La Chingona Dorada, you gain extra ammo equal to the number of headshots.
Increases reload speed. Comes with a custom silencer.
Deals bonus melee damage.
Thrown hits apply Bleeding. If the enemy is already affected by Bleeding from Satori, Nehan will cause hemorrhaging instead. Hemorrhaging drains enemy Health and regenerates yours.
Marks enemy on hit. Attacking the enemy’s head with any weapon deals 200% damage, returns the Headhunter and clears the mark.
Grenades
1/1Obviously you'll have optical camo perk, so you won't need it to be in the grenade slot. I did my best to think about what would be the best item for stealth.
Or you can use Ozob's noze, I don't care.
Emits a sound that lures enemies.
+80% lock-on speed with Smart weapons against affected enemies.
Quickhacks
Skills
Netrunner is at 35 purely for the two sweet perk points.
Decreases Visibility to Enemies by 10%.
+10% headshot damage. +10% damage against vulnerabilities.
+1 Perk Point.
No weapon sway when crouched.
Decreases Visibility to Enemies by 10%.
+15% headshot damage +15% damage against Vulnerabilities
+1 Perk Point.
Optical Camo is active while grappling enemies.
Decreases Recovery time after a throw by 30%.
30% faster when crouch-walking and crouch-sprinting.
Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.
+15% Optical Camo charge when neutralizing an enemy in one of the following ways:
- While undetected.
- During Focus mode.
- During Deadeye mode.
- With a thrown weapon.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
Increases RAM Recovery Rate by 5%.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
-20% RAM cost for quickhacks used on devices and vehicles.
+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.
+40% duration for Overclock.
-10% Health loss from using quickhacks during Overclock.
When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased accuracy for a short time after dodging or Dashing.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased Mitigation Chance the faster you move.
+25% damage with Fast Attacks.
Air Dashing and sliding automatically reload 20% of your equipped weapon.
When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.
When Sandevistan is active:
- +40% Crit Chance.
- No Stamina cost for any type of movement.
Increases Carrying Capacity by 50.
Increases Health by 10.
+1 Perk Point.
Fists and Gorilla Arms have:
- +20% damage
- +20% attack speed
- Fists also have a chance to apply Bleeding.
Increases Carrying Capacity by 100.
Increases Health by 15.
+1 Perk Point.
+10% Crit Chance against enemies within 5 m.
+25% damage with Strong Attacks and Quick Melee Attacks.
+25% Health after performing a Finisher.
When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.
When Berserk is active:
- +30% enemy Health threshold to perform Finishers
- +50% Health from performing Finishers
- +30% Berserk duration
Increases Armor by 15.
Increases Cyberware Capacity by 5.
+1 Perk Point.
+10% grenade damage and explosion radius
Increases Armor by 25.
Increases Cyberware Capacity by 10.
+1 Perk Point.
Increased Shock chance from charging a Tech weapon or electric baton.
+15% Health Item effectiveness.
+30% to all cyberware stat modifiers.
+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.
When Fury is active, you occasionally release an EMP blast.