The Puff Adder
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After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.
Adrenaline Point gain: +3%
The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +3%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
When Vitality reaches 0, consumes Adrenaline points immediately to restore 10% Vitality per point. Restores Vitality with bonus 67%. The effect can only be used once every 30 seconds.
Adrenaline Point gain: +3%
Reduces damage received while dodging by 100%.
Adrenaline Point gain: +3%
A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%
Adrenaline Point gain: +3%
Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 20%.
Adrenaline Point gain: +2%
You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.
Adrenaline Point gain: +1%
Reduces Adrenaline point loss by 100% when taking damage.
Adrenaline Point gain: +3%
Time slows by an additional 30% while aiming with the crossbow. Increases headshot damage by 250%. Grants a 5% chance to instantly kill the target.
Adrenaline Point gain: +1%
Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.
Stamina regeneration in combat: +0.5/s
If potion Toxicity is greater than 1, time automatically slows by 15% when the enemy is about to perform a counterattack.
Potion duration time and bomb damage: +6%
When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.
Potion duration time and bomb damage: +2%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
Decoctions increase maximum Vitality by 900 for the decoction's effective duration.
Potion duration time and bomb damage: +6%
When Toxicity is above 65%, each consumed potion increases the duration of active potions' effects by 5 seconds, up to their maximum duration.
Potion duration time and bomb damage: +4%
Toxicity drops 3 points per second faster.
Potion duration time and bomb damage: +6%
Oil applied to blades has a 15% chance of poisoning the target.
Potion duration time and bomb damage: +6%
Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.
Potion duration time and bomb damage: +6%
Poisoned targets deal 15% less damage.
Potion duration time and bomb damage: +6%
Poisoned weapons deal an additional 15% damage, or an additional 30% damage to targets immune to poison.
Potion duration time and bomb damage: +6%
Each potion dose heals 30% Vitality.
Potion duration time and bomb damage: +6%
All bombs, even those that do not inflict damage, now deal 50 damage in addition to their normal effects.
Potion duration time and bomb damage: +2%
Adds 15% protection against attacks from the monster type targeted by the oil.
Potion duration time and bomb damage: +6%
Each piece of Light Armor increases critical hit damage by 8% and Fast Attack damage by 2%.
Vitality gain: +1%
Each piece of Medium Armor increases maximum Vitality by 6% and poison damage by 6%.
Vitality gain: +3%
Consumes Adrenaline and reduces the Toxicity cost of potions by 30% per Adrenaline point. Does not affect mutagen decoctions.
Vitality gain: +3%
Increases maximum Toxicity by 30.
Vitality gain: +3%
Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.
Vitality gain: +3%
Increases maximum Vitality by 24%.
Vitality gain: +3%
Each successful defensive action generates Adrenaline points. Scales with every skill level.
Vitality gain: +3%
Loadout
The Only Reason We Slot Them is to gain the Mutagen Buffs
Toxicity drops 3 points per second faster.
Potion duration time and bomb damage: +6%
Poisoned targets deal 15% less damage.
Potion duration time and bomb damage: +6%
Poisoned weapons deal an additional 15% damage, or an additional 30% damage to targets immune to poison.
Potion duration time and bomb damage: +6%
If potion Toxicity is greater than 1, time automatically slows by 15% when the enemy is about to perform a counterattack.
Potion duration time and bomb damage: +6%
Oil applied to blades has a 15% chance of poisoning the target.
Potion duration time and bomb damage: +6%
Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.
Potion duration time and bomb damage: +6%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
Reduces Adrenaline point loss by 100% when taking damage.
Adrenaline Point gain: +3%
After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.
Adrenaline Point gain: +3%
Each potion dose heals 30% Vitality.
Potion duration time and bomb damage: +6%
When Toxicity is above 65%, each consumed potion increases the duration of active potions' effects by 5 seconds, up to their maximum duration.
Potion duration time and bomb damage: +4%
Adds 15% protection against attacks from the monster type targeted by the oil.
Potion duration time and bomb damage: +6%
Mutations
Applying critical effects to opponents activates a random decoction for 120s with no Toxicity cost. The maximum number of decoctions that can be activated simultaneously by the mutation is 5. Witcher Senses help you see better in dark places.
When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.
Potion duration time and bomb damage: +2%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
Gear
Fatal blows dealt with your sword generate 1 Adrenaline Point.
Each fatal blow dealt restores 100% of your Stamina.
When you enter combat, there's a 100 percent chance you will automatically get a Quen shield without using any Stamina.
Alchemy
When you are in danger, time slows for a short period.
Grants immunity to poisons, neutralizes the effects of poisons already in bloodstream.
Accelerates the generation of Adrenaline Points.
Damage dealt to foes regenerates Vitality.
Adrenaline Points are generated more quickly than normal until the first successful enemy attack.