Jeanioz
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More: Endgame builds
After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.
Adrenaline Point gain: +3%
You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing 100% additional damage. It has a 45% chance to instantly kill the target.
Adrenaline Point gain: +3%
Reduces Adrenaline point loss by 100% when taking damage.
Adrenaline Point gain: +3%
Time slows by an additional 90% while aiming with the crossbow. Increases headshot damage by 250%. Grants a 15% chance to instantly kill the target.
Adrenaline Point gain: +3%
A Strong Attack has a 60% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.
Adrenaline Point gain: +3%
Fast attacks increase the next strong attack's damage by 45%.
Adrenaline Point gain: +3%
Reduces damage received while dodging by 100%.
Adrenaline Point gain: +3%
When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.
Adrenaline Point gain: +1%
A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%
Adrenaline Point gain: +3%
Increases crossbow damage by 30% of current silver sword damage.
Adrenaline Point gain: +3%
Every bolt that reaches its target generates 0.3 Adrenaline point(s).
Adrenaline Point gain: +1%
Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.
Adrenaline Point gain: +3%
Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.
Stamina regeneration in combat: +1.5/s
A targeted enemy briefly becomes an ally that deals 60% more damage.
Stamina regeneration in combat: +1.5/s
Increases Aard range by 3 yard(s).
Stamina regeneration in combat: +1.5/s
Oil applied to blades has a 15% chance of poisoning the target.
Potion duration time and bomb damage: +6%
Increases the maximum number of bombs in each slot by 3.
Potion duration time and bomb damage: +6%
If potion Toxicity is greater than 1, time automatically slows by 15% when the enemy is about to perform a counterattack.
Potion duration time and bomb damage: +6%
Loadout
After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.
Adrenaline Point gain: +3%
You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing 100% additional damage. It has a 45% chance to instantly kill the target.
Adrenaline Point gain: +3%
Reduces Adrenaline point loss by 100% when taking damage.
Adrenaline Point gain: +3%
Increases crossbow damage by 30% of current silver sword damage.
Adrenaline Point gain: +3%
Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.
Adrenaline Point gain: +3%
Time slows by an additional 90% while aiming with the crossbow. Increases headshot damage by 250%. Grants a 15% chance to instantly kill the target.
Adrenaline Point gain: +3%
Reduces damage received while dodging by 100%.
Adrenaline Point gain: +3%
A Strong Attack has a 60% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.
Adrenaline Point gain: +3%
A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%
Adrenaline Point gain: +3%
Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.
Stamina regeneration in combat: +1.5/s
A targeted enemy briefly becomes an ally that deals 60% more damage.
Stamina regeneration in combat: +1.5/s
Increases Aard range by 3 yard(s).
Stamina regeneration in combat: +1.5/s
Mutations
Crossbow damage is now increased by 150, and crossbow critical hit chance is increased by 50%. Crossbow bolts pierce and knock down or stun opponents. Opponents struck when they have full Vitality lose 15% of Vitality.
Fast attacks increase the next strong attack's damage by 45%.
Adrenaline Point gain: +3%
Every bolt that reaches its target generates 0.3 Adrenaline point(s).
Adrenaline Point gain: +1%
When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.
Adrenaline Point gain: +1%
If potion Toxicity is greater than 1, time automatically slows by 15% when the enemy is about to perform a counterattack.
Potion duration time and bomb damage: +6%
Gear
When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.
When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.
When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.
When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.
When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.
When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.
Gives a 30% chance of returning a portion of damage received to the attacker.
Gives a 30% chance of returning a portion of damage received to the attacker.
Alchemy
Grants sight in total darkness and immunity to hypnosis. Increases critical hit chance. Extended duration.
Extended duration. Poisons now heal instead of doing damage.
Mounts never panic. 50% increase to mounted combat damage.