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Level 280
s.
p.
e.
c.
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a.
l.

Jeanioz
Fallout 4
build
Published

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More: Endgame builds

lvl
280
42 lvl-ups to
SPECIAL points
Perk Chart
S.
12
Iron Fist
Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent.
9
18
31
46
Big Leagues
You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off!
7
15
27
42
Armorer
You gain access to Rank 4 armor mods.
13
25
39
Blacksmith
You gain access to Rank 3 melee weapon mods.
16
29
Heavy Gunner
Heavy guns now do double damage.
11
21
35
47
Strong Back
When overencumbered, running costs 50% less action points.
10
20
30
40
Steady Aim
Hip-fire damage is improved when firing any gun.
28
49
Basher
Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit.
5
14
26
Rooted
While standing still, you may automatically disarm enemies that use melee weapons against you.
22
43
Pain Train
Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.
24
50
P.
11
Pickpocket
Picking pockets is now twice as easy, and you can steal equipped items.
6
17
30
Rifleman
Attacks with non-automatic rifles now do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb.
9
18
31
46
Awareness
Knowing their weaknesses lets you attack more efficiently. 5% increase to hit chance and damage dealt to VATS targets.
14
Locksmith
Your bobby pins never break during lockpicking.
7
18
41
Demolition Expert
Your explosives now do double damage. Mines and grenades shot in V.A.T.S. explode for double damage, too.
10
22
34
Night Person
You have 30 extra health between the hours of 6:00 p.m. and 6:00 a.m.
25
37
Refractor
You now have +50 Energy Resistance.
11
21
35
42
Sniper
Non-automatic, scoped rifles gain +25% accuracy to head shots in V.A.T.S.
13
26
Penetrator
In V.A.T.S. when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.
28
Concentrated Fire
In V.A.T.S. every attack on the same body part gains +20% accuracy and does 20% more damage.
26
50
E.
11
Toughness
You now have +50 Damage Resistance.
9
18
31
46
Lead Belly
You take no radiation from eating or drinking.
6
17
Lifegiver
You instantly gain another +20 maximum Health, and slowly regenerate lost Health.
8
20
Chem Resistant
You gain complete immunity to chem addiction.
22
Aquaboy / Aquagirl
You become totally undetectable while submerged.
21
Rad Resistant
You now have +40 Radiation Resistance.
13
26
35
Adamantium Skeleton
Your limb damage is completely eliminated.
13
26
Cannibal
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
19
38
Ghoulish
Rad damage will now begin to slowly heal, restoring health in the process.
24
48
50
Solar Powered
Sunlight regenerates your lost Health.
27
50
C.
11
Cap Collector
You can now invest a total of 500 caps to raise a store's buying capacity.
20
41
Lady Killer / Black Widow
Men/Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.
7
22
Lone Wanderer
When adventuring without a companion, you have 25 more action points.
17
40
50
Attack Dog
When adventuring with your dog, you take 10% less damage.
9
25
31
Animal Friend
When you successfully pacify an animal, you can give it specific commands.
12
28
Local Leader
You can build stores and workstations at workshop settlements.
14
Party Boy/Girl
Your Luck is increased by 3 while you're under the influence of alcohol.
15
37
Inspirational
Your companion can carry more items.
19
43
Wasteland Whisperer
When you successfully pacify a Wasteland creature, you can give it specific commands.
21
49
Intimidation
When you successfully pacify someone, you can give them specific commands.
23
50
I.
11
V.A.N.S.
Gain +2 to Perception.
36
Medic
Stimpaks and RadAway restore all lost health and radiation, and work much more quickly.
18
30
49
Gun Nut
You gain access to Rank 4 gun mods.
13
25
39
Hacker
When hacking, you never get locked out of a terminal when things go wrong.
9
21
33
Scrapper
You get more from salvaging.
23
40
Science!
You gain access to Rank 4 high-tech mods.
17
28
41
Chemist
Any chems you take now last an additional 200% longer.
16
32
45
Robotics Expert
When you successfully hack a robot, you can give it specific commands.
19
44
Nuclear Physicist
Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.
14
26
Nerd Rage!
You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.
31
50
A.
11
Gunslinger
Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.
7
15
27
42
Commando
Your automatic weapons now do double damage and have a greater chance to stagger opponents.
11
21
35
49
Sneak
Engaging stealth causes distant enemies to lose you.
5
12
23
38
Mister Sandman
Your silenced weapons now do 50% more sneak attack damage.
17
30
Action Boy/Girl
Your Action Points now regenerate 75% faster.
18
38
Moving Target
Sprinting costs 50% fewer Action Points.
24
44
Ninja
Your ranged sneak attacks now do 3.5x normal damage, and melee sneak attacks do 10x normal damage.
16
33
Quick Hands
Quick and efficient. You gain 10 additional Action Points.
28
40
Blitz
V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage.
29
Gun Fu
In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.
26
50
L.
11
Fortune Finder
You find even more bottle caps in containers, and there is a chance of enemies exploding in a shower of caps when you kill them.
5
25
40
Scrounger
There is a chance to gain ammo when firing the last round in your clip.
7
24
37
Bloody Mess
When an enemy explodes, nearby enemies may suffer the same fate.
9
31
47
Mysterious Stranger
The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a high chance your Critical meter gets filled.
22
41
49
Idiot Savant
You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.
11
34
Better Criticals
Your criticals now do 2.5x as much extra damage.
15
40
Critical Banker
You can now save 4 Critical Hits, to be used in V.A.T.S. when you need them the most.
17
43
50
Grim Reaper's Sprint
Any kill in V.A.T.S. now has a 35% chance to restore all Action Points and refill your Critical meter.
19
46
Four Leaf Clover
Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.
13
32
48
Ricochet
When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled.
29
50

Companions

Trigger Rush
 cait

Thanks to your relationship with Cait, Action Points regenerate faster if your health is below 25%.

Robot Sympathy
 codsworth

Thanks to your relationship with Codsworth, you receive +10 Damage Resistance against robot energy weapons.

Combat Medic
 curie

Thanks to your relationship with Curie, once per day you heal 100 Hit Points if your health falls below 10%.

Know Your Enemy
 danse

Thanks to your relationship with Danse, you deal +20% more damage against Feral Ghouls, Super Mutants and Synths.

Cloak & Dagger
 deacon

Thanks to your relationship with Deacon, you receive +40% Stealth Boy duration and deal +20% more sneak attack damage.

Lessons in Blood
 gage

Thanks to your relationship with Gage, you gain +5% more XP per kill and +10 Damage Resistance.

Isodoped
 hancock

Thanks to your relationship with Hancock, at 250 rads or higher you get criticals 20% faster.

Killshot
 maccready

Thanks to your relationship with MacCready, headshot accuracy in V.A.T.S. is increased by 20%.

Close to Metal
 valentine

Thanks to your relationship with Nick Valentine, you get one extra guess and 50% faster terminal cooldown when hacking.

Hunter's Wisdom
 longfellow

Thanks to your relationship with Old Longfellow, the Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 25%.

Gift of Gab
 piper

Thanks to your relationship with Piper, you receive double XP for speech challenges and discovering new locations.

United We Stand
 garvey

Thanks to your relationship with Preston, you deal +20% more damage and gain +20 Damage Resistance when facing three or more opponents.

Berserk
 strong

Thanks to your relationship with Strong, when you fall below 25% health you deal +20% more melee weapon damage.

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Bobbleheads

Strength

+1 Strength.

Perception

+1 Perception.

Endurance

+1 Endurance.

Charisma

+1 Charisma.

Intelligence

+1 Intelligence.

Agility

+1 Agility.

Luck

+1 Luck.

Barter

Prices are 5% better

Lock picking

Lockpicking is easier.

Repair

Fusion cores last 10% longer.

Science

Get one extra guess when hacking terminals.

Sneak

10% harder to detect.

Speech

All vendors have 100 more caps.

Big guns

Plus 25% critical damage with heavy weapons.

Energy weapons

Plus 25% critical damage with energy weapons.

Explosives

Plus 15% damage with explosives.

Melee

Plus 25% critical damage with Melee Weapons.

Small Guns

Plus 25% critical damage with ballistic guns.

Unarmed

Plus 25% critical damage with unarmed attacks.

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Magazines

Covert Operations

You are more difficult to detect while sneaking.

Barbarian

Critical Hits with unarmed and melee attacks do +50% damage.

Guns and Bullets

Ballistic weapons do +50% critical damage.

Junktown Vendor

Get better prices when buying from vendors.

Massachusetts Surgery

Inflict +18% limb damage.

Tesla Science

Energy weapons inflict +45% critical damage.

Tumblers Today

Gain a bonus to lockpicking.

Unstoppable

Gain a +5% chance of avoiding all damage from an attack.

Astoundingly Awesome 6

Do +5% damage against Mirelurks.

Astoundingly Awesome 14

Do +5% damage against Super Mutants.

Astoundingly Awesome 7

Do +5% damage at night.

Astoundingly Awesome 4

Do +5% damage with the Alien Blaster.

Astoundingly Awesome 9

Do +5% damage with the Cryolator.

Astoundingly Awesome 1

Regenerate 1 point of health per minute.

Astoundingly Awesome 8

Gain +5 Action Points.

Astoundingly Awesome 3

Take 5% less damage from robots.

Astoundingly Awesome 12

Your canine companion permanently takes 10% less damage.

Astoundingly Awesome 5

Gain +5 Poison Resistance.

Astoundingly Awesome 2

Do +5% damage with scoped weapons.

Astoundingly Awesome 13

Do +5% damage against Ghouls.

Astoundingly Awesome 10

Gain +5 Radiation Resistance.

Astoundingly Awesome 11

RadAway heals +5% radiation damage.

Live & Love 1

Companions gain +10 health.

Live & Love 2

Companions do +5% damage.

Live & Love 3

Companions have +10 carry weight.

Live & Love 4

Gain +25% XP from persuading women.

Live & Love 5

Gain +1 Luck from alcohol when adventuring with a companion.

Live & Love 6

Companions gain +5 Damage Resistance and Energy Resistance.

Live & Love 7

Gain +25% XP from persuading men.

Live & Love 8

Gain +5% XP while adventuring with a companion.

Wasteland Survival 1

Heal 50% more from fruits and vegetables.

Live & Love 9

Robot companions inflict +5% damage.

Wasteland Survival 2

Take 5% less damage from insects.

Wasteland Survival 3

Heal +50% from irradiated packaged food and drink.

Wasteland Survival 4

Access new decoration items in workshop settlements.

Wasteland Survival 5

Diamond City is now permanently marked on your map.

Wasteland Survival 6

+10% discount from food and drink vendors.

Wasteland Survival 7

Swim +25% faster.

Wasteland Survival 8

Take 5% less damage from melee attacks.

Wasteland Survival 9

Collect extra meat from animal kills.

Islander's Almanac 1

You take 5% less damage from Mirelurk melee attacks.

Islander's Almanac 2

You have a 5% higher VATS chance against animals you are in combat with.

Islander's Almanac 3

You've unlocked POI map markers across the island.

Islander's Almanac 4

You receive 10% less damage from Radiation based attacks.

Islander's Almanac 5

You've unlocked Sludge based recipes.

SCAV! 1

Increases speech challenge success chance.

SCAV! 2

+25% Combat Knife and Switchblade damage.

SCAV! 3

+10% hand to hand weapon damage.

SCAV! 4

+5% explosives damage.

SCAV! 5

+1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps.

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Quests

Protector of Acadia

When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds.

Ace Operator

Your stealth is increased while in shadows and you deal more damage with silenced weapons.

Pack Alpha

Your damage resistance is greatly increased and you deal more damage while unarmed or using melee weapons.

Wasteland Warlord

You rule the wastes! Your outposts can construct all Raider structures!

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Effects

Effects
Add addictions and diseases to factor their penalties into your stats.

Weapons

Weapon
The first weapon is readied, extras become swap-ins.
Throwables
Throwable
Grenades, mines and traps. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Apparel with armor pieces worn over it. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
On foot
HP: 100% (2716 / 2716)
Rads: 0
Day
Alone
Standing
Standing
Hip fire
Outside
Survival
Hunger
Fed
None
Thirst
Hydrated
None
Sleep
Rested
None
Adrenaline
Rank 0
None
Character stats
14
13
13
11
11
11
11
S.
P.
E.
C.
I.
A.
L.
Carry Weight
490
HP
2716
AP
210
AP Regen
+4.5
XP
+33%
Settlement Size
21
VATS Accuracy
+52%
Crit Meter per Hit
+22%
Resistances
110
310
45
+5
Incoming Damage
x0.525
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