Jut
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There was a time when all you wanted to be was a titan of industry, maybe a ship designer or megacorp exec. Thankfully, that skillset never goes out of style in the settled systems.
You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. (Incompatible with Extrovert)
Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire.
You grew up on the mean streets of Neon. You gain access to special dialogue options, and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased. (Incompatible with Freestar Collective Settler and United Colonies Native)
Skills
Increase total carrying capacity by 10 kilograms.
Increase your maximum health by 10%.
Unlock the ability to pickpocket targets.
20% increased chance of success when persuading someone.
Get more common and uncommon inorganic resources from surface objects.
Med Packs, Trauma Packs, and Emergency Kits restore 10% additional Health 10% faster.
Resources required to craft items and complete research projects is reduced by 40%.
Adds another level of zoom to the hand scanner, and scan distance is increased to 30 meters.
Get more common and uncommon organic resources from plants, learn additional info about them from the scanner, and allows some plants to be cultivated at your outposts.
You can detect uncommon inorganic resources on planet and moon surfaces, and more information about ships in space.
You can research and craft superior spacesuit, helmet, and pack mods.
You can research and craft superior weapon mods.
Get more common organic resources from creatures and harvest from them without harming them, learn additional info about them from the scanner, and allows you to produce animal resources at your outposts.
You can create improved chems, and research additional chems at a Research Lab.
You can construct improved outpost modules, and research additional modules at a Research Lab.
You can now utilize boost packs.
Unlock the ability to pilot Class B ships.
Unlocks ship targeting functionality.
You can attempt to hack Advanced locks, and 2 auto attempts can be banked.
Weapons
10 sec
+10% damage against humans.
Empty internal module.
Empty laser sight attachment.
Standard issue magazine.
Empty muzzle attachment.
Standard issue iron sights.
No Upgrade.
Standard grip and removed stock.