Skip to content
Lvl 50
10 / 10
11 / 11
3 / 10
7 / 12
4 / 9
2 / 9

Fishing Mage
Skyrim
Battle Mage
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Challenge builds, Endgame builds, Mage builds, Melee builds, Roleplay builds

lvl 50
Based on spent perk points
You get 38965 XP from skills
You need 34300 XP to level up
Race
Argonian
+10
Lockpicking
+5
Light Armor, Sneak, Pickpocket, Restoration, and Alteration
Unlocks: Resist Disease, Waterbreathing, Histskin
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
220
stamina
220
magica
350
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
4930 xp
1
0
0
15
Armsman (1/5)
20
Armsman (2/5)
30
Dual Flurry (1/2)
40
Armsman (3/5)
50
Dual Flurry (2/2)
60
Armsman (4/5)
70
Dual Savagery
80
Armsman (5/5)
Archery
0 xp
0
1
5
Light Armor
0 xp
0
2
0
Sneak
4840 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Backstab
40
Stealth (3/5)
60
Stealth (4/5)
80
Stealth (5/5)
Lockpicking
4725 xp
1
0
0
Pickpocket
0 xp
0
2
0
Speech
4930 xp
1
0
0
15
Haggling (1/5)
20
Haggling (2/5)
40
Haggling (3/5)
60
Haggling (4/5)
80
Haggling (5/5)
Alchemy
0 xp
0
1
5
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
4840 xp
1
0
0
15
Novice Restoration
20
Regeneration ,
Restoration Dual Casting
25
Apprentice Restoration
30
Recovery (1/2)
50
Adept Restoration
60
Recovery (2/2)
70
Necromage
Alteration
9770 xp
1
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Magic Resistance (1/3) ,
Mage Armor (1/3)
50
Adept Alteration ,
Magic Resistance (2/3) ,
Mage Armor (2/3)
70
Magic Resistance (3/3) ,
Mage Armor (3/3) ,
Stability
75
Expert Alteration
100
Master Alteration ,
Atronach
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Stage one vampirism, recently fed. The gifts are at their mildest and so are the weaknesses to fire and sunlight. Mortals pay you no mind.
Vampirism · stage 1
Resist Frost, Weakness to Fire, Resist Disease, Resist Poison, Champion of the Night, Nightstalker's Footsteps, Weakness to Sunlight, Vampire's Sight, Vampiric Drain
Selected Perks
Night Cloak, Poison Talons, Blood Healing, Power of the Grave, Unearthly Will, Corpse Curse, Summon Gargoyle, Vampiric Grip, Supernatural Reflexes, Mist Form, Detect All Creatures
These picks take 165 kills with Vampiric Drain or a power bite.

Loadout

right hand
Sword
Any one-handed sword. Balanced speed and damage. One-Handed perks apply.
add enchantment
Dragonhide
master alteration

Caster ignores 80% of all physical damage for 30 seconds.

837
Close Wounds
adept restoration

Heals the caster 100 points.

126
left hand
Sword
Any one-handed sword. Balanced speed and damage. One-Handed perks apply.
add enchantment
Dragonhide
master alteration

Caster ignores 80% of all physical damage for 30 seconds.

837
Close Wounds
adept restoration

Heals the caster 100 points.

126
head
Fishing Hat
Clothing

Restoration spells cost 25% less to cast.

at your skill×3.13

Alteration spells cost 25% less to cast.

at your skill×3.13
1
0.5
18
cc
hands
Gloves
Any cloth gloves. No armor rating; Mage Armor keeps working and enchantments do the rest.

One-handed attacks do 40% more damage.

at your skill×3.13

Sneaking is 40% better.

at your skill×3.13
13
body
Fishing Clothes
Clothing

Restoration spells cost 15% less to cast.; Magicka regenerates 25% faster.

at your skill5 →1510 →25×3.13

Alteration spells cost 15% less to cast.; Magicka regenerates 25% faster.

at your skill5 →1510 →25×3.13
2
1
27
cc
feet
Fishing Boots
Clothing

One-handed attacks do 40% more damage.

at your skill×3.13

Wearer is muffled and moves silently.

at your skill0.5 →1×2.5
2
1
13
cc
backpack
add backpack
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

One-handed attacks do 40% more damage.

at your skill×3.13

Sneaking is 40% better.

at your skill×3.13
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

One-handed attacks do 40% more damage.

at your skill×3.13

Sneaking is 40% better.

at your skill×3.13
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Argonian
Resist Disease
constant

Your Argonian blood gives you 50% resistance to disease.

Waterbreathing
constant

Your Argonian lungs can breathe underwater.

Histskin
power · 1/day

Invoke the power of the Hist to recover Health ten times faster for 60 seconds.

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Vampirism · stage 1
Resist Frost
constant

Your Vampiric blood gives you 20% resistance to Frost.

Weakness to Fire
constant

Your Vampiric blood gives you 20% weakness to Fire.

Resist Disease
constant

Your Vampiric blood gives you 100% resistance to disease.

Resist Poison
constant

Your Vampiric blood gives you 100% resistance to poison.

Champion of the Night
constant

Illusion spells cast by a Vampire are 25% more powerful.

Nightstalker's Footsteps
constant

Vampires are 25% harder to detect when sneaking.

Weakness to Sunlight
constant

Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 15 points.

Vampire's Sight
power

Improved night vision for 60 seconds.

Vampiric Drain

Absorb 2 points of Health per second from the target.

Selected
Vampire Lord
power

Transform into a Vampire Lord. Use the Revert Form power to change back.

Dawnguard bloodline
dg
Dragonborn Force
constant

Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.

Black Book: Epistolary Acumen
db
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Might
constant

Combat skills are all 10% more effective.

Black Book: The Sallow Regent
db
Secret of Protection
power · 1/day

You take half damage for 30 seconds from all physical attacks and most magical attacks.

Black Book: Filament and Filigree
db
Mora's Boon
power · 1/day

Fully restores your Health, Magicka, and Stamina.

Black Book: The Hidden Twilight
db
Black Market
power

Summons a Dremora merchant for 15 seconds.

Black Book: Untold Legends
db
Add Power

Shouts

Elemental Fury

The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes.

Recovery: 50s
Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
220
Stamina
220
Magicka
400
Carry
360
Magic
30%
Fire
-20%
Frost
20%
Poison
100%
Disease
100%
Warmth
71
Share