The Pack Leader
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More: Endgame builds, Melee builds, Roleplay builds, Solo builds, Tank builds
Companions
Thanks to your relationship with Cait, Action Points regenerate faster if your health is below 25%.
Thanks to your relationship with Curie, once per day you heal 100 Hit Points if your health falls below 10%.
Bobbleheads
+1 Charisma.
Plus 25% critical damage with unarmed attacks.
Magazines
Critical Hits with unarmed and melee attacks do +50% damage.
Gain a +5% chance of avoiding all damage from an attack.
+1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps.
Quests
When your health falls below 20%, do 4x damage for 30 seconds.
Your damage resistance is greatly increased and you deal more damage while unarmed or using melee weapons.
Consumables
Chems, food, and drinks. Their combined buffs are counted into your stats; Medic, Chemist, and Party Boy scale them.
With Survival mode on, cards also show hunger, thirst, and disease risk, and food only works while you are Fed.
Weapons
Increased damage after each consecutive hit on the same target.
Armor Sets
Power Armor Sets
Effects
Set it here to see what they really contribute.