Spellsword for Hire
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Those under the sign of The Steed can carry more and do not suffer a movement penalty from armor.
Condition
Powers
Anywhere gold coins might be found, Imperials always seem to find a few more.
Calms nearby people for 60 seconds.
Carry capacity increased by 100 points, (50 if Survival Mode is enabled), armor weighs nothing and doesn't slow you down when worn.
Loadout
Targets that fail to resist are paralyzed for 10 seconds.
Shows the path to the current goal.
You move more quietly for 180 seconds.
Heals the caster 100 points.
Improves the caster's armor rating by 100 points for 60 seconds.
Nearby living creatures, but not undead, machines, or Daedra, can be seen through walls.
Carrying capacity increased by 75 points.
Shouts
The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.
Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.
Shout at time, and command it to obey, as the world around you stands still.
Shout defies steel, as you rip the weapon from an opponent's grasp.
Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.
Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.