Skip to content
Level 31

Midgame aard + attack
The Witcher 3 Remastered
build
by Jakadi
Published · Updated ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: AoE builds, Budget builds, Sign builds, Melee builds

lvl
31
Lowest level for this build
Combat
5 pts
Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

add Combat skills
Signs
19 pts
Far-Reaching Aard

Increases Aard range by 3 yard(s).

Stamina regeneration in combat: +1.5/s

Sustained Glyphs

Increases Sign duration by 5 seconds and area of effect by 10%. Increases the number of alternate mode charges by 2 and number of standard mode traps by 1.

Stamina regeneration in combat: +0.5/s

Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius.

Stamina regeneration in combat: +0.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 10 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +0.5/s

Shockwave

Increases damage dealt by Aard by 3% of current Vitality.

Stamina regeneration in combat: +1.5/s

Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +0.5/s

Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
0 pts
add Alchemy skills
General
6 pts
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

add General skills
Skill points
In skills
30
In mutations
0
Total spent
30
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
0
0

Loadout

Greater blue mutagen
+40% Sign intensity
remove
Group 1
3/3
Far-Reaching Aard

Increases Aard range by 3 yard(s).

Stamina regeneration in combat: +1.5/s

Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

2 pts
Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

4 pts
Greater blue mutagen
+40% Sign intensity
remove
Group 2
3/3
Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

6 pts
Shockwave

Increases damage dealt by Aard by 3% of current Vitality.

Stamina regeneration in combat: +1.5/s

8 pts
Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +0.5/s

10 pts
Greater blue mutagen
+40% Sign intensity
remove
Group 3
3/3
Sustained Glyphs

Increases Sign duration by 5 seconds and area of effect by 10%. Increases the number of alternate mode charges by 2 and number of standard mode traps by 1.

Stamina regeneration in combat: +0.5/s

12 pts
Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius.

Stamina regeneration in combat: +0.5/s

15 pts
Supercharged Glyphs

Enemies under the influence of Yrden lose 10 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +0.5/s

18 pts
Greater green mutagen
+150 Vitality
remove
Group 4
3/3
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

22 pts
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

26 pts
Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Sign intensity
+120%
Vitality
+150

Mutations

0
Researched 0
research
Active mutation
research a mutation
Strengthened Synapses
0/0
2 mutations
4 mutations
8 mutations
12 mutations
Research
Researched
0/ 12
Active
none
Skill points
0
Greater mutagens
000

Gear

Steel sword
Forgotten Wolven steel sword
BaseForgotten Wolven setLevel 20
201 damage
damage / crit
crit chance
DPS
fast
323 / 394
10%
551
strong
593 / 722
10%
550
+5% Critical hit chance+10% Critical hit damage+5% Sign intensity+6% Adrenaline gain+5% Chance to cause bleeding+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Base
Item level
20
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Veles runestone
+5% Sign intensity
Runestone
Greater Veles runestone
+5% Sign intensity
Runestone
rune
Socket added by the Runewright
Runeword
runeword
Takes all three sockets, replacing what they hold. This piece has 2: the Runewright adds one.
Oil
oil
Steel sword
Silver sword
Forgotten Wolven silver sword
BaseForgotten Wolven setLevel 20
314 damage
damage / crit
crit chance
DPS
fast
472 / 598
10%
808
strong
866 / 1096
10%
808
+5% Critical hit chance+15% Critical hit damage+5% Sign intensity+3% Adrenaline gain+4% Chance to cause bleeding+5% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Base
Item level
20
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Veles runestone
+5% Sign intensity
Runestone
rune
Socket added by the Runewright
rune
Socket added by the Runewright
Runeword
runeword
Takes all three sockets, replacing what they hold. This piece has 1: the Runewright adds two.
Oil
oil
Silver sword
Crossbow
Feline crossbow
Feline setLevel 29
76 / 72piercing damage
vs humans / monsters11 base+225% attack power7% crit
+2% Critical hit chance+1–2% Adrenaline gain10 Armor piercing+15% Bonus experience from monsters
Rolled when the item drops. The stats count the middle.
Applies while this weapon is drawn, not counted in the character totals.
Item level
29
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
bolt
Plain bolts until you pick a kind.
Crossbow
Chest armor
Forgotten Wolven armor
BaseForgotten Wolven setmediumLevel 20
139 armor
+12% Slashing resistance+6% Piercing resistance+15% Monster damage resistance+15% Elemental resistance+8% Attack power+8% Adrenaline gain
Variant
Base
Item level
20
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Aard
+5% Aard intensity
Glyph
glyph
Socket added by the Runewright
glyph
Socket added by the Runewright
Glyphword
glyphword
Takes all three sockets, replacing what they hold. This piece has 1: the Runewright adds two.
Chest armor
Gauntlets
Forgotten Wolven gauntlets
BaseForgotten Wolven setmediumLevel 20
46 armor
+4% Slashing resistance+2% Piercing resistance+2% Monster damage resistance+3% Elemental resistance+6% Aard intensity
Variant
Base
Item level
20
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Aard
+5% Aard intensity
Glyph
Socket added by the Runewright
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Gauntlets
Trousers
Forgotten Wolven trousers
BaseForgotten Wolven setmediumLevel 20
49 armor
+6% Slashing resistance+7% Monster damage resistance+15% Elemental resistance+5% Stamina regen+5% Sign intensity
Variant
Base
Item level
20
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Aard
+5% Aard intensity
Glyph
Socket added by the Runewright
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Trousers
Boots
Forgotten Wolven boots
BaseForgotten Wolven setmediumLevel 20
50 armor
+4% Slashing resistance+2% Piercing resistance+2% Bludgeoning resistance+2% Monster damage resistance+6% Yrden intensity
Variant
Base
Item level
20
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Aard
+5% Aard intensity
Glyph
Socket added by the Runewright
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Boots
Mask
Set bonuses
Forgotten Wolven set
0 / 6 bonus pieces
3 pieces: Increases the duration of potions. The bonus increases by 7% for each piece of the set.
6 pieces: Aard deals additional damage to enemies affected by Yrden.
Feline set
0 / 6 bonus pieces
3 pieces: Strong Attacks increase Fast Attack damage for 5 seconds by 10% for each piece of the set. Current bonus: 0%.
6 pieces: Rear attacks deal 50% more damage, and also stun opponents at the cost of 1 Adrenaline Point(s).

Alchemy

Potions
potion
Decoctions
decoction
Toxicity
Toxicity
0 / 100
100 freedamage above 50
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
5894
Toxicity
100
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
32%
Bonus damage
58
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
41%
Stamina regen in combat
23/s
Signs
Sign intensity
194.2%
Aard intensity
26%
Yrden intensity
6%
Defense
Armor
284
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Resistances
Slashing resistance
26%
Piercing resistance
10%
Bludgeoning resistance
2%
Monster damage resistance
26%
Elemental resistance
33%
Share