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Level 72

Lategame aardattack
The Witcher 3 Remastered
build
by Jakadi
Published · Updated ·

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More: AoE builds, Close Range builds, Endgame builds, Sign builds, Melee builds

lvl
72
Lowest level for this build
Combat
5 pts
Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

add Combat skills
Signs
31 pts
Far-Reaching Aard

Increases Aard range by 3 yard(s).

Stamina regeneration in combat: +1.5/s

Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius. Increases damage by 50%.

Stamina regeneration in combat: +1.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +1.5/s

Shockwave

Increases damage dealt by Aard by 3% of current Vitality.

Stamina regeneration in combat: +1.5/s

Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +0.5/s

Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

Fortify Signs

Increases the duration of Yrden, Quen and Axii by 60%.

Stamina regeneration in combat: +1.5/s

Sidestep

After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 60%.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
0 pts
add Alchemy skills
General
18 pts
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 2 Adrenaline point(s) per cast.

Vitality gain: +1%

Survival Instinct

Increases maximum Vitality by 8%.

Vitality gain: +1%

Adrenaline Burst

Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.

Vitality gain: +3%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

Elemental Attunement

Increases non-physical damage (fire, frost, force, magic, poison) by 9%.

Vitality gain: +3%

Element of Surprise

Hitting enemies with a bomb increases your melee damage by 10% for 10 seconds.

Vitality gain: +1%

add General skills
Skill points
In skills
54
In mutations
49
Total spent
103
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
3
2

Loadout

Greater blue mutagen
+60% Sign intensity
remove
Group 1
3/3
Far-Reaching Aard

Increases Aard range by 3 yard(s).

Stamina regeneration in combat: +1.5/s

Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

2 pts
Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

4 pts
Greater blue mutagen
+60% Sign intensity
remove
Group 2
3/3
Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

6 pts
Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

8 pts
Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius. Increases damage by 50%.

Stamina regeneration in combat: +1.5/s

10 pts
Greater blue mutagen
+15% Sign intensity
remove
Group 3
3/3
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

12 pts
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

15 pts
Elemental Attunement

Increases non-physical damage (fire, frost, force, magic, poison) by 9%.

Vitality gain: +3%

18 pts
Greater blue mutagen
+15% Sign intensity
remove
Group 4
3/3
Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

22 pts
Adrenaline Burst

Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.

Vitality gain: +3%

26 pts
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Sign intensity
+150%

Mutations

4
Researched 12
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Mutated Skin
Adrenaline Rush
Cat Eyes
Second Life
Metamorphosis
research
Active mutation
Piercing Cold

When the Aard Sign is cast, it additionally has a 30% chance of freezing enemies. This chance scales with your available Adrenaline Points. Enemies knocked down and frozen simultaneously die immediately. Enemies who are not frozen are dealt an additional 1500 damage.

3 blue3 pts
active
Strengthened Synapses
4/4
Supercharged Glyphs

Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +1.5/s

2 mutations
Shockwave

Increases damage dealt by Aard by 3% of current Vitality.

Stamina regeneration in combat: +1.5/s

4 mutations
Fortify Signs

Increases the duration of Yrden, Quen and Axii by 60%.

Stamina regeneration in combat: +1.5/s

8 mutations
Sidestep

After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 60%.

Stamina regeneration in combat: +1.5/s

12 mutations
Research
Researched
12/ 12
Active
Piercing Cold
Skill points
49
Greater mutagens
181516

Gear

Steel sword
Forgotten Wolven steel sword
GrandmasterForgotten Wolven setLevel 40
372 damage
damage / crit
crit chance
DPS
fast
613 / 780
12%
1055
strong
1123 / 1430
12%
1054
+7% Critical hit chance+20% Critical hit damage+7% Sign intensity+10% Adrenaline gain+5% Chance to cause bleeding+10% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Veles runestone
+5% Sign intensity
Runestone
Greater Veles runestone
+5% Sign intensity
Runestone
Greater Veles runestone
+5% Sign intensity
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Steel sword
Silver sword
Forgotten Wolven silver sword
GrandmasterForgotten Wolven setLevel 40
524 damage
damage / crit
crit chance
DPS
fast
832 / 1146
20%
1491
strong
1524 / 2101
20%
1490
+15% Critical hit chance+35% Critical hit damage+10% Sign intensity+7% Adrenaline gain+10% Chance to cause bleeding+10% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Veles runestone
+5% Sign intensity
Runestone
Greater Veles runestone
+5% Sign intensity
Runestone
Greater Veles runestone
+5% Sign intensity
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Silver sword
Crossbow
Geralt of Rivia's crossbow
MagicLevel 31
99 / 95piercing damage
vs humans / monsters15 base+300% attack power5% crit
Item level
31
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
bolt
Plain bolts until you pick a kind.
Crossbow
Chest armor
Forgotten Wolven armor
GrandmasterForgotten Wolven setmediumLevel 40
243 armor
+22% Slashing resistance+18% Piercing resistance+30% Monster damage resistance+30% Elemental resistance+20% Attack power+20% Adrenaline gain
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Entanglement

When a trap set by Yrden hits an enemy, an Yrden glyph is placed at that position.

Made from Yrden, Axii, Binding
Level 2 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Forgotten Wolven gauntlets
GrandmasterForgotten Wolven setmediumLevel 40
87 armor
+6% Slashing resistance+4% Piercing resistance+4% Monster damage resistance+5% Elemental resistance+12% Aard intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Aard
+5% Aard intensity
Glyph
Glyph of Aard
+5% Aard intensity
Glyph
Gauntlets
Trousers
Forgotten Wolven trousers
GrandmasterForgotten Wolven setmediumLevel 40
92 armor
+8% Slashing resistance+10% Monster damage resistance+25% Elemental resistance+17% Stamina regen+12% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Aard
+5% Aard intensity
Glyph
Glyph of Aard
+5% Aard intensity
Glyph
Trousers
Boots
Forgotten Wolven boots
GrandmasterForgotten Wolven setmediumLevel 40
91 armor
+6% Slashing resistance+4% Piercing resistance+4% Bludgeoning resistance+4% Monster damage resistance+12% Yrden intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Aard
+5% Aard intensity
Glyph
Glyph of Aard
+5% Aard intensity
Glyph
Boots
Mask
Set bonuses
Forgotten Wolven set
6 / 6 bonus pieces
3 pieces: Increases the duration of potions. The bonus increases by 7% for each piece of the set.
6 pieces: Aard deals additional damage to enemies affected by Yrden.

Alchemy

Potions
Superior Petri's Philter

Increases Sign intensity. Extended duration. Signs always apply their special effects.

+25% Sign intensity
25 toxicity2 min5 doses
Superior Tawny Owl

Accelerates Stamina regeneration. Extended duration. Never expires at night.

+10/s Stamina regen in combat
20 toxicity85s5 doses
Superior Full Moon

Increases maximum Vitality. Extended duration. Heals Vitality by an amount equal to current Toxicity.

+1000 Vitality
25 toxicity4 min5 doses
potion
Decoctions
decoction
Toxicity
Toxicity
70 / 100
30 freedamage above 50
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
7814
Toxicity
100
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
44%
Bonus damage
77
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
53%
Stamina regen in combat
43.8/s
Signs
Sign intensity
251.1%
Aard intensity
42%
Yrden intensity
12%
Defense
Armor
513
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Resistances
Slashing resistance
42%
Piercing resistance
26%
Bludgeoning resistance
4%
Monster damage resistance
48%
Elemental resistance
60%
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