Unkillable
Tried to make the most difficult to kill build possible, basically all defense no offence. 21k vitality, 113/s combat vitality regen, 586 armor, strong Quen, second life, undying, potions/decoctions, etc
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You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.
Adrenaline Point gain: +1%
Reduces Adrenaline point loss by 100% when taking damage.
Adrenaline Point gain: +3%
When Vitality reaches 0, consumes Adrenaline points immediately to restore 10% Vitality per point. Restores Vitality with bonus 67%. The effect can only be used once every 30 seconds.
Adrenaline Point gain: +3%
Reduces damage received while dodging by 100%.
Adrenaline Point gain: +3%
Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.
Stamina regeneration in combat: +1.5/s
Creates an active shield. Maintaining and blocking with it does not drain Stamina. Damage absorbed by the shield restores Vitality.
Stamina regeneration in combat: +1.5/s
Increases the duration of Yrden, Quen and Axii by 60%.
Stamina regeneration in combat: +1.5/s
Enemies under the influence of Yrden lose 10 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.
Stamina regeneration in combat: +0.5/s
Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.
Potion duration time and bomb damage: +6%
If potion Toxicity is greater than 1, time automatically slows by 15% when the enemy is about to perform a counterattack.
Potion duration time and bomb damage: +6%
Extends the duration of all mutagen decoctions by 100%.
Potion duration time and bomb damage: +6%
Each potion dose heals 30% Vitality.
Potion duration time and bomb damage: +6%
Adds 15% protection against attacks from the monster type targeted by the oil.
Potion duration time and bomb damage: +6%
All bombs, even those that do not inflict damage, now deal 50 damage in addition to their normal effects.
Potion duration time and bomb damage: +2%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.
Potion duration time and bomb damage: +2%
Decoctions increase maximum Vitality by 900 for the decoction's effective duration.
Potion duration time and bomb damage: +6%
Toxicity drops 3 points per second faster.
Potion duration time and bomb damage: +6%
When Toxicity is above 55%, each consumed potion increases the duration of active potions' effects by 5 seconds, up to their maximum duration.
Potion duration time and bomb damage: +6%
Drinking a potion has a 100% chance of activating the effects of another random potion without increasing Toxicity. You can only have one bonus effect at a time.
Potion duration time and bomb damage: +6%
Each piece of Heavy Armor increases maximum Vitality by 6% and Strong Attack damage by 6%.
Vitality gain: +3%
Increases maximum Vitality by 24%.
Vitality gain: +3%
Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 2 Adrenaline point(s) per cast.
Vitality gain: +1%
Each piece of Medium Armor increases Sign intensity by 2% and Stamina regeneration by 0.2/s.
Vitality gain: +1%
Increases bonuses for mutagens placed in mutagen slots by 30%.
Vitality gain: +3%
Increases maximum Toxicity by 30.
Vitality gain: +3%
Loadout
Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.
Stamina regeneration in combat: +1.5/s
Creates an active shield. Maintaining and blocking with it does not drain Stamina. Damage absorbed by the shield restores Vitality.
Stamina regeneration in combat: +1.5/s
Increases the duration of Yrden, Quen and Axii by 60%.
Stamina regeneration in combat: +1.5/s
Reduces Adrenaline point loss by 100% when taking damage.
Adrenaline Point gain: +3%
When Vitality reaches 0, consumes Adrenaline points immediately to restore 10% Vitality per point. Restores Vitality with bonus 67%. The effect can only be used once every 30 seconds.
Adrenaline Point gain: +3%
Reduces damage received while dodging by 100%.
Adrenaline Point gain: +3%
Increases maximum Vitality by 24%.
Vitality gain: +3%
Increases maximum Toxicity by 30.
Vitality gain: +3%
Each piece of Heavy Armor increases maximum Vitality by 6% and Strong Attack damage by 6%.
Vitality gain: +3%
Increases bonuses for mutagens placed in mutagen slots by 30%.
Vitality gain: +3%
Drinking a potion has a 100% chance of activating the effects of another random potion without increasing Toxicity. You can only have one bonus effect at a time.
Potion duration time and bomb damage: +6%
Each potion dose heals 30% Vitality.
Potion duration time and bomb damage: +6%
Mutations
When Vitality reaches 0, you become temporarily invulnerable and regenerate 100% vitality. This effect can only be triggered once every 120s.
Decoctions increase maximum Vitality by 900 for the decoction's effective duration.
Potion duration time and bomb damage: +6%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.
Potion duration time and bomb damage: +6%
Adds 15% protection against attacks from the monster type targeted by the oil.
Potion duration time and bomb damage: +6%
Gear
Any food consumed regenerates 400% more Vitality, but everything tastes like pierogis.
Any food consumed regenerates 400% more Vitality, but everything tastes like pierogis.
Alchemy
Increases maximum Vitality. Extended duration. Heals Vitality by an amount equal to current Toxicity.
Accelerates Vitality regeneration. Taking damage does not interrupt regeneration.
Performing actions that consume Stamina regenerates Vitality.
Regenerates Vitality during and outside of combat.
Taking damage raises damage resistance (up to an upper limit) for the remainder of the fight.