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Lvl 45
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Chronomancer - No AE
Skyrim
Time Mage, Archer, Alchemist
build
Published · Updated

Non-AE alternative to my Chronomancer build.

https://theskyforge.ning.com/groups/tes-character-building/forum/the-chronomancer-enforcer-of-time

https://nukesdragons.com/@halkaun/skyrim/character/chronomancer

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lvl 45
Based on spent perk points
You get 26450 XP from skills
You need 28050 XP to level up
Race
Redguard
+10
One Handed
+5
Smithing, Block, Archery, Destruction, and Alteration
Unlocks: Resist Poison, Adrenaline Rush
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
230
stamina
200
magica
310
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
3885 xp
0
9
0
15
Steel Smithing
30
Elven Smithing
50
Advanced Armors
70
Glass Smithing
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
2
0
Two-handed
0 xp
0
1
5
One-handed
1505 xp
0
6
0
15
Armsman (1/5)
20
Fighting Stance ,
Armsman (2/5)
40
Armsman (3/5)
Archery
4840 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Eagle Eye ,
Critical Shot (1/3)
40
Overdraw (3/5) ,
Steady Hand (1/2)
50
Power Shot ,
Hunter's Discipline
60
Overdraw (4/5) ,
Ranger ,
Steady Hand (2/2)
70
Quick Shot
80
Overdraw (5/5)
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
1710 xp
0
6
0
Pickpocket
0 xp
0
1
5
Speech
1710 xp
0
6
0
Alchemy
4930 xp
1
0
0
15
Alchemist (1/5)
20
Physician ,
Alchemist (2/5)
30
Poisoner ,
Benefactor
40
Alchemist (3/5)
60
Alchemist (4/5)
80
Alchemist (5/5)
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
3030 xp
0
8
0
15
Novice Destruction
25
Apprentice Destruction
30
Augmented Shock (1/2)
40
Rune Master
Restoration
0 xp
0
1
5
Alteration
4840 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Magic Resistance (3/3) ,
Stability
75
Expert Alteration
100
Atronach ,
Master Alteration
Enchanting
0 xp
0
1
5

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Zephyr
Bow
36
12
Speed
1
Reach
1

Fires 30% faster than a standard bow.

improve · Exquisite
Dwarven Smithing
550
10
dg
left hand
add left hand item
head
Alik'r Hood
Clothing
add enchantment
2
0.5
18
hands
Glass Gauntlets
Light Armor
21
11
add enchantment
choose variant
Epic · +8.2 armor
Glass Smithing
190
2
13
body
Glass Armor
Light Armor
58
38
add enchantment
choose variant
Epic · +16.4 armor
Glass Smithing
900
7
54
feet
Glass Boots
Light Armor
21
11
add enchantment
choose variant
Epic · +8.2 armor
Glass Smithing
190
2
24
backpack
add backpack
shoulder
add shoulder
ring
Ring of Extreme Alteration
Jewelry

Alteration spells cost 22% less to cast.

160
0.25
amulet
The Gauldur Amulet
Jewelry

Increases your Health, Magicka, and Stamina by 30 points.

1000
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Redguard
Resist Poison
constant

Your Redguard blood gives you 50% resistance to poison.

Adrenaline Rush
power · 1/day

Stamina regenerates 10x faster for 60 seconds.

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
260
Stamina
230
Magicka
340
Carry
350
Armor
150
−27%
Magic
55%
Poison
50%
Warmth
109
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