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Lvl 82
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Rengar
Skyrim
Ruiseñor
build
Published · Updated

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More: Solo builds, Wealth builds

lvl 82
Based on spent perk points
You get 88085 XP from skills
You need 89100 XP to level up
Race
Khajiit
+10
Sneak
+5
One Handed, Archery, Lockpicking, Pickpocket, and Alchemy
Unlocks: Claws, Night Eye, Fortify Warmth
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
400
stamina
350
magica
350
You can increase your attributes 1 times
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
0
15
Steel Smithing
60
Arcane Blacksmith
Heavy Armor
4930 xp
1
0
0
Block
4930 xp
1
0
0
Two-handed
4930 xp
1
0
0
One-handed
4840 xp
1
0
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Bladesman (1/3) ,
Dual Flurry (1/2)
40
Armsman (3/5)
50
Savage Strike
60
Armsman (4/5) ,
Bladesman (2/3)
70
Dual Savagery
80
Armsman (5/5)
90
Bladesman (3/3)
Archery
4840 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Critical Shot (1/3) ,
Eagle Eye
40
Overdraw (3/5)
50
Power Shot ,
Hunter's Discipline
60
Overdraw (4/5) ,
Critical Shot (2/3)
70
Quick Shot
80
Overdraw (5/5)
90
Critical Shot (3/3)
Light Armor
4930 xp
1
0
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
50
Unhindered
60
Agile Defender (4/5)
70
Matching Set
80
Agile Defender (5/5)
Sneak
4725 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Backstab ,
Muffled Movement
40
Stealth (3/5) ,
Deadly Aim
50
Assassin's Blade
60
Stealth (4/5)
80
Stealth (5/5)
Lockpicking
4840 xp
1
0
0
Pickpocket
4840 xp
1
0
0
15
Light Fingers (1/5)
20
Light Fingers (2/5)
40
Light Fingers (3/5)
60
Light Fingers (4/5)
80
Light Fingers (5/5)
Speech
4930 xp
1
0
0
15
Haggling (1/5)
20
Haggling (2/5)
30
Allure
40
Haggling (3/5)
50
Merchant
60
Haggling (4/5)
80
Haggling (5/5)
Alchemy
4840 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Benefactor ,
Poisoner
40
Alchemist (3/5)
60
Alchemist (4/5) ,
Concentrated Poison
70
Green Thumb
80
Alchemist (5/5)
Illusion
4930 xp
1
0
0
Conjuration
4930 xp
1
0
0
Destruction
4930 xp
1
0
0
Restoration
4930 xp
1
0
0
15
Novice Restoration
20
Regeneration
70
Necromage
Alteration
4930 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Magic Resistance (2/3)
70
Magic Resistance (3/3)
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Stage four vampirism, fully starved. Your gifts peak along with your weakness to fire and the sun. Feeding on a sleeping victim returns you to stage one.
Vampirism · stage 4
Resist Frost, Weakness to Fire, Resist Disease, Resist Poison, Champion of the Night, Nightstalker's Footsteps, Weakness to Sunlight, Vampire's Sight, Vampiric Drain, Vampire's Servant, Vampire's Seduction, Embrace of Shadows
Selected Perks
Power of the Grave, Supernatural Reflexes, Mist Form, Detect All Creatures, Night Cloak, Poison Talons, Blood Healing, Unearthly Will, Corpse Curse, Summon Gargoyle, Vampiric Grip
These picks take 165 kills with Vampiric Drain or a power bite.

Loadout

right hand
Nightingale Blade
Sword
89
14
Speed
1
Reach
1
Stagger
0.75

Absorb 25 points of Health and 25 points of Stamina per second from the target.

improve · Flawless
Daedric Smithing
1250
15
Nightingale Bow
Bow
107
19
Speed
0.5
Reach
1

Freezes the target for 30 points and shocks target for 15 points

improve · Flawless
Daedric Smithing
2500
18
left hand
Mehrunes' Razor
Dagger
70
11
Speed
1.3
Reach
0.7

Hits have a small chance to instantly kill.

improve · Flawless
Daedric Smithing
500
3
head
Nightingale Hood
Light Armor
66
15

Illusion spells cost 17% less to cast.

improve · Flawless
450
2
29
hands
Nightingale Gloves
Light Armor
44
10

Lockpicking is 25% easier.; One-handed attacks do 25% more damage.

improve · Flawless
190
2
24
body
Nightingale Armor
Light Armor
150
34

Increases your Stamina by 40 points.; Increases Frost Resistance by 50%.

improve · Flawless
900
12
54
feet
Nightingale Boots
Light Armor
44
10

Wearer is muffled and moves silently.

improve · Flawless
190
2
24
backpack
add backpack
shoulder
add shoulder
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

One-handed attacks do 44% more damage.

at your skill×3.44

Bows do 44% more damage.

at your skill×3.44
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

One-handed attacks do 44% more damage.

at your skill×3.44

Bows do 44% more damage.

at your skill×3.44
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Khajiit
Claws
constant

Khajiit claws do 12 points of damage.

Night Eye
power

Improved night vision for 60 seconds.

Fortify Warmth
constant

Your Khajiit blood improves your resistance to cold environments by 15 points.

cc
The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Vampirism · stage 4
Resist Frost
constant

Your Vampiric blood gives you 50% resistance to Frost.

Weakness to Fire
constant

Your Vampiric blood gives you 50% weakness to Fire.

Resist Disease
constant

Your Vampiric blood gives you 100% resistance to disease.

Resist Poison
constant

Your Vampiric blood gives you 100% resistance to poison.

Champion of the Night
constant

Illusion spells cast by a Vampire are 25% more powerful.

Nightstalker's Footsteps
constant

Vampires are 25% harder to detect when sneaking.

Weakness to Sunlight
constant

Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 60 points.

Vampire's Sight
power

Improved night vision for 60 seconds.

Vampiric Drain

Absorb 5 points of Health per second from the target.

Vampire's Servant
power · 1/day

Reanimate a very powerful dead body to fight for you for 60 seconds.

Vampire's Seduction
power · 1/day

Creatures and people up to level 8 won't fight for 30 seconds.

Embrace of Shadows
power · 1/day

Vampire is invisible and has improved night vision for 180 seconds.

Selected
Nightingale Strife
power · 1/day

Instantly absorb 100 points of Health from the target.

Darkness Returns
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Ancient Knowledge
constant

Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster.

Unfathomable Depths
Sinderion's Serendipity
constant

There is a 25% chance of creating a duplicate potion when using your alchemy skill.

A Return to Your Roots
Prowler's Profit
constant

Anywhere gems might be found, members of the Thieves Guild always seem to find a few more.

No Stone Unturned
Sailor's Repose
constant

Healing spells cure 10% more.

Frostflow Abyss
Dragon Infusion
constant

Dragons do 25% less melee damage.

Esbern's Potion
Seeker of Sorcery
constant

All spells cost 10% less Magicka. Enchantments are 10% more powerful.

Black Book: The Sallow Regent
db
Black Market
power

Summons a Dremora merchant for 15 seconds.

Black Book: Untold Legends
db
Companion's Insight
constant

Your attacks, shouts, and destruction spells do no damage to your followers when in combat.

Black Book: The Winds of Change
db
Force Without Effort
constant

You stagger 25% less and foes stagger 25% more.

Meditation on a Word of Power
Dragonborn Force
constant

Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.

Black Book: Epistolary Acumen
db
Mora's Boon
power · 1/day

Fully restores your Health, Magicka, and Stamina.

Black Book: The Hidden Twilight
db
Secret of Protection
power · 1/day

You take half damage for 30 seconds from all physical attacks and most magical attacks.

Black Book: Filament and Filigree
db
Add Power

Shouts

Dragon Aspect

Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.

Recovery: 5s
Dragonrend

Your Voice lashes out at a dragon's very soul, forcing the beast to land.

Recovery: 15s
Marked for Death

Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.

Recovery: 40s
Throw Voice

The Thu'um is heard, but its source unknown, fooling those into seeking it out.

Recovery: 5s
Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Ice Form

Your Thu'um freezes an opponent solid.

Recovery: 120s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
400
Stamina
390
Magicka
350
Carry
425
Armor
353
−54.4%
Magic
70%
Fire
-50%
Frost
85%
Poison
100%
Disease
100%
Warmth
146
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