volt surge, corp turned merc
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Points
Cyberware
Allows you to perform quickhacks on enemies and devices while scanning.
Enemies take 40% longer to trace your location.
-2 RAM cost for Covert quickhacks.
+20% damage against drones, robots, mechs and turrets.
+1 Max RAM
Increases RAM recovery rate by +0.13 unit(s) per sec.
+1 Max RAM
Automatically connects to your equipped Tech weapon. When aiming: Highlights enemies behind cover for 13% of your field of vision and up to 23 m. deep.
6x optical zoom when scanning or aiming.
Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes. You can also leap at a target to deal massive damage. To do so, hold and release [MeleeAttack]
Deal Physical damage.
Increased ricochet chance with Power weapons. +8% ricochet damage
Links the user's weapon and optics, offering real-time data-tracking of the weapon's status and a preview of ricochet trajectory.
+12% movement speed
Armor – simple but effective.
-30% visibility to enemies for 4 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 70 sec.
Weapons
3/3Every headshot temporarily increases Crit Damage and Burn chance. The next time you equip La Chingona Dorada, you gain extra ammo equal to the number of headshots.
Allows you to leap toward enemies. Attacking Burning enemies guarantees Crit Damage.
Deals bonus melee damage.
Thrown hits apply Bleeding. If the enemy is already affected by Bleeding from Satori, Nehan will cause hemorrhaging instead. Hemorrhaging drains enemy Health and regenerates yours.
Grenades
0/1Quickhacks
6/6Allows you to perform quickhacks on enemies and devices while scanning.
Enemies take 40% longer to trace your location.
-2 RAM cost for Covert quickhacks.
Extends the base effect's duration.
Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.
+3 sec. duration for all Control quickhacks currently affecting the target.
Jams a target's weapon, rendering it temporarily unusable.
Causes a weapon malfunction that reduces enemy accuracy and disables Smart-targeting and cover-penetration.
Deafens the enemy, reducing their ability to detect you.
Skills
Decreases Visibility to Enemies by 10%.
+10% headshot damage. +10% damage against vulnerabilities.
+1 Perk Point.
No weapon sway when crouched.
Decreases Visibility to Enemies by 10%.
+15% headshot damage +15% damage against Vulnerabilities
+1 Perk Point.
Optical Camo is active while grappling enemies.
Decreases Recovery time after a throw by 30%.
30% faster when crouch-walking and crouch-sprinting.
Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.
+15% Optical Camo charge when neutralizing an enemy in one of the following ways:
- While undetected.
- During Focus mode.
- During Deadeye mode.
- With a thrown weapon.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
Increases RAM Recovery Rate by 5%.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
-20% RAM cost for quickhacks used on devices and vehicles.
+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.
+40% duration for Overclock.
-10% Health loss from using quickhacks during Overclock.
When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased accuracy for a short time after dodging or Dashing.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased Mitigation Chance the faster you move.
+25% damage with Fast Attacks.
Air Dashing and sliding automatically reload 20% of your equipped weapon.
When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.
When Sandevistan is active:
- +40% Crit Chance.
- No Stamina cost for any type of movement.
Increases Carrying Capacity by 50.
Increases Health by 10.
+1 Perk Point.
Fists and Gorilla Arms have:
- +20% damage
- +20% attack speed
- Fists also have a chance to apply Bleeding.
Increases Carrying Capacity by 100.
Increases Health by 15.
+1 Perk Point.
+10% Crit Chance against enemies within 5 m.
+25% damage with Strong Attacks and Quick Melee Attacks.
+25% Health after performing a Finisher.
When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.
When Berserk is active:
- +30% enemy Health threshold to perform Finishers
- +50% Health from performing Finishers
- +30% Berserk duration
Increases Armor by 15.
Increases Cyberware Capacity by 5.
+1 Perk Point.
+10% grenade damage and explosion radius
Increases Armor by 25.
Increases Cyberware Capacity by 10.
+1 Perk Point.
Increased Shock chance from charging a Tech weapon or electric baton.
+15% Health Item effectiveness.
+30% to all cyberware stat modifiers.
+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.
When Fury is active, you occasionally release an EMP blast.