raid-defender
First build for RAIDS focused on defensive perks
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More: Tank builds
Your weapons weigh 50% less.
Ballistic weapon ammo weighs 90% less.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Explosives weigh 90% less.
Weapons spin up 60% faster.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Focus fire to gain +3% accuracy and damage per shot.
You do +15% ranged damage to far enemies.
Gain 50% of your bonus movement speed as reload speed.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Gain Limb Damage Reduction based on your END.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Your explosives do +60% damage.
While your Health is low, gain increased damage and AP regen.
Increase fire damage based on your INT.
Increase energy damage based on your INT.
Action Points regenerate 15% faster.
You do +20% ranged damage to close enemies.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. criticals now do +50% damage.
Bleeding enemies you kill have a chance to explode based on your LCK.
You find more bottle caps based on your LCK.
The negative effects of your mutations are reduced by 75%.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
20% chance energy damage will recharge your power armor's fusion core and restore health.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.