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Level 98

Tools of the Trade
The Witcher 3 Remastered
"Jack of all trades, master of none"
build
Published · Updated · Guide 2 notes

Swords, oils, grenades, signs. Less about optimization and the perfect meta endgame build, but being able to approach a fight (or Axii your way out of one in dialog) with all the tools available to a Witcher. I think Viper gear you get in Hearts of Stone DLC works well with this. Make sure Automatically Apply Blade Oils is enabled.

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More: AoE builds, Beginner builds, Consumable builds, Crafting builds, Melee builds

lvl
98
Lowest level for this build

Far-Reaching Aard can be swapped for Melt Armor, Exploding Shield, or more points in a Yrden or Axii skill.

Combat
9 pts
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Strength Training

Fast attacks increase the next strong attack's damage by 45%.

Adrenaline Point gain: +3%

Crushing Blow

A Strong Attack has a 60% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.

Adrenaline Point gain: +3%

add Combat skills
Signs
9 pts
Delusion

Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.

Stamina regeneration in combat: +1.5/s

Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

Far-Reaching Aard

Increases Aard range by 3 yard(s).

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
24 pts
Efficiency

Increases the maximum number of bombs in each slot by 3.

Potion duration time and bomb damage: +6%

Poisoned Blades

Oil applied to blades has a 15% chance of poisoning the target.

Potion duration time and bomb damage: +6%

Toxic Shock

Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.

Potion duration time and bomb damage: +6%

Pyrotechnics

All bombs, even those that do not inflict damage, now deal 150 damage in addition to their normal effects.

Potion duration time and bomb damage: +6%

Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

Refreshment

Each potion dose heals 30% Vitality.

Potion duration time and bomb damage: +6%

Adaptability

Extends the duration of all mutagen decoctions by 100%.

Potion duration time and bomb damage: +6%

Debilitating Poison

Poisoned targets deal 15% less damage.

Potion duration time and bomb damage: +6%

add Alchemy skills
General
6 pts
Viper School Techniques

Each piece of Medium Armor increases maximum Vitality by 6% and poison damage by 6%.

Vitality gain: +3%

Element of Surprise

Hitting enemies with a bomb increases your melee damage by 30% for 10 seconds.

Vitality gain: +3%

add General skills
Skill points
In skills
48
In mutations
49
Total spent
97
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
0
0

Loadout

Greater green mutagen
+600 Vitality
remove
Group 1
3/3
Poisoned Blades

Oil applied to blades has a 15% chance of poisoning the target.

Potion duration time and bomb damage: +6%

Toxic Shock

Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.

Potion duration time and bomb damage: +6%

2 pts
Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

4 pts
Greater green mutagen
+300 Vitality
remove
Group 2
3/3
Pyrotechnics

All bombs, even those that do not inflict damage, now deal 150 damage in addition to their normal effects.

Potion duration time and bomb damage: +6%

6 pts
Viper School Techniques

Each piece of Medium Armor increases maximum Vitality by 6% and poison damage by 6%.

Vitality gain: +3%

8 pts
Element of Surprise

Hitting enemies with a bomb increases your melee damage by 30% for 10 seconds.

Vitality gain: +3%

10 pts
Greater red mutagen
+40% Attack power
remove
Group 3
3/3
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

12 pts
Strength Training

Fast attacks increase the next strong attack's damage by 45%.

Adrenaline Point gain: +3%

15 pts
Crushing Blow

A Strong Attack has a 60% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.

Adrenaline Point gain: +3%

18 pts
Greater blue mutagen
+40% Sign intensity
remove
Group 4
3/3
Far-Reaching Aard

Increases Aard range by 3 yard(s).

Stamina regeneration in combat: +1.5/s

22 pts
Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

26 pts
Delusion

Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.

Stamina regeneration in combat: +1.5/s

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Vitality
+900
Attack power
+40%
Sign intensity
+40%

Mutations

4
Researched 12
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Mutated Skin
Adrenaline Rush
Cat Eyes
Second Life
Metamorphosis
research
Active mutation
Euphoria

Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).

3 green3 pts
active
Strengthened Synapses
4/4
Efficiency

Increases the maximum number of bombs in each slot by 3.

Potion duration time and bomb damage: +6%

2 mutations
Refreshment

Each potion dose heals 30% Vitality.

Potion duration time and bomb damage: +6%

4 mutations
Adaptability

Extends the duration of all mutagen decoctions by 100%.

Potion duration time and bomb damage: +6%

8 mutations
Debilitating Poison

Poisoned targets deal 15% less damage.

Potion duration time and bomb damage: +6%

12 mutations
Research
Researched
12/ 12
Active
Euphoria at 100 toxicity: +75% attack power and sign intensity, counted in the character stats.
Euphoria
Skill points
49
Greater mutagens
181516

Gear

Grenades: Devil’s Puffball always and Northern Wind (or Moon Dust when against specters.)

Steel sword
Viper venomous steel sword
WitcherLevel 39
364 damage
damage / crit
crit chance
DPS
fast
969 / 1333
15%
1706
strong
1776 / 2443
15%
1705
+10% Critical hit chance+75% Critical hit damage+25% Aard intensity+15% Chance to poison+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Item level
39
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Preservation

Armorer's Table and Grindstone bonuses never expire.

Made from Lesser Svarog, Devana, Morana
Level 1 Runeword
Takes all three sockets.
Oil
oil
Steel sword
Silver sword
Viper venomous silver sword
WitcherLevel 39
514 damage
damage / crit
crit chance
DPS
fast
1336 / 1850
15%
2356
strong
2449 / 3392
15%
2355
+10% Critical hit chance+75% Critical hit damage+25% Aard intensity+15% Chance to poison+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Item level
39
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Preservation

Armorer's Table and Grindstone bonuses never expire.

Made from Lesser Svarog, Devana, Morana
Level 1 Runeword
Takes all three sockets.
Oil
oil
Silver sword
Crossbow
Chest armor
Viper armor
Viper setmediumLevel 39
235 armor
+30% Slashing resistance+30% Piercing resistance+28% Monster damage resistance+40% Elemental resistance+50% Poison resistance
Item level
39
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Protection

When you enter combat, there's a 100 percent chance you will automatically get a Quen shield without using any Stamina.

Made from Quen, Yrden, Warding
Level 2 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Viper gauntlets
Viper setmediumLevel 39
85 armor
+5% Slashing resistance+5% Piercing resistance+4% Monster damage resistance+5% Elemental resistance+10% Poison resistance
Item level
39
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Aard
+10% Aard intensity
Glyph
Greater Glyph of Aard
+10% Aard intensity
Glyph
Gauntlets
Trousers
Viper trousers
Viper setmediumLevel 39
89 armor
+10% Slashing resistance+10% Piercing resistance+8% Monster damage resistance+10% Elemental resistance+30% Poison resistance
Item level
39
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Aard
+10% Aard intensity
Glyph
Greater Glyph of Aard
+10% Aard intensity
Glyph
Trousers
Boots
Viper boots
Viper setmediumLevel 39
89 armor
+5% Slashing resistance+5% Piercing resistance+4% Monster damage resistance+5% Elemental resistance+10% Poison resistance
Item level
39
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Yrden
+10% Yrden intensity
Glyph
Greater Glyph of Yrden
+10% Yrden intensity
Glyph
Boots
Mask
Set bonuses
Viper set
No set bonus.

Alchemy

Potions
Thunderbolt

Increases Attack Power.

+30% Attack power
25 toxicity44s3 doses
Tawny Owl

Accelerates Stamina regeneration.

+5/s Stamina regen in combat
20 toxicity44s3 doses
Blizzard

When you are in danger, time slows for a short period.

20 toxicity12s2 doses
White Raffard's Decoction

Immediately restores a portion of Vitality.

Restores 35% Vitality
25 toxicity2 doses
potion
Decoctions
Ekimmara decoction

Damage dealt to foes regenerates Vitality.

50 toxicity74 min
Ekhidna decoction

Performing actions that consume Stamina regenerates Vitality.

50 toxicity74 min
decoction
Toxicity
Toxicity
190 / 100
90 over the maximumdamage above 50
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
8873
Toxicity
100
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
145%
Bonus damage
77
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
9%
Stamina regen in combat
19.5/s
Signs
Sign intensity
143.1%
Aard intensity
40%
Yrden intensity
20%
Defense
Armor
498
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
100%
Bleeding resistance
25%
Potion duration
48%
Resistances
Slashing resistance
50%
Piercing resistance
50%
Monster damage resistance
44%
Elemental resistance
60%
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