Tools of the TradeThe Witcher 3 Remastered"Jack of all trades, master of none"buildPublished · Updated · Guide 2 notes
Swords, oils, grenades, signs. Less about optimization and the perfect meta endgame build, but being able to approach a fight (or Axii your way out of one in dialog) with all the tools available to a Witcher. I think Viper gear you get in Hearts of Stone DLC works well with this. Make sure Automatically Apply Blade Oils is enabled.
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More: AoE builds, Beginner builds, Consumable builds, Crafting builds, Melee builds
Far-Reaching Aard can be swapped for Melt Armor, Exploding Shield, or more points in a Yrden or Axii skill.
After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.
Adrenaline Point gain: +3%
Fast attacks increase the next strong attack's damage by 45%.
Adrenaline Point gain: +3%
A Strong Attack has a 60% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.
Adrenaline Point gain: +3%
Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.
Stamina regeneration in combat: +1.5/s
Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.
Stamina regeneration in combat: +1.5/s
Increases Aard range by 3 yard(s).
Stamina regeneration in combat: +1.5/s
Increases the maximum number of bombs in each slot by 3.
Potion duration time and bomb damage: +6%
Oil applied to blades has a 15% chance of poisoning the target.
Potion duration time and bomb damage: +6%
Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.
Potion duration time and bomb damage: +6%
All bombs, even those that do not inflict damage, now deal 150 damage in addition to their normal effects.
Potion duration time and bomb damage: +6%
Adds 15% protection against attacks from the monster type targeted by the oil.
Potion duration time and bomb damage: +6%
Each potion dose heals 30% Vitality.
Potion duration time and bomb damage: +6%
Extends the duration of all mutagen decoctions by 100%.
Potion duration time and bomb damage: +6%
Poisoned targets deal 15% less damage.
Potion duration time and bomb damage: +6%
Each piece of Medium Armor increases maximum Vitality by 6% and poison damage by 6%.
Vitality gain: +3%
Hitting enemies with a bomb increases your melee damage by 30% for 10 seconds.
Vitality gain: +3%
Loadout
Oil applied to blades has a 15% chance of poisoning the target.
Potion duration time and bomb damage: +6%
Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.
Potion duration time and bomb damage: +6%
Adds 15% protection against attacks from the monster type targeted by the oil.
Potion duration time and bomb damage: +6%
All bombs, even those that do not inflict damage, now deal 150 damage in addition to their normal effects.
Potion duration time and bomb damage: +6%
Each piece of Medium Armor increases maximum Vitality by 6% and poison damage by 6%.
Vitality gain: +3%
Hitting enemies with a bomb increases your melee damage by 30% for 10 seconds.
Vitality gain: +3%
After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.
Adrenaline Point gain: +3%
Fast attacks increase the next strong attack's damage by 45%.
Adrenaline Point gain: +3%
A Strong Attack has a 60% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.
Adrenaline Point gain: +3%
Increases Aard range by 3 yard(s).
Stamina regeneration in combat: +1.5/s
Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.
Stamina regeneration in combat: +1.5/s
Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.
Stamina regeneration in combat: +1.5/s
Mutations
Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).
Increases the maximum number of bombs in each slot by 3.
Potion duration time and bomb damage: +6%
Each potion dose heals 30% Vitality.
Potion duration time and bomb damage: +6%
Extends the duration of all mutagen decoctions by 100%.
Potion duration time and bomb damage: +6%
Poisoned targets deal 15% less damage.
Potion duration time and bomb damage: +6%
Gear
Grenades: Devil’s Puffball always and Northern Wind (or Moon Dust when against specters.)
Armorer's Table and Grindstone bonuses never expire.
Armorer's Table and Grindstone bonuses never expire.
When you enter combat, there's a 100 percent chance you will automatically get a Quen shield without using any Stamina.
Alchemy
Increases Attack Power.
Accelerates Stamina regeneration.
When you are in danger, time slows for a short period.
Immediately restores a portion of Vitality.
Damage dealt to foes regenerates Vitality.
Performing actions that consume Stamina regenerates Vitality.