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Body
9
Ref.
20
Cool
17
Int.
15
Tech.
20
60
Level
Relic

War Never Changes
Cyberpunk 2077
Smart Soldier
build
by Foxman
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

Lvl
60
PP
72
/ 72
359
/ 310
Level
60
Based on attributes
Perk
Points
72
/ 72
59
from leveling up
8
from skill rewards
5
from perk shards
Body
9
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
Reflexes
20
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
Cool
17
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
Intelligence
15
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
Relic
0 / 15
Phantom Liberty cyberware abilities

Cyberware

Operating System
Tetratronic Rippler Mk.5
RAM13
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+15% weapon damage against enemies affected by non-Combat quickhacks.

+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.

+5 Max RAM

When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.

16
5
+
++
Quickhacks
8/8
28 RAM
Cripple Movement
3 RAM
Cyberware Malfunction
4 RAM
Reboot Optics
7 RAM
Weapon Glitch
6 RAM
Cyberpsychosis
22 RAM
Overheat
9 RAM
Ping
7 RAM
Short Circuit
4 RAM
Frontal Cortex
Kerenzikov Boost System

Improves Kerenzikov by enhancing the user's speed and reflexes. When Kerenzikov is active: -100% Stamina cost from shooting. Slows time by +15% relative to your enemies.

reflexes · +0.1% Crit Chance per Attribute Point.

3
3
4
5
+
++
Axolotl

-6.5% Cooldown instantly for all cyberware after neutralizing an enemy.

48
4
5
+
++
Ex-Disk

+6 Max RAM +30% upload speed for quickhacks

intelligence · +0.05% to all dealt damage per Attribute Point.

10
3
4
5
+
++
Nervous System
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
2
3
4
5
+
++
NeoFiber

+10% Mitigation Chance +9% Mitigation Strength

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

14
3
4
5
+
++
Visual Cortex Support

Crit Chance increases the farther you are from the enemy (max. +28% at 30 m).

cool · +0.2% headshot and weakspot damage per Attribute Point.

20
1
2
3
4
5
+
++
Ocular System
Kiroshi "Cockatrice" Optics

Increases Crit Chance by 30%.

10x optical zoom when scanning or aiming.

30
4
5
+
++
Capacity
359 / 310
Exceeds the capacity available at level 60 (236) and all +74 from shards; Edgerunner covers the remaining 49 at -24.5% Max Health.
Arms
Projectile Launch System

Launches an explosive projectile that deals massive Physical damage. Charged shots gain: +30% damage +25% explosion radius +40% dismemberment chance

Assign cyberware to the quickslot and activate it with the combat gadget button.

technical · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
Smart Link

Enables the use of smart-targeting in Smart weapons. +20% target lock duration +10% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
Immovable Force

-30% recoil -25% bullet spread Automatically activates effects for ranged weapons that otherwise only occur when behind cover.

35
2
3
4
5
+
++
Integumentary System
Pain Editor

-7% all incoming damage

cool · +0.1% damage reduction per Attribute Point.

35
108
4
5
+
++
RangeGuard

+90 Armor when there are no enemies within 6 m.

cool · +0.2% headshot and weakspot damage per Attribute Point.

14
34
1
2
3
4
5
+
++
Subdermal Armor

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

5
49
1
2
3
4
5
+
++
Armor
956
Skeleton
Spring Joints

+19% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

body · +0.5 Health per Attribute Point.

16
34
2
3
4
5
+
++
Rara Avis

+37% Armor

body · +2 Health per Attribute Point.

45
3
4
5
+
++
Para Bellum

+13% Armor

technical · +0.5 Armor per Attribute Point.

25
90
3
4
5
+
++
Legs
Reinforced Tendons

Press the jump button in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
10
2
3
4
5
+
++
Circulatory System
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +14% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Blood Pump

Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
2
3
4
5
+
++
Heal-On-Kill

+7% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Face
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with the combat gadget button.

Cooldown: 1500 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++

Weapons

3/3
Divided We Stand
IconicSmart Assault Rifle
36.8
Damage
DPS221
Attack Speed10/s
Headshot Bonus-50%
Magazine30
Reload Time1.6s
1
2
3
4
5
+
++

Rounds deal increased damage, but have a chance to lose target-lock and miss.

You can smart-target up to five enemies simultaneously, though at the cost of accuracy. Bullets may cause Chemical explosions that apply heavy Poison effects.

Hercules 3AX
IconicSmart Assault Rifle
28.4
Damage
DPS180.2
Attack Speed10/s
Headshot Bonus-50%
Magazine90
Reload Time3.3s
1
2
3
4
5
+
++

Has a chance to severely Poison enemies. Poisoned enemies are more susceptible to Crit Damage. Neutralizing an enemy causes them to explode and leave a pool of acid.

Sihil
IconicBlade Sword
117.3
Damage
DPS248.2
Attack Speed1.9/s
Stamina Cost6.4
1
2
3
4
5
+
++

Deals extra damage against drones, mechs and robots. All attacks deal increased damage if the enemy is affected by a quickhack. Dashing allows you to temporarily perform a rapid combo of attacks.

weapon

Grenades

1/1
X-22 Flashbang Grenade
Grenade
7m radius

Applies Blinding for 12 sec.

-90% accuracy for affected human enemies for 15 sec.

1
2
3
4
5
+
grenade

Quickhacks

8/8
Cyberdeck
Tetratronic Rippler Mk.5
Cyberdeck
5
+
++
13RAM
28Total RAM
8Slots
4Buffer

Allows you to perform quickhacks on enemies and devices while scanning.

+15% weapon damage against enemies affected by non-Combat quickhacks.

+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.

+5 Max RAM

When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.

Cripple Movement
Control

Disables enemy movement and cyberware that supports movement and dodging.

2
3
4
5
0.3s
3 RAM
Cyberware Malfunction
Control

Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.

Stacks up to 8 times.

At 2 stacks, permanently disables enemy cyberware.

At 3 stacks, deals Electrical damage over time. Each application refreshes the effect's duration or reapplies the effect.

At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again.

2
3
4
5
0.3s
4 RAM
Reboot Optics
Control

+15% headshot and weakspot damage against the affected enemy.

Blinds the enemy for the duration of the quickhack. In combat, it greatly reduces enemy accuracy.

Neutralizing the affected enemy via headshot or weakspot replenishes +3 RAM units and spreads the quickhack to the nearest enemy.

1
2
3
4
5
0.3s
7 RAM
Weapon Glitch
Control

Causes a weapon malfunction that reduces enemy accuracy and disables Smart-targeting and cover-penetration.

Locking onto the affected enemy with a Smart weapon will extend Weapon Glitch's duration until target-lock is released.

Detonates the enemy's primary weapon, forcing them to switch to their secondary weapon which will be affected by the quickhack's core effects.

+6% Crit Chance with Smart weapons for 10 sec. whenever you upload this quickhack. Stacks 5 times.

2
3
4
5
0.3s
6 RAM
Cyberpsychosis
Ultimate

Forces the enemy to attack the nearest friendly or hostile. If no one is nearby, they will commit suicide instead.

-6 RAM cost for a short time after applying a stack of Cyberware Malfunction or an EMP effect. Stacks 3 times.

+25% duration and +25% damage dealt by the affected enemy for each other quickhack affecting them.

4
5
1.5s
22 RAM
Overheat
Combat

Sets the enemy on fire, dealing damage over time.

Uploading Overheat to an enemy already affected by it will extend its duration.

Successful attacks on enemies affected by Overheat slightly extend its duration.

Melts enemy armor over time (max. -40%).

Attacks on the affected enemy also deal Thermal damage equal 10% of the normal physical damage.

1
2
3
4
5
2s
9 RAM
Ping
Stealth

Untraceable

Reveals enemies and devices connected to the local network.

+25% lock-on speed with Smart weapons against Pinged enemies.

Highlights devices and allows you to quickhack them through walls.

1
3
5
1s
7 RAM
Short Circuit
Combat

Deals damage. Mechs, robots, drones and turrets receive additional damage.

+3 sec. duration for all Control quickhacks currently affecting the target.

+10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.

Applies an EMP effect that deals additional damage over time.

+20% damage against enemies below a High threat level.

1
2
3
4
5
1.5s
4 RAM
quickhack

Skills

+8 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
436Health
956Armor
28RAM
200Carry Weight
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