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Body
16
Ref.
15
Cool
15
Int.
20
Tech.
15
60
Level
Relic
8

StealthKnocker
Cyberpunk 2077
Netrunner
build
Published ·

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More: Endgame builds, Pacifist builds, Stealth builds, Survival builds

Lvl
60
PP
72
/ 72
263
/ 263

The combo of Memory wipe, reboot optics, and sonic shock instantly knock enemies unconscious and leave you untraced. Additionally for a fight like smasher you can hack the turrets to fight for you.

Level
60
Based on attributes
Perk
Points
72
/ 72
59
from leveling up
10
from skill rewards
3
from perk shards
Body
16
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
3 / 3
Reflexes
15
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
2 / 2
3 / 3
Cool
15
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
3 / 3
2 / 2
Intelligence
20
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
Technical Ability
15
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
2 / 2
2 / 2
3 / 3
Relic
8 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1

Cyberware

Operating System
Tetratronic Rippler Mk.5
RAM13
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+15% weapon damage against enemies affected by non-Combat quickhacks.

+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.

+5 Max RAM

When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.

16
5
+
++
Quickhacks
8/8
34 RAM
Reboot Optics
2 RAM
Memory Wipe
10 RAM
Sonic Shock
6 RAM
Cyberware Malfunction
4 RAM
Short Circuit
4 RAM
Synapse Burnout
16 RAM
Detonate Grenade
24 RAM
Ping
4 RAM
Frontal Cortex
Ex-Disk

+6 Max RAM +35% upload speed for quickhacks

intelligence · +0.05% to all dealt damage per Attribute Point.

10
3
4
5
+
++
Quantum Tuner

Whenever another cyberware implant is fully used, Quantum Tuner instantly restores its Cooldown. (up to a max of 50 sec.) Cooldown: 60 sec. outside of combat Passive Effect: -15% Cooldown Time for all other cyberware.

intelligence · +0.05% to all dealt damage per Attribute Point.

45
5
+
++
RAM Reallocator

Instantly recovers 45% Max RAM when available RAM falls to 20%.

+2 Max RAM

Cooldown: 75 sec.

intelligence · -3 sec. Cooldown with this cyberware per Attribute Point.

40
4
5
+
++
Nervous System
NeoFiber

+11% Mitigation Chance +11% Mitigation Strength

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

14
3
4
5
+
++
implant
implant
Ocular System
Basic Kiroshi Optics

-44% camera detection speed

10x optical zoom when scanning or aiming.

cool · +0.2% headshot and weakspot damage per Attribute Point.

1
1
2
3
4
5
+
++
Capacity
263 / 263
Exceeds the capacity available at level 60 (236). Capacity grows +3 per level; collect the remaining +27 from capacity shards in the world.
Arms
implant
Hands
Smart Link

Enables the use of smart-targeting in Smart weapons. +20% target lock duration +15% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
requires Ambidextrous
Integumentary System
Subdermal Armor

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

5
55
1
2
3
4
5
+
++
Cogito Lattice

+250% Armor from this cyberware when available RAM is below 12. Requires an installed cyberdeck.

intelligence · +2 Armor per Attribute Point.

12
62
1
2
3
4
5
+
++
Optical Camo

-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.

Assign cyberware to the quickslot and activate it with the combat gadget button.

Cooldown: 50 sec.

cool · +0.1 sec. duration with this cyberware per Attribute Point.

20
40
2
3
4
5
+
++
Armor
840
Skeleton
RAM Recoup

Receiving damage restores RAM equal to 3% of damage received (e.g., 3 RAM per 100 Health lost).

+2 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

14
46
1
2
3
4
5
+
++
Epimorphic Skeleton

+15% Max Health

body · +0.5 Health per Attribute Point.

40
186
4
5
+
++
Feen-X

+250% RAM Regen Rate when available RAM is below 7.

intelligence · +0.1% damage reduction per Attribute Point.

16
38
1
2
3
4
5
+
++
Legs
Reinforced Tendons

Press the jump button in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
12
2
3
4
5
+
++
Circulatory System
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Blood Pump

Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
2
3
4
5
+
++
Heal-On-Kill

+7.5% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Face
implant

Weapons

3/3
Her Majesty
IconicPower Pistol
87.6
Damage
DPS190.4
Attack Speed2.9/s
Headshot Bonus+50%
Magazine10
Reload Time0.8s
1
2
3
4
5
+
++

While Optical Camo is active, this weapon's shots gain perfect accuracy and guaranteed headshot Crits along with increased damage. As if that weren't enough, it comes with a unique silencer.

Scope
Kanetsugu
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
Crit Chance: +5
Crit Damage: +10
4
5
Off-hand
Pride
IconicPower Pistol
80.8
Damage
DPS153
Attack Speed3.3/s
Headshot Bonus+50%
Magazine10
Reload Time0.9s
1
2
3
4
5
+
++

Rogue's pride and joy. After neutralizing an enemy with the Prejudice power assault, Pride will not consume ammo for a short time. The first shot is a guaranteed Crit Hit. When you're at high Health, headshots deal increased damage. Increased headshot damage against Elite enemies.

Scope
Kanetsugu
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
Crit Chance: +5
Crit Damage: +10
4
5
Muzzle
XC-10 Cetus
Stealth Hit Damage Multiplier: +2.5
Damage Reduction: +10
Additional Stealth Damage: +1.5
Damage: -10%
4
5
Off-hand
Yinglong
IconicSmart Smg
27.1
Damage
DPS217.6
Attack Speed12.5/s
Headshot Bonus-50%
Magazine45
Reload Time1.4s
1
2
3
4
5
+
++

Deals additional Electrical damage with a small chance to apply an EMP on impact.

weapon

Grenades

0/1
grenade
One grenade is equipped at a time; extras go to a switchable stash.

Quickhacks

8/8
Cyberdeck
Tetratronic Rippler Mk.5
Cyberdeck
5
+
++
13RAM
34Total RAM
8Slots
4Buffer

Allows you to perform quickhacks on enemies and devices while scanning.

+15% weapon damage against enemies affected by non-Combat quickhacks.

+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.

+5 Max RAM

When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.

Reboot Optics
Control

Resets detection progress of target enemy. In combat, it reduces enemy accuracy.

Extends the base effect's duration.

1
2
3
4
5
0.3s
2 RAM
Memory Wipe
Stealth

Untraceable

Prevents the target enemy from noticing you for a short time. -35% trace progress when uploaded outside of combat.

Quickhacks queued after Memory Wipe are not traceable.

3
4
5
1.5s
10 RAM
Sonic Shock
Stealth

Untraceable

Deafens the enemy, reducing their ability to detect you.

Quickhacks against the affected enemy still initiate trace progress but do not increase it.

Scrambles comms, preventing the affected enemy from communicating with their allies.

Cloaks the enemy from their allies' sensory systems, causing them to be ignored.

Uploading Sonic Shock to an enemy already affected by Memory Wipe and Reboot Optics will cause them to lose consciousness.

2
3
4
5
1s
6 RAM
Cyberware Malfunction
Control

Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.

Stacks up to 8 times.

At 2 stacks, permanently disables enemy cyberware.

At 3 stacks, deals Electrical damage over time. Each application refreshes the effect's duration or reapplies the effect.

At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again.

2
3
4
5
0.3s
4 RAM
Short Circuit
Combat

Deals damage. Mechs, robots, drones and turrets receive additional damage.

+3 sec. duration for all Control quickhacks currently affecting the target.

+10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.

Applies an EMP effect that deals additional damage over time.

+20% damage against enemies below a High threat level.

1
2
3
4
5
1.5s
4 RAM
Synapse Burnout
Combat

Deals heavy damage. Damage increases by 10% for each RAM unit currently spent (max. +300%).

-2 RAM cost for 15 sec. after neutralizing an enemy with this quickhack. Stacks 3 times.

When Overclock is active, the damage bonus for Synapse Burnout (based on spent RAM) increases by 100%. Neutralizing an enemy with this quickhack extends Overclock's duration by 3 sec.

3
4
5
3s
16 RAM
Detonate Grenade
Ultimate

Forces the enemy to detonate a grenade in their hands. The explosion and its effects depend on the grenade type they have equipped.

Can also detonate weakspots on robots, drones, mechs and turrets.

-10 RAM cost for a short time after exploding an enemy with a combo of the Contagion quickhack and a burn effect, or after exploding a vehicle or device in any way. Stacks 2 time(s).

Detonation now occurs instantly after upload.

4
5
1s
24 RAM
Ping
Stealth

Untraceable

Reveals enemies and devices connected to the local network.

1
3
5
1s
4 RAM
quickhack

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
569Health
840Armor
34RAM
350Carry Weight
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