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Level 60

Gerald FullRed
The Witcher 3 Remastered
build
Published · Updated ·

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More: Endgame builds

lvl
60
Lowest level for this build
Combat
38 pts
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.

Adrenaline Point gain: +1%

Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

Undying

When Vitality reaches 0, consumes Adrenaline points immediately to restore 10% Vitality per point. Restores Vitality with bonus 67%. The effect can only be used once every 30 seconds.

Adrenaline Point gain: +3%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

Flood of Anger

When casting a Sign, consumes 3 Adrenaline points to cast the Sign at its highest level. Increases Sign intensity by 150%.

Adrenaline Point gain: +3%

Anatomical Knowledge

Increases crossbow damage by 30% of current silver sword damage.

Adrenaline Point gain: +3%

Cold Blood

Every bolt that reaches its target generates 0.3 Adrenaline point(s).

Adrenaline Point gain: +1%

Lightning Reflexes

Time slows by an additional 90% while aiming with the crossbow. Increases headshot damage by 250%. Grants a 15% chance to instantly kill the target.

Adrenaline Point gain: +3%

Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

add Combat skills
Signs
0 pts
add Signs skills
Alchemy
0 pts
add Alchemy skills
General
11 pts
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

Metabolic Boost

Consumes Adrenaline and reduces the Toxicity cost of potions by 10% per Adrenaline point. Does not affect mutagen decoctions.

Vitality gain: +1%

Viper School Techniques

Each piece of Medium Armor increases maximum Vitality by 2% and poison damage by 2%.

Vitality gain: +1%

add General skills
Skill points
In skills
49
In mutations
25
Total spent
74
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
1
5

Loadout

Greater red mutagen
+60% Attack power
remove
Group 1
3/3
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

2 pts
Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

4 pts
Greater red mutagen
+60% Attack power
remove
Group 2
3/3
Undying

When Vitality reaches 0, consumes Adrenaline points immediately to restore 10% Vitality per point. Restores Vitality with bonus 67%. The effect can only be used once every 30 seconds.

Adrenaline Point gain: +3%

6 pts
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

8 pts
Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

10 pts
Greater red mutagen
+60% Attack power
remove
Group 3
3/3
Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

12 pts
Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

15 pts
Flood of Anger

When casting a Sign, consumes 3 Adrenaline points to cast the Sign at its highest level. Increases Sign intensity by 150%.

Adrenaline Point gain: +3%

18 pts
Greater red mutagen
+15% Attack power
remove
Group 4
3/3
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

22 pts
Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

26 pts
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+195%

Mutations

3
Researched 8
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Mutated Skin
Cat Eyes
research
Active mutation
Bloodbath

Each fatal blow dealt by a sword dismembers the enemy or activates a finisher. Each blow dealt by a weapon in melee combat increases Attack Power by 5% until combat ends (to a maximum of 250%). The bonus is lost if you take damage (not including damage from Toxicity).

3 red3 pts
active
Strengthened Synapses
3/3
Anatomical Knowledge

Increases crossbow damage by 30% of current silver sword damage.

Adrenaline Point gain: +3%

2 mutations
Lightning Reflexes

Time slows by an additional 90% while aiming with the crossbow. Increases headshot damage by 250%. Grants a 15% chance to instantly kill the target.

Adrenaline Point gain: +3%

4 mutations
Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

8 mutations
12 mutations
Research
Researched
8/ 12
Active
Bloodbath
Skill points
25
Greater mutagens
9511

Gear

Sword figures apply your attack power and crit. Sockets take runestones and glyphs; three take a runeword or glyphword.
Steel sword
Silver sword
Crossbow
Chest armor
Gauntlets
Trousers
Boots
Mask
Set bonuses
Set-bonus pieces count: Grandmaster witcher gear and every Manticore, Tesham Mutna and Hen Gaidth piece, the vampire masks included. Three pieces of a set open its first bonus, six the second.

Alchemy

Potions
potion
Decoctions
decoction
Toxicity
Toxicity
0 / 100
100 freedamage above 50
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6458
Toxicity
100
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
195%
Bonus damage
77
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
66%
Stamina regen in combat
10/s
Signs
Sign intensity
28.1%
Defense
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
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