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Level 99
s15
p15
e15
c15
i15
a15
l15

E
Fallout 76
build
Published

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Not enough
49 SPECIAL points
lvl
99
S
15
9 pts unused
3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is doubled.

P
15
9 pts unused
2
Scoped-up
lvl
15

Your scoped weapons have 50% more range when aiming.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

3
Night Person
lvl
24

Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m.

E
15
15 pts unused
add endurance perks
C
15
15 pts unused
add charisma perks
I
15
15 pts unused
add intelligence perks
A
15
15 pts unused
add agility perks
L
15
15 pts unused
add luck perks
Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects

+ effects
Add mutations and addictions to factor their effects into your stats.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (365 / 365)
Glow: 0
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
0
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
20 / 20
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
18
15
18
15
15
15
15
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
240
AP
210
HP
365
XP
+45%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0

Weapons

Western Revolver
Lucid
Rapid
Steadfast
Polished
lvl 50
543
Fire Rate
6
shots per
10 sec
Bolt Action
Ammo
6.44
Range
0
1607
3216
100%50%
AP Cost
22 (10%) 9.5 shots before AP is depleted
4
21600
Legendary effects
Lucid
Damage Increases up to +40% as you Fill Your Feral Meter
Rapid
Speed: +25%
Steadfast
+50 Damage Resistance While Aiming
Polished
The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)
Modifications
Standard Receiver
Short Barrel
Standard Grip
Standard Sights
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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