Skip to content
Body
20
Ref.
20
Cool
20
Int.
20
Tech.
20
79
Level
Relic
9

Russia's Warmachine
Cyberpunk 2077
build
by Em
Published · Updated

A purely roleplay-purpose build to depict a heavy machine gun operator of russia's military.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Close Range builds, Roleplay builds, Tank builds, Support builds

Lvl
79
PP
144
/ 82
397
/ 380
Level
79
Based on attributes
Perk
Points
144
/ 82
59
from leveling up
10
from skill rewards
13
from perk shards
Body
20
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
3 / 3
1 / 1
1 / 1
1 / 1
Reflexes
20
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
Cool
20
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
2 / 2
3 / 3
3 / 3
3 / 3
1 / 1
1 / 1
1 / 1
2 / 2
Intelligence
20
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
1 / 1
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
1 / 1
3 / 3
Relic
9 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1

Cyberware

Operating System
Chrome Compressor

+70 Cyberware Capacity

2
3
4
5
+
++
Frontal Cortex
Newton Module

-1.35% Cooldown instantly for all cyberware after neutralizing an enemy.

technical · +0.5 Armor per Attribute Point.

14
2
3
4
5
+
++
Kerenzikov Boost System

Improves Kerenzikov by enhancing the user's speed and reflexes. When Kerenzikov is active: -100% Stamina cost from shooting. Slows time by +19% relative to your enemies.

reflexes · +0.1% Crit Chance per Attribute Point.

3
3
4
5
+
++
Self-ICE

Automatically negates an enemy quickhack.

+2 Max RAM

Cooldown: 29 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++
Nervous System
Adreno-trigger

+30% movement speed for 40 sec. when entering combat.

reflexes · +3 sec. duration with this cyberware per Attribute Point.

20
3
4
5
+
++
Deep-field Visual Interface

Crit Chance increases the farther you are from the enemy (max. +100% at 100 m).

cool · +1% Crit Damage per Attribute Point.

40
3
4
5
+
++
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
2
3
4
5
+
++
Ocular System
Kiroshi "The Oracle" Optics

Effects active when scanning: Highlights enemies within 19.5 m., including enemies behind cover. Highlights cameras and turrets within 39 m. Highlights explosive devices and traps near your crosshair and within 29 m. These effects remain active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

body · +0.5 Health per Attribute Point.

10
4
5
+
++
Capacity
397 / 380
Exceeds the capacity available at level 79 (306) and all +74 from shards; Edgerunner covers the remaining 17 at -8.5% Max Health.
Arms
Projectile Launch System

Launches an explosive projectile that deals massive Physical damage. Charged shots gain: +30% damage +25% explosion radius +40% dismemberment chance

Assign cyberware to the quickslot and activate it with the combat gadget button.

technical · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
Immovable Force

-35% recoil -25% bullet spread Automatically activates effects for ranged weapons that otherwise only occur when behind cover.

35
2
3
4
5
+
++
Microgenerator

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 250 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

intelligence · +0.05% to all dealt damage per Attribute Point.

9
2
3
4
5
+
++
Integumentary System
Painducer

Converts 30% of damage taken into damage-over-time.

body · +0.5% damage-over-time resistance per Attribute Point.

30
186
4
5
+
++
Cellular Adapter

technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed

10
162
2
3
4
5
+
++
Chitin

An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.

body · +10% Health Regen Rate per Attribute Point.

50
232
3
4
5
+
++
Armor
2460
Skeleton
Epimorphic Skeleton

+15% Max Health

body · +0.5 Health per Attribute Point.

40
186
4
5
+
++
Rara Avis

+42% Armor

body · +2 Health per Attribute Point.

45
3
4
5
+
++
Universal Booster

Health Items now also give: +10% Armor for 5 sec. -30% all Stamina costs for 5 sec. These effects can stack.

technical · +0.5 Armor per Attribute Point.

25
186
3
4
5
+
++
Legs
Fortified Ankles

Allows you to charge jumps for greater distance. Hold the jump button to charge, then release to jump.

body · +0.5 Health per Attribute Point.

6
103
2
3
4
5
+
++
Circulatory System
Electromag Recycler

+5% Health and Stamina when you hit an enemy with a fully charged Tech weapon shot.

technical · +1% Health Item effectiveness per Attribute Point.

40
3
4
5
+
++
Second Heart

+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)

Cooldown: 200 sec.

body · +0.5 Health per Attribute Point.

30
4
5
+
++
ThreatEvac

+29% movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases (max. +39%).

intelligence · +0.05% to all dealt damage per Attribute Point.

5
1
2
3
4
5
+
++
Face
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with the combat gadget button.

Cooldown: 900 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++

Weapons

3/3 + 2
Mk.31 HMG
Power Hmg
95.2
Damage
DPS571.6
Attack Speed6.7/s
Magazine200
1
2
3
4
5
+
++
MA70 HB x-MOD2
IconicPower Lmg
44.4
Damage
DPS204
Attack Speed5.6/s
Magazine50
Reload Time3s
1
2
3
4
5
+
++

Heavy weapon. Slightly reduces movement speed and jump height. Fires explosive rounds.

A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.

Mod
Swiss Cheese

+30% Armor penetration +15% Stamina cost per bullet

2
3
4
5
Mod
Firecracker
Physical Impulse: -5
Knockdown Impulse: -5
Burning Application Rate: +5

Shoots explosive rounds.

5
Volkodav
IconicBlade Machete
65.5
Damage
DPS111.8
Attack Speed1.5/s
Stamina Cost9.6
1
2
3
4
5
+
++

Part of a special Techtronika weapon series that was banned due to humanitarian concerns. Grants a chance to inflict a unique burn on the enemy. Shooting an enemy affected by this burn always deals Crit Damage. The more enemies simultaneously affected by this burn, the more Crit Damage you deal but at the cost of accuracy.

Switch
Chinook
IconicPower Assault Rifle
58.5
Damage
DPS187
Attack Speed5.9/s
Magazine20
Reload Time1.8s
1
2
3
4
5
+
++

Unleash the power of the pack! Gain increased movement speed on kills and dismemberments. The faster you move, the more damage you deal. BARGHEST weapons also gain increased Armor Penetration.

Scope
Kanetsugu
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
Crit Chance: +5
Crit Damage: +10
4
5
Muzzle
RC-7 Strigoi
Crit Chance: +10
Recoil Kick Reduction: +20
Spread Penalty: +10
1
2
3
4
5
Taigan
IconicPower Revolver
88.5
Damage
DPS115.7
Attack Speed2/s
Headshot Bonus+75%
Magazine10
Reload Time1.4s
1
2
3
4
5
+
++

Fires explosive rounds.

Part of a special Techtronika weapon series that was banned due to humanitarian concerns. Grants a chance to inflict a unique burn on the enemy. Shooting an enemy affected by this burn always deals Crit Damage. The more enemies simultaneously affected by this burn, the more Crit Damage you deal but at the cost of accuracy.

Off-hand
weapon

Grenades

1/1 + 3
EMP Grenade
Grenade
187 DMG
3.5m radius

Applies an EMP effect for 5 sec.

Deals bonus damage against enemy netrunners, drones, mechs, robots and turrets.

Disables turrets for the duration of the EMP grenade effect.

Deactivates enemy cyberware for 20 sec.

1
2
3
4
5
+
F-GX Frag Grenade
Grenade
459 DMG
4m radius

Hits enemies with an explosive blast and shrapnel.

1
2
3
4
5
+
X-22 Flashbang Grenade
Grenade
7m radius

Applies Blinding for 12 sec.

-90% accuracy for affected human enemies for 15 sec.

1
2
3
4
5
+
Smoke Grenade
Grenade
4m radius

Creates a smoke screen for 15 sec.

2
3
4
5
+
grenade

Quickhacks

Chrome Compressor
Not a cyberdeck. Grants no quickhack slots. Install a cyberdeck to unlock quickhack slots.
quickhack

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
771Health
2460Armor
11RAM
350Carry Weight
Share