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Lvl 100
13
21
30
26

Captain Cobra
Starfield
2nd Playthrough (PS5 Playthrough)
build
Published

This is the build for my second playthrough of Starfield. This time, on PlayStation 5! Didn't really have much thought in the build. I "wanted" to do a stealth sniper but I realized I hate stealth in Starfield so I switched it up to heavy CQC, exploration, and ship building stuff. CQC and Exploration are stuff I did heavily in playthrough 1 on Xbox, but ship building was so overwhelming in P1, that I just ignored it...

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Lvl 100
Background
Explorer
1
Lasers
1
Astrodynamics
1
Surveying

They said exploration is a lost art. You didn't listen. As the major factions argued over the space they desperately tried to control, you were busy uncovering the wonders of the Settled Systems.

Traits
Terra Firma

You've never acclimated to space. Health and oxygen are increased when on the surface, but decreased when you're in space. (Incompatible with Spaced)

Empath

You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. But, performing actions they don't like will have the precise opposite effect.

Dream Home

You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.

Skills

physical
4
4
4
1
4
Weight Lifting

Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.

4
Wellness

Increase your maximum health by 40%.

4
Pain Tolerance

5% chance to ignore physical damage when your health is low.

1
Rejuvenation

Slowly regenerate health outside of combat.

add physical skills
combat
4
1
4
4
4
4
4
Shotgun Certification

Shotgun kills grant a small chance to stun additional targets with shotguns for a limited time.

4
Pistol Certification

Pistol kills grant +25% critical hit chance for 5 seconds.

4
Ballistics

Ballistic weapons range is increased by 30%.

4
Marksmanship

Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.

4
Armor Penetration

Enemy armor is decreased by 25% for 6 seconds after a critical hit.

1
Lasers

Laser weapons do 10% more damage.

add combat skills
science
2
4
4
4
4
4
4
4
4
Research Methods

Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.

4
Surveying

Adds another level of zoom to the hand scanner, and scan distance is increased to 50 meters.

4
Geology

Occasionally harvest additional rarer resources from surface objects.

2
Astrodynamics

Reduced fuel cost of jump drives by 15%.

4
Spacesuit Design

Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.

4
Weapon Engineering

You can research and craft master-level weapon mods.

4
Outpost Engineering

Outpost modules now cost 50% fewer resources to build.

4
Special Projects

You can craft unique manufactured components at an Industrial Workbench. Outpost extractors are more efficient.

add science skills
tech
4
2
4
4
4
4
4
4
Piloting

Unlock the ability to pilot Class C ships.

4
Ballistic Weapon Systems

Ballistic ship weapons do 50% more damage to individual systems.

4
Shield Systems

Your shields will occasionally resist 100% of all damage received.

4
Security

Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.

2
Boost Pack Training

Using a boost pack expends less fuel.

4
Engine Systems

While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting.

4
Starship Design

Allows the installation of experimental ship modules.

add tech skills

Weapons

add weapon
Add a weapon to see its stats with your skills applied.
Throwables
Throwable
Grenades and mines. One is carried at a time; extras become swap-ins.

Powers

Personal Atmosphere

Create a small area of unlimited oxygen around you for a duration.

Cost18 (-27)
Magnitude200
Duration40s (+25)
add power

Armor

0
0
0
Thermal
0
Airborne
0
Corrosive
0
Radiation
0
apparel
suit
helmet
backpack
Suit, helmet, backpack, and apparel feed the resistances above.

Research Projects

Projects unlock craftable mods, recipes, and outpost modules.
Weaponry
Barrel Mods 1
Barrel Mods 2
Muzzle Mods 1
Muzzle Mods 2
Muzzle Mods 3
Magazine and Battery Mods 1
Magazine and Battery Mods 2
Magazine and Battery Mods 3
Optic and Laser Mods 1
Optic and Laser Mods 2
Optic and Laser Mods 3
Grip and Stock Mods 1
Grip and Stock Mods 2
Grip and Stock Mods 3
Receiver Mods 1
Receiver Mods 2
Internal Mods 1
Internal Mods 2
Internal Mods 3
Handle Mods 1
Handle Mods 2
Blade Mods 1
Blade Mods 2
Ammunition 1
Ammunition 2
Ammunition 3
Equipment
Helmet Mods 1
Helmet Mods 2
Helmet Mods 3
Spacesuit Mods 1
Spacesuit Mods 2
Spacesuit Mods 3
Pack Mods 1
Pack Mods 2
Pack Mods 3
Pharmacology
Medical Treatment 1
Medical Treatment 2
Medical Treatment 3
Medical Treatment 4
Performance Enhancement 1
Performance Enhancement 2
Performance Enhancement 3
Performance Enhancement 4
Innovative Synthesis 1
Innovative Synthesis 2
Innovative Synthesis 3
Food And Drink
Old Earth Cuisine 1
Old Earth Cuisine 2
Old Earth Cuisine 3
Old Earth Cuisine 4
Beverage Development 1
Beverage Development 2
Beverage Development 3
Beverage Development 4
Mixology 1
Mixology 2
Mixology 3
Mixology 4
Exotic Recipes 1
Exotic Recipes 2
Exotic Recipes 3
Exotic Recipes 4
Outpost Development
Power Generation 1
Power Generation 2
Power Generation 3
Power Generation 4
Resource Extraction 1
Resource Extraction 2
Manufacturing 1
Manufacturing 2
Manufacturing 3
Outpost Defense 1
Outpost Defense 2
Robots 1
Robots 2
Domestication 1
Domestication 2
Horticulture 1
Horticulture 2
Decoration 1
Decoration 2
Decoration 3
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