Captain Cobra
This is the build for my second playthrough of Starfield. This time, on PlayStation 5! Didn't really have much thought in the build. I "wanted" to do a stealth sniper but I realized I hate stealth in Starfield so I switched it up to heavy CQC, exploration, and ship building stuff. CQC and Exploration are stuff I did heavily in playthrough 1 on Xbox, but ship building was so overwhelming in P1, that I just ignored it...
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They said exploration is a lost art. You didn't listen. As the major factions argued over the space they desperately tried to control, you were busy uncovering the wonders of the Settled Systems.
You've never acclimated to space. Health and oxygen are increased when on the surface, but decreased when you're in space. (Incompatible with Spaced)
You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. But, performing actions they don't like will have the precise opposite effect.
You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.
Skills
Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
Increase your maximum health by 40%.
5% chance to ignore physical damage when your health is low.
Slowly regenerate health outside of combat.
Buy for 20% less and sell for 25% more.
Tracked resources will get highlighted when using the hand scanner.
Outpost extractors produce twice as fast.
Shotgun kills grant a small chance to stun additional targets with shotguns for a limited time.
Pistol kills grant +25% critical hit chance for 5 seconds.
Ballistic weapons range is increased by 30%.
Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.
Enemy armor is decreased by 25% for 6 seconds after a critical hit.
Laser weapons do 10% more damage.
Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.
Adds another level of zoom to the hand scanner, and scan distance is increased to 50 meters.
Occasionally harvest additional rarer resources from surface objects.
Reduced fuel cost of jump drives by 15%.
Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.
You can research and craft master-level weapon mods.
Outpost modules now cost 50% fewer resources to build.
You can craft unique manufactured components at an Industrial Workbench. Outpost extractors are more efficient.
Unlock the ability to pilot Class C ships.
Ballistic ship weapons do 50% more damage to individual systems.
Your shields will occasionally resist 100% of all damage received.
Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
Using a boost pack expends less fuel.
While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting.
Allows the installation of experimental ship modules.
Weapons
Powers
Create a small area of unlimited oxygen around you for a duration.