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Level 49

Poisonous Bear
The Witcher 3 Remastered
build
Published · Updated

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lvl
49
Lowest level for this build
Combat
17 pts
Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

Strength Training

Fast attacks increase the next strong attack's damage by 45%.

Adrenaline Point gain: +3%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

Fleet-Footed

Reduces damage received while dodging by 33%.

Adrenaline Point gain: +1%

Undying

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

Adrenaline Point gain: +1%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

Sunder Armor

Strong Attacks sunder enemy Armor, reducing enemy damage resistance by 10%. Stacks up to 3 time(s).

Adrenaline Point gain: +3%

Crushing Blow

A Strong Attack has a 20% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.

Adrenaline Point gain: +1%

add Combat skills
Signs
6 pts
Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +1.5/s

Active Shield

Creates an active shield. Maintaining and blocking with it does not drain Stamina. Damage absorbed by the shield restores Vitality.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
23 pts
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

Poisoned Blades

Oil applied to blades has a 15% chance of poisoning the target.

Potion duration time and bomb damage: +6%

Efficiency

Increases the maximum number of bombs in each slot by 1.

Potion duration time and bomb damage: +2%

Pyrotechnics

All bombs, even those that do not inflict damage, now deal 50 damage in addition to their normal effects.

Potion duration time and bomb damage: +2%

Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
Toxic Shock

Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.

Potion duration time and bomb damage: +6%

Debilitating Poison

Poisoned targets deal 15% less damage.

Potion duration time and bomb damage: +6%

Potent Sting

Poisoned weapons deal an additional 15% damage, or an additional 30% damage to targets immune to poison.

Potion duration time and bomb damage: +6%

add Alchemy skills
General
7 pts
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

Viper School Techniques

Each piece of Medium Armor increases maximum Vitality by 6% and poison damage by 6%.

Vitality gain: +3%

Metabolic Boost

Consumes Adrenaline and reduces the Toxicity cost of potions by 10% per Adrenaline point. Does not affect mutagen decoctions.

Vitality gain: +1%

add General skills
Skill points
In skills
53
In mutations
25
Total spent
78
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
3
0

Loadout

Greater green mutagen
+900 Vitality
remove
Group 1
3/3
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

Poisoned Blades

Oil applied to blades has a 15% chance of poisoning the target.

Potion duration time and bomb damage: +6%

2 pts
Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

4 pts
Greater blue mutagen
+45% Sign intensity
remove
Group 2
3/3
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
6 pts
Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +1.5/s

8 pts
Active Shield

Creates an active shield. Maintaining and blocking with it does not drain Stamina. Damage absorbed by the shield restores Vitality.

Stamina regeneration in combat: +1.5/s

10 pts
Greater red mutagen
+30% Attack power
remove
Group 3
3/3
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

12 pts
Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

15 pts
Viper School Techniques

Each piece of Medium Armor increases maximum Vitality by 6% and poison damage by 6%.

Vitality gain: +3%

18 pts
Greater red mutagen
+60% Attack power
remove
Group 4
3/3
Strength Training

Fast attacks increase the next strong attack's damage by 45%.

Adrenaline Point gain: +3%

22 pts
Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

26 pts
Sunder Armor

Strong Attacks sunder enemy Armor, reducing enemy damage resistance by 10%. Stacks up to 3 time(s).

Adrenaline Point gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Vitality
+900
Sign intensity
+45%
Attack power
+90%

Mutations

3
Researched 8
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Adrenaline Rush
Cat Eyes
research
Active mutation
Euphoria

Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).

3 green3 pts
active
Strengthened Synapses
3/3
Potent Sting

Poisoned weapons deal an additional 15% damage, or an additional 30% damage to targets immune to poison.

Potion duration time and bomb damage: +6%

2 mutations
Toxic Shock

Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.

Potion duration time and bomb damage: +6%

4 mutations
Debilitating Poison

Poisoned targets deal 15% less damage.

Potion duration time and bomb damage: +6%

8 mutations
12 mutations
Research
Researched
8/ 12
Active
Euphoria at 100 toxicity: +75% attack power and sign intensity, counted in the character stats.
Euphoria
Skill points
25
Greater mutagens
988

Gear

Steel sword
Viper venomous steel sword
WitcherLevel 39
364 damage
damage / crit
crit chance
DPS
fast
1041 / 1405
15%
1825
strong
1907 / 2575
15%
1825
+10% Critical hit chance+75% Critical hit damage+25% Aard intensity+15% Chance to poison+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Item level
39
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Morana runestone
+5% Chance to poison
Runestone
Greater Morana runestone
+5% Chance to poison
Runestone
Greater Morana runestone
+5% Chance to poison
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
Superior Hanged Man's Venom
+50% Attack power versus humans and nonhumans
Oil · 60 charges
Swap
Viroledan blade
RelicLevel 46
412 damage
damage / crit
crit chance
DPS
fast
1168 / 1580
20%
2084
strong
2141 / 2896
20%
2083
+15% Critical hit chance+75% Critical hit damage+15% Chance to cause bleeding+15% Chance to poison+3% Chance for instant kill
Applies while this weapon is drawn, not counted in the character totals.
Item level
46
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Morana runestone
+5% Chance to poison
Runestone
Greater Morana runestone
+5% Chance to poison
Runestone
Greater Morana runestone
+5% Chance to poison
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
Superior Hanged Man's Venom
+50% Attack power versus humans and nonhumans
Oil · 60 charges
Steel sword
Silver sword
Viper venomous silver sword
WitcherLevel 39
514 damage
damage / crit
crit chance
DPS
fast
1438 / 1952
15%
2525
strong
2636 / 3578
15%
2525
+10% Critical hit chance+75% Critical hit damage+25% Aard intensity+15% Chance to poison+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Item level
39
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Morana runestone
+5% Chance to poison
Runestone
Greater Morana runestone
+5% Chance to poison
Runestone
Greater Morana runestone
+5% Chance to poison
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
Superior cursed oil
+50% Attack power versus Cursed Ones
Oil · 60 charges
Swap
Fen'aeth
Looted relicLevel 49
600 damage
damage / crit
crit chance
DPS
fast
1666 / 2326
16%
2953
strong
3054 / 4264
16%
2952
+11% Critical hit chance+85% Critical hit damage+26% Aard intensity+15% Chance to poison+5% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Looted relic
Its level and figures depend on when it dropped.
Item level
49 auto
The drop you would get at level 49.The level on the item's tooltip, needed to equip it.
Set level
Runestones
Greater Morana runestone
+5% Chance to poison
Runestone
Greater Morana runestone
+5% Chance to poison
Runestone
Greater Morana runestone
+5% Chance to poison
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
Superior draconid oil
+50% Attack power versus Draconids
Oil · 60 charges
Silver sword
Crossbow
Chest armor
Ursine armor
GrandmasterUrsine setheavyLevel 40
240 armor
+32% Slashing resistance+26% Piercing resistance+25% Bludgeoning resistance+32% Monster damage resistance+22% Adrenaline gain-10% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Balance

All equipped armor items are treated as Medium Armor.

Made from Axii, Mending, Reinforcement
Level 2 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Ursine gauntlets
GrandmasterUrsine setheavyLevel 40
87 armor
+6% Slashing resistance+6% Piercing resistance+4% Monster damage resistance+6% Elemental resistance+11% Adrenaline gain-2% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Quen
+10% Quen intensity
Glyph
Greater Glyph of Quen
+10% Quen intensity
Glyph
Gauntlets
Trousers
Ursine trousers
GrandmasterUrsine setheavyLevel 40
91 armor
+11% Slashing resistance+6% Piercing resistance+10% Monster damage resistance+25% Elemental resistance+11% Adrenaline gain-10% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Quen
+10% Quen intensity
Glyph
Greater Glyph of Quen
+10% Quen intensity
Glyph
Trousers
Boots
Ursine boots
GrandmasterUrsine setheavyLevel 40
91 armor
+6% Slashing resistance+6% Piercing resistance+5% Bludgeoning resistance+4% Monster damage resistance+11% Adrenaline gain-3% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Quen
+10% Quen intensity
Glyph
Greater Glyph of Quen
+10% Quen intensity
Glyph
Boots
Mask
Set bonuses
Ursine set
4 / 6 bonus pieces
3 pieces: When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set. Current chance is: 20%.
6 pieces: Damage dealt by Abilities involving the Quen Sign is increased by 200%.

Alchemy

Potions
potion
Decoctions
Nightwraith decoction

Geralt's maximum Vitality is increased with each foe killed. This increase lasts until he meditates or fast travels.

+50 Vitality per killConditional, not in the character stats
50 toxicity43 min
Succubus decoction

Attack Power grows over the course of a fight until reaching a maximum threshold.

+1% Attack power every 2 s (up to +30%)Conditional, not in the character stats
50 toxicity43 min
decoction
Toxicity
Toxicity
100 / 187
87 freedamage above 94
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
8840
Toxicity
187
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
165%
Bonus damage
76
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
67%
Stamina regen in combat
13/s
Signs
Sign intensity
148%
Quen intensity
60%
Defense
Armor
509
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
42%
Resistances
Slashing resistance
55%
Piercing resistance
44%
Bludgeoning resistance
30%
Monster damage resistance
50%
Elemental resistance
31%
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