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Body
20
Ref.
3
Cool
4
Int.
3
Tech.
9
18
Level
Relic

K
Cyberpunk 2077
Beserker
build
Published · Updated

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More: Boss Killer builds

Lvl
18
PP
30
/ 30
241
/ 157
Level
18
Based on attributes
Perk
Points
30
/ 30
17
from leveling up
0
from skill rewards
13
from perk shards
Body
20
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
2 / 2
3 / 3
3 / 3
1 / 1
Reflexes
3
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
Cool
4
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
Intelligence
3
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
9
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
2 / 2
Relic
0 / 15
Phantom Liberty cyberware abilities

Cyberware

Operating System
Militech Berserk

Press the cyberware button to activate. When active: Invulnerable to damage Cannot use items Melee weapons only -100% Stamina cost for melee attacks +30% attack speed +20% movement speed Increased damage at low Health (max. +50% damage when below 20% Health) When it ends: +25% Health for each enemy neutralized. Duration: 12 sec.

Cooldown: 30 sec.

body · +0.5% damage during Berserk per Attribute Point.

35
4
5
+
++
Frontal Cortex
Self-ICE

Automatically negates an enemy quickhack.

+2 Max RAM

Cooldown: 29 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++
implant
implant
Nervous System
Adreno-trigger

+20% movement speed for 10 sec. when entering combat.

reflexes · +3 sec. duration with this cyberware per Attribute Point.

20
3
4
5
+
++
Adrenaline Converter

+30% movement speed for 5 sec. when entering combat.

cool · +0.2% headshot and weakspot damage per Attribute Point.

6
1
2
3
4
5
+
++
Revulsor

Slows time by 40% for 3 sec. when your Health drops below 25%. Your movement is not slowed.

Cooldown: 50 sec.

cool · -0.25 sec. Cooldown with this cyberware per Attribute Point.

35
3
4
5
+
++
Ocular System
Kiroshi "Doomsayer" Optics

Effect active when scanning: Highlights explosive devices and traps near your crosshair and within 18 m. The effect remains active for 60 sec. after scanning.

6x optical zoom when scanning or aiming.

reflexes · +0.1% Crit Chance per Attribute Point.

2
1
2
3
4
5
+
++
Capacity
241 / 157
Exceeds the maximum capacity attainable at level 18 by 84.
Arms
Gorilla Arms

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.

Deal Physical damage.

body · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
Shock Absorber

-17% recoil

cool · +0.2% headshot and weakspot damage per Attribute Point.

12
1
2
3
4
5
+
++
requires Ambidextrous
Integumentary System
Chitin

An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.

body · +10% Health Regen Rate per Attribute Point.

50
200
3
4
5
+
++
implant
implant
Armor
305
Skeleton
Titanium Bones

+58% Carrying Capacity

body · +0.5 Health per Attribute Point.

6
28
1
2
3
4
5
+
++
Scarab

When crouched: +90 Armor -20% movement speed

technical · +0.5 Armor per Attribute Point.

14
22
1
2
3
4
5
+
++
requires License to Chrome (rank 3)
Legs
Reinforced Tendons

Press the jump button in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
6
2
3
4
5
+
++
Circulatory System
Heal-On-Kill

+5% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Second Heart

+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)

Cooldown: 300 sec.

body · +0.5 Health per Attribute Point.

30
4
5
+
++
Adrenaline Booster

+13% Stamina whenever you use a melee weapon to neutralize an enemy.

14
1
2
3
4
5
+
++
Face
implant

Weapons

1/3
Comrade's Hammer
IconicTech Revolver
188.9
Damage
DPS129.2
Attack Speed1.7/s
Headshot Bonus+100%
Magazine4
Reload Time1.4s
1
2
3
4
5
+
++

Fires explosive rounds, but cannot penetrate cover.

The cylinder has been modifed to hold a single explosive round capable of wreaking utter destruction. Automatically reloads when you perform a Quick Melee Attack.

weapon

Grenades

0/1
grenade
One grenade is equipped at a time; extras go to a switchable stash.

Quickhacks

Militech Berserk
Not a cyberdeck. Grants no quickhack slots. Install a cyberdeck to unlock quickhack slots.
quickhack

Skills

+0 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
280Health
305Armor
2RAM
316Carry Weight
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