Danger Dan
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More: Solo builds
Gain more carry weight based on your STR.
+20% movement speed while wearing Power Armor.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Explosives weigh 45% less.
Your weapons have 2% increased damage per AP cost.
Focus fire to gain +1% accuracy and damage per shot.
Your ranged weapons ignore 40% armor.
Food and drink weights are reduced by 90%.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Increased Max AP based on END while not diseased.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Stimpaks restore more HP based on your INT.
Fusion Core duration is now doubled.
Big guns gain 30% accuracy. Double in Power Armor.
Your explosives do +60% damage.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Action Points regenerate 45% faster.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
V.A.T.S. criticals now do +100% damage.
Heavy guns gain a 8% stagger chance and +50% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Effects (4)
Chance to shock melee attackers. Small amount of damage done to player.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (4)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
Max AP: +12 (25s), Charisma: +3 (90m)
Endurance: +3 (1h)
+12 AP regeneration for 25 seconds.
Weapons
10 sec
10 sec
10 sec
10 sec
Leaves lingering radiation at blast site
Armor Sets
Power Armor Sets
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